
Originally Posted by
Alhanelem
You didn't know when the HQ would pop. It was random. Contrary to popular belief there was no set maximum time for the HQ pop; not that any of this has anything to do with they should have just made the BC drop everything instead. Between an alliance of people, you were able to do the KSNM more often than you could have done the HNM (speaking from before it was changed to the force pop system)
I don't like the HNM the way it is setup in FFXI hence why I don't do it (anymore). It's also why the system for certain NMs was changed.
You implied you cared more about competition than you did fighting the monster. So I simply proposed better ways to enjoy competition- by playing a game or doing an activity that's actually competitive. You could get the same thrill out of winning a lottery ticket or other gambling activity. Why not do something like that instead?
You make it sound like 3 hours isn't a long time. It IS a long time, it's a stupidly long time to wait when there are lots of other things you could do in the game in that amount of time. 3 hours of doing nothing is not fun, and it's even less fun when you did it for nothing.
Proof of your lack of maturity. Nobody said everyone had to be a winner. But I'd rather lose to the NM than lose to a claim bot. Challenging fights, not seeing who can beat the random number generator, should be the source of the thrills. Your idea of a thrill is pretty shallow- it's reaching pretty far if this is the only thing that could give you thrill in the game. Proof further that you're a creator of drama- that's the real reason you want this.
You might be erroneously gathering from this that my groups never won pulls. We did- quite often in fact. That doesn't make the 3 hours of camping spawn windows somehow fun. They could have cut the time in half when they first created it and it wouldn't have been so bad I strongly doubt anyone would have said "You know, 15 minute windows are too short, can we make them longer, like 30 minutes?" The spawn windows should have been shorter. Same thrills, less wasted time, both for the winners and the losers. it's the single thing I hated most about early HNMs. It never really got much better either, as later HNMs didn't have set spawn windows but just had one big one when they were due. That ended up being an even bigger colossal waste of time because you had to be paying attention for however long it took.
Oh yeah, then there's the people who claim it but spend 7 hours trying to kill it when your group could have killed it in less than 1. You think they're going to wipe but they don't, and so your LS just sits there the whole time just in case they wipe. wasting more time (only to have Tiamat drop nothing but a single crystal)
Waiting, waiting, and more waiting. this is the biggest reason why the HNM system sucked. Don't get the wrong idea. Our LS and most of the LSes present were (usually) good sports when it came to the claim. It just baffles me how anyone could find the hours and hours of waiting "fun."
Is that little thrill spike when the NM pops really worth hours and hours of waiting? To me, and to most people, the answer is a resounding 'no.'