Page 39 of 67 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 665
  1. #381
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by LeaderofAtlantis View Post
    But, for 40 levels, you aren't experiencing the job. Then, when the time comes to use the job, you're trying to figure out everything about it while others are having to indulge you and pick up your slack because your skills are probably 90-100 levels too low. Here's an idea - go to an XP party on THF/WAR with a staff. How long do you think it will be before someone goes "what are you doing? Where's your dagger?"

    I just think you should actually touch something to get experience from it. If we just want to get rid of experience though, let's just set all new characters to start at Lv90 and get it over with.
    Yes, because a level 30 plays the same way as a 90. You're joking, right?
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  2. #382
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Most people skill level outside or inside Abyssea (with LS members) or at least the players who want more than just to say "OMFG, I HAS 90". And as mentioned before, there are countless youtube videos, forums and guides to teach you how to play a job within a few hours which doesn't require the months of getting from level A to B instead. And at 90, you can experience and try out all abilities at once. Not just building slowly and mastering one ability only being able to use that for another 5-10 levels until you get another and repeat the proccess.
    (0)

  3. #383
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Komori View Post
    I can gurantee you that if you shout in Port Jeuno, that you can create a party to EXP anywhere in old areas. Even those that enjoy abyssea normally want a cool-down from it or nostalgia.

    If you've never tried to make shouts, then you need to shut up about the "old ways being dead".
    I may try that one day, I was too busy trying to do other things to even think of that.

    Quote Originally Posted by Vivik View Post
    The point of this thread is not that there is nothing wrong with the current xp system. It's about changing the level restrictions in abyssea from 30-1. What has already been done to the game because of the level 30 requirement will not change enough to argue that level 1 wold be any different. It's just a time sink, nothing more.
    Since the entery of 30 already did its damage, I guess your right, but could it be reversed if it was raised?
    There is no way to answer that, we can spit out thoeries till we are blue in the face but no idea unless it happens.

    I still think making it 1 is a turn off for new people though, that new people will be level 90 to fast to see some of the chalanges of the game that might offer.

    the other bad thing is this, if someone starts new, and does 1-90 in abyssea what is the point of old areas? it be like FFXIV then where its so much the same area to level and I do not like that.

    I think one nice thing about leveling is seeing different area as you level.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #384
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by LeaderofAtlantis View Post
    If we just want to get rid of experience though, let's just set all new characters to start at Lv90 and get it over with.
    Didn't someone suggest that? I believe that to be the superior idea. If you are worried about newbies at 90, changing the level pre-requisites for abyssea to 1 versus starting everyone at 99 for all jobs. I see no difference aside from removing the time-sink which is, of course, the goal of THIS thread... removing the time sink (not the learning process) of leveling to 30. I state the difference because there is no learning process for a job at 1-30. None. If you play at level 90+ like you did at 30, you're doing it wrong.
    (0)

  5. #385
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by LeaderofAtlantis View Post
    But, for 40 levels, you aren't experiencing the job. Then, when the time comes to use the job, you're trying to figure out everything about it while others are having to indulge you and pick up your slack because your skills are probably 90-100 levels too low. Here's an idea - go to an XP party on THF/WAR with a staff. How long do you think it will be before someone goes "what are you doing? Where's your dagger?"
    No, you use it solo while skilling up. Stop pretending the job will be used naked with no skills as soon as it reaches 90.
    (0)

  6. #386
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Yarly View Post
    Didn't someone suggest that? I believe that to be the superior idea.
    Yep, i did. And while i was half joking, i see no reason it couldn't work just fine.
    (0)

  7. #387
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    The thing of old way of exp you use to cap all the jobs skills except:

    guard
    parry
    summoming magic

    *to a lesser exent healing skill and divine, but that depends what you are doing*
    SMN magic was a bit easier to level while exping after that one update, and the older update to sheild skill

    I would rather drop the need of needing skill points then exp. ( have cap skills for your level when you level)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #388
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Not since level sync. With level sync, you still needed to skill outside of EXP; even if you had the policy of not going too far underneath your level when syncing.
    (0)

  9. #389
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Komori View Post
    Not since level sync. With level sync, you still needed to skill outside of EXP; even if you had the policy of not going too far underneath your level when syncing.
    Forgot about that, I had most stuff leveled before level sync, cept maybe NIN magic and katna skill. I still managed to keep my skill caped though once I started to move AHU areas.

    Ok lets make everyone 1/2 happy.

    No skill ups needed ( you get max skills for your level automatically )
    abyssea entery is now 75 ( go level a slowish way since you dont have to skill upXD)
    double the rate of exp gain in old area party ( on top of the buff already placed)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #390
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    why do people still say you can not skill up in level sync? you still do but only up to the level you are synced to, and is why you should never sync to low, unless you need to.
    (0)

Page 39 of 67 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast