I haven't read the entire post real carefully but anyway i'd like this system to give some rewards too even if they were just cute looking outfits. I love random stuff. :3
I haven't read the entire post real carefully but anyway i'd like this system to give some rewards too even if they were just cute looking outfits. I love random stuff. :3
This is a great idea! Since abyssea hit... skilling up is hard. The 90 cap makes it difficult to skill up at a higher lvl. Also enhancing and healing magic is a nuisance, and is soooo slow lol. I really loved how you implemented this idea. You really took your vision and showed it to us. I am more amazed about how neat and clean it was presented, than the idea itself lol. Very professionally done! You should go into marketing. You definitely have an eye for it, and an ability to present your thoughts in a fresh, exciting, and organized way...You really gave it some life! (My job consists of heavy marketing now, and I was really blown away by this!) +2!!!!!!!!!!!
Last edited by Delani; 03-18-2011 at 12:02 AM. Reason: had to +2!!
don't be disrespectful if you don't have any intelligent feedback quit trolling others cause your boredYou must have a lot of free time to waste.
I will be honest I didn't read all 11 pages of feedback so someone may have said something prior to this post.. Depending on the amount of xp given out during a session you maybe causing people to just do this instead of leveling up in camps which may be a very nice alternative to trying to find a party as well..
2nd If there is no risk of being KO'd then I don't think there should be an experience reward (from what I understand and read correctly you would be healed for the amount of damage done while the training is going on) I don't feel that SqEnix would be willing to give xp when there is no risk of defeat thats just like giving xp away for free (which they do under certain circumstances e.g. dynamis scrolls) but those xp points are so worthless for the levels your at it really doesn't make up for what you lose if you die just once at that level..
I commend you for using your imagination I would like to see more of this kind of brain storming
(A)-GERM
Aren't you worried that this will foster a culture of burning up levels in Abyssea and then skilling up in a gym?
I like your idea but I feel like a necessary tweak would have to be to increase the amount of skillups you get from normal world mobs wrt those in the gym to keep incentive to level in normal zones - which makes the gym system feel redundant.
What are your thoughts, OP?
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