It's pretty much so you can't 100% bypass everything without at least a little risk.
It's pretty much so you can't 100% bypass everything without at least a little risk.
You mean the old school Zvahl Keep? The one where the beastmen no longer aggro ever since level 75? Don't get me wrong, I fully understand that this becomes an issue in more areas than just the one you gave as an example. But for one thing, the game has slowly been getting easier in many many ways. For another, if it's so crippling to balance that you cannot interact with ???s while impossible to aggro, why does sneak not interfere with your ability to interact with them? If it's your goal to force people to fight things around the ??? they want to check, why not simply make those enemies true sight/sound?
My suspicion is that they made it impossible to interact with ???s while invisible because it would make your character transparant in any CS the ??? may give you.
More than likely it is indeed something like a "PS2-limitation" than anything.
You are allowed to use stuff while under the effect of Sneak, or should I say, while snucked, but it's a no-no for Invisible?
Makes no sense.
Just like it makes no sense that you are allowed to re-cast invisibility without cancelling it or waiting it to wear off, even in front of a monster, but for sneaking it's a no-go? OK, it does make sound... but come on... you can make lots more sound otherwise and not be detected. ^^;
So all in all, it is not balanced, yeah, I said it! It's not balanced between the beastman who can hear you, and the beastman who can see you. Equality, dang it!
As mentioned, if they don't want you to get somewhere without the possibility of aggravating some monsters, they can cheat, and give them "true-sight/hearing".
On another note, using items cancels invisibility as well, but not sneaky sneak.
Hmmm.
...or so the legend says.
Because that would affect the Mute/Afflictor gameplay in Beadeaux.
Because first you'd need to catalog and change each and every one where that particular mechanic was relied upon (or maybe even just accidentally affects) and change them all, consuming a whole mess of man-hours in the process. This is much more complicated than just flipping a bit on a single spell.If it's your goal to force people to fight things around the ??? they want to check, why not simply make those enemies true sight/sound?
In the past, it was apparently easier to just make new content affected by these new ideas rather than try to change the older content. For example, ToAU introduced puddings rather than making the bombs in Ifrit's Cauldron aggro /ja's.
Think of the ten-year-old code like a game of Jenga...
They could just make invis wear when you open a door, chest, click a ??? for a cutscene, trade items to pop an NM, etc., much in the same way sneak wears when you open a coffer/chest. Guess that logic was too simple for them.....
{DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.
/BLOCKAID, harrassment problem solved
No more excuses; get back to work!
Last edited by Quetzacoatl; 05-02-2012 at 06:47 AM.
The unspoken reason why they're not going to do it: botting.
Imagine a "PC" standing around that automatically casts invisible on any player that /pokes them.
no no, don't you get it? the real reason they aren't going to do it is because Carbuncle wont allow it :P
Try to have fun or it isn't worth playing
Damn that luminescent rat!
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |