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  1. #61
    Player Greatguardian's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    This is exactly what we need. Imagine if they did this and then gave you a few sort options like the AH does.

    Click inventory form mog menu -> Select "sort by job" -> Swap all gear in like 30 seconds.
    There's an app for that.

    I mean plugin.
    (0)

    I will have my revenge!

  2. #62
    Player FrankReynolds's Avatar
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    There's an app for that.

    I mean plugin.
    Yeah, sorta. Those things are all buggy.

    If they simply implemented one large bag that was sort-able by job and could hold everything that was not on your person in the mog house, changing jobs would be as easy as selecting what job you wanted to gear, and then spamming the collect item key.

    Those third part tools require XML and and spellcast knowledge, and they frequently break whenever a new item is added. Not to mention all the wacky rules for keeping items not related to a specific job.

    This would allow any schmuck with a controller to change gear by simply emptying out everything but meds/tools from inventory, hitting sort, and spamming the button to transfer back items that have been sorted for the job they want.

    It would actually even make those 3PP work better because it would make all the sorting mumbo jumbo that they do take far less time.
    (1)

  3. #63
    Player Arcon's Avatar
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    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Sarick View Post
    I think you know it's possible to do but are thinking to hard about it.
    On the contrary, I think you're not thinking enough about it. You still haven't said anything about how you think it should be implemented, which was the only thing I wanted to know.

    But basically you're asking for the same thing everyone's asking for, more storage locations. Only the way you're describing it wouldn't work, for a few reasons. It would still need to be restricted to 80 slots when it is displayed (because they'd need to be in active memory, not on your hard drive or on the server, and that is currently limited by the PS2). So if you have more than 80 items in a category you're out of luck. The only method this could be prevented with would be if it was indeed an AH-style list, which would mean dropping the associated metadata and making a fixed list, that would have to be stored locally. Also, that list would be massive, because AH data is static (it doesn't only show the items that are on auction at any moment, but a fixed list of everything that's ever been on AH), and in this case you'd either have to store seperate lists for each user or make one huge ass list with all the items from one category on it. This would mean that it would take ages picking your gear out of that list for one (especially because you'd have to search for ages for each slot then reload a massive list for another slot), and also you couldn't store any items that rely on that metadata to exist (like trial items, augmented items, items with charges and anything like that).

    Furthermore, this would be nearly impossible to implement on the server. A server needs to be able to retrieve and send data immediately, but for this to work the server would still have to perform an expensive search process. The reason why we've only ever had static storage (and the reason why it will always remain this way) is that it's significantly more efficient. Fixed-size data can be stored in an array and read in one swoop through a certain memory location. Unlimited storage would have to be searched, possibly all the time in different memory locations which would take a hell of a long time to find if you look at it in the server's terms, which would have to do this for every incoming user request. They'd have to keep their server data storage permanently defragmented to ensure fast access, which would be undone as soon as someone adds a new item to that storage.

    Also, it would make searching for items locally impossible, if they ever decided to add that feature (which they totally should).

    You're sugarcoating the advantages and ignoring many of the disadvantages of your suggested system.

    Quote Originally Posted by Sarick View Post
    1. No muling needed.
    Arguable, depending on what other items you have.

    Quote Originally Posted by Sarick View Post
    2. Store all item types with the exception of trials and uniquely augmented items.
    And any other type of item that has any metadata attached to it, like charged items or BCNM triggers, quest triggers and whatnot.

    Quote Originally Posted by Sarick View Post
    3. Would work on all platforms.
    Not the way you're imagining it. If it was indeed true storage, it would still be limited to 80 items displayed per time because of PS2 limitations.

    Quote Originally Posted by Sarick View Post
    4. No storage slips or key items.
    Wouldn't be required for any other kind of storage either (not even for Porter Moogles, if they adjusted their data storage server side). It's just how SE chose to implement it. I'm not saying that's good (it's the reason why I never use Porter Moogles myself), but I'm guessing if they did it like this there was a reason why they couldn't save it server side. After all, it would mean having to code an entirely new way of storing character relevant data on the server. Since the beginning of the game they've only stored job levels, skill levels, items, key items and quest progression on the server, nothing else. This would mean expanding that to incorporate new ways of item storage, which would be especially tricky if it was indeed unlimited, as you want it to be (which may even be impossible to implement due to the nature of the server side of the game, as I mentioned before).

    Honestly it sounds a bit like wishful thinking, unless you can tell me where I'm wrong and how you would implement it. And you seem to ignore the downsides this would bring as well (forget fast regearing with a system like that). Don't get me wrong, I'm the last person who would turn down more storage options, as I suffer from short inventory like the next guy, I just don't see this as a feasible solution. A new storage location (like a sack and satchel) would actually fulfill all the points you mentioned better than your own suggested method (point #5 being arguable, but it wouldn't have a huge impact either, and it would be even better than point #6).
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #64
    Player Shipp's Avatar
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    Character
    Shipp
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    Sylph
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    SMN Lv 99
    Quote Originally Posted by Arcon View Post

    Yes, because we can't. 78 is the max, if you have one slot for a linkshell and one for swapping items from the sack or satchel. I know plenty of people who do use 78 and who would use a lot more if they could (including me). My PLD, for example, has a set for HP, Resting, Refresh, Regen, PDT, MDT (one for Shell up, one for Shell down), Haste, Melee, Attack, DEX, Fast Cast, VIT, Enmity, Shield skill, Enhancing skill, Cure potency and several macro items (Sentinel, Rampart, Cover, Shield Bash, etc.), and that is not counting other sets that I have in storage that I only get out for situational use (elemental resist sets, for example). Now you'll say "you don't need that many items", am I right? Well, in your eyes I don't, I know there's several people who think that. Doesn't change the fact that I wanna play as well as I possibly can, which is currently restricted by the inventory limit.
    Anything except BLU I call BS on. link a picture of this inventory of 78 items that are all needed at the same time for one single event.

    If there's any chance at all that I'll use Sanguine Blade and Magic Fruit on Blue Mage, and there always is if somebody is going to lose HP that day, then carrying everything I use puts me at roughly 79/80 depending on if I need echo drops or something.
    BLU I could understand, just due to the nature of either having to be a melee or nuker, or even support. Any other job? No.

    Not only are they planning on leveling elemental dmg (meaning thunder will do the same as stone) But, earth is used for VW proc/abyssea proc/and anytime an enemy has a weakness to earth. Stone is used rather frequently and if im going to cast it I may as well get the dmg boost since between cape/obi/ring/legs it can get ~+20% that's not even day or double weather. Even just to humor you that's still 5/8 obis needed and also I forgot the belt set to go along with gorgets that's 8 more.
    If you want to min/max every single thing, then don't complain about inventory issues. That's a you issue, not a game issue. At the moment, there is no reason to get a stone obi. Let me rephrase before you mention some out-in-left-field example. The effort to get, plus the -1inventory, is obviously out-weighing the benefit of getting a few extra damage in sandstorms or on Earthsday. Also, mobs weak to stone still take more damage from a fully merited Blizzard the vast majority of the time. The only time I can think of, other than procs, where I would really NEED to cast stone is during the torama BC.

    Also, I don't tend to try to push my damage to the max when proc'ing. You know, because my damage goes to 0 if I die. Proc with crap damage so you can proc it fast, then wait until hate is set on the tank well and nuke in max damage gear. Might not work for everyone, but works just fine for me.

    You're also extremely exaggerating the situation by insinuating that it's common to have every trial weapon, at least 1 of every seal possible, at least one of every stone, at least one of every avatarite, at least one of every +2 item, all the normal gear, etc. That's not common, especially for someone who talks about not being rich.

    It would be nice if you could store seals though, that's all I really want.
    (1)

  5. #65
    Player Lokithor's Avatar
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    Mar 2011
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    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    What is this game about, really? It's about collecting gear. Just about everything you do in this game has an end goal of getting some new, marginally useful piece of equipment. That's what keeps people playing.

    By that logic, SE needs to provide more incentive to want to get more gear to keep people playing. More storage to keep all the junk. More usable storage in the field in order to encourage more min/maxing. Combined with the content that provides the new gear, that's what keeps the subscription bucks flowing.

    By that logic, it is in SE's business interest to make changes in this area.

    I made a suggestion a few posts back about adding another field accessible bag and having all treasure drops fall there (as well as recoding bazaar to use that bag) rather than the gobbie bag. Seems like an easy way to go.
    (4)

  6. #66
    Player FrankReynolds's Avatar
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Shipp View Post
    Anything except BLU I call BS on. link a picture of this inventory of 78 items that are all needed at the same time for one single event.


    BLU I could understand, just due to the nature of either having to be a melee or nuker, or even support. Any other job? No.


    If you want to min/max every single thing, then don't complain about inventory issues. That's a you issue, not a game issue. At the moment, there is no reason to get a stone obi. Let me rephrase before you mention some out-in-left-field example. The effort to get, plus the -1inventory, is obviously out-weighing the benefit of getting a few extra damage in sandstorms or on Earthsday. Also, mobs weak to stone still take more damage from a fully merited Blizzard the vast majority of the time. The only time I can think of, other than procs, where I would really NEED to cast stone is during the torama BC.

    Also, I don't tend to try to push my damage to the max when proc'ing. You know, because my damage goes to 0 if I die. Proc with crap damage so you can proc it fast, then wait until hate is set on the tank well and nuke in max damage gear. Might not work for everyone, but works just fine for me.

    You're also extremely exaggerating the situation by insinuating that it's common to have every trial weapon, at least 1 of every seal possible, at least one of every stone, at least one of every avatarite, at least one of every +2 item, all the normal gear, etc. That's not common, especially for someone who talks about not being rich.

    It would be nice if you could store seals though, that's all I really want.
    So exactly how does having better storage hurt you again? and why are you opposed? I see you arguing about peoples habits and play styles (which actually makes you look like you don't try very hard) , but I don't see any actual argument against better storage. Care to elaborate on that (on why you don't like better storage, not why you think that your better at storing things than other people)?
    (2)

  7. #67
    Player Arcon's Avatar
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    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Shipp View Post
    Anything except BLU I call BS on. link a picture of this inventory of 78 items that are all needed at the same time for one single event.
    I gave you a list of my sets, I'm not gonna list every single item I have. Pretty sure you can figure it out yourself from there (if you wanted to, which I doubt).

    Quote Originally Posted by Shipp View Post
    BLU I could understand, just due to the nature of either having to be a melee or nuker, or even support. Any other job? No.
    My PLD and THF both go over the 80 limit and my BRD is close (the instruments alone make up a big part). Actually, all my jobs are in the 60~70 range, but BRD is ~75.

    Quote Originally Posted by Shipp View Post
    If you want to min/max every single thing, then don't complain about inventory issues. That's a you issue, not a game issue.
    I predicted you were gonna say this:
    Quote Originally Posted by Arcon View Post
    Now you'll say "you don't need that many items", am I right? Well, in your eyes I don't, I know there's several people who think that. Doesn't change the fact that I wanna play as well as I possibly can, which is currently restricted by the inventory limit.
    Because that's the only argument you people ever have when we tell you our inventory is not enough. Either way, you're wrong because it actually is a game issue. SE designed the game to allow gear swaps at arbitrary times, they knew people have been doing it forever and they keep dishing out more situational gear that has no uses aside from situationally being macrod in. So they know full well we'll use them situationally and macro them and as a result will need a lot higher inventory than just 16 pieces, which means they are encouraging our behaviour. However, the game doesn't allow us to go above 80. So for your theory to even be considered you'd have to assume that the 80 limit was their design. That is simply not true. It used to be a lot lower and they kept increasing it for years until they hit a brick wall. Why would they have done it, according to you? Because 80 is alright, but 81 isn't? And all those years they were just trying to find the right balance?

    The truth is simply that 80 is a number defined by hardware limitations. SE obviously agrees with our playstyle to min/max situational gear. The extent of our gearswapping is no issue at all. Who are you to tell me that if I need 78 items it's ok, but 79 isn't?

    So yes, it's a game issue and not ours.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #68
    Player Shipp's Avatar
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    Shipp
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    Sylph
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    SMN Lv 99
    Quote Originally Posted by FrankReynolds View Post
    So exactly how does having better storage hurt you again? and why are you opposed? I see you arguing about peoples habits and play styles (which actually makes you look like you don't try very hard) , but I don't see any actual argument against better storage. Care to elaborate on that (on why you don't like better storage, not why you think that your better at storing things than other people)?
    Where did I say I'm opposed to more inventory? Oh right, I didn't. I really don't care what people on this forum think of whether I'm "trying" or not, as this forum is pretty well known for being a bunch of whiners, nay-sayers, and people who just lack reading comprehension. Much like you and Arcon assuming I'm against extra inventory.

    My entire point boils down to this:
    No job -needs- to have 78 different pieces of equipment in their inventory at once. It is not necessary. There comes a point when you're doing 6k+ nukes that, just perhaps, you don't need to carry around that Hyorin obi when it's not ice day, not ice weather, and you don't happen to be /sch or have someone hailstorming you. You are not using that piece of gear at that moment, so it can be sacked/satcheled.

    This is most likely the case with most people claiming they use 78 pieces of equipment for gear swaps. In MY opinion, and one that is not changing anytime soon, I am not going to need a stone obi for that little bit of extra damage from sandstorm while I'm proc'ing a mob with stone spells. For one, when I'm proc'ing, I want to be able to get off my proc spells WITHOUT pulling hate, this means I don't want huge numbers until the mob has been proc'd. Why have to waste manawall or douse when proc'ing instead of saving those 10 minute cooldowns for an actual emergency? Yellow is going to proc on Stone IV whether I'm naked or wearing every piece of earth-boosting equipment there is. The quicker I go through my spells and proc it, the faster we can just zerg it.


    Now you'll say "you don't need that many items", am I right? Well, in your eyes I don't, I know there's several people who think that. Doesn't change the fact that I wanna play as well as I possibly can, which is currently restricted by the inventory limit.
    Go ahead and min/max to the extreme, just don't act like you're superior to those of us who min/max normally without going insane and playing pokemon with gear.

    Because that's the only argument you people ever have when we tell you our inventory is not enough. Either way, you're wrong because it actually is a game issue. SE designed the game to allow gear swaps at arbitrary times, they knew people have been doing it forever and they keep dishing out more situational gear that has no uses aside from situationally being macrod in. So they know full well we'll use them situationally and macro them and as a result will need a lot higher inventory than just 16 pieces, which means they are encouraging our behaviour. However, the game doesn't allow us to go above 80. So for your theory to even be considered you'd have to assume that the 80 limit was their design. That is simply not true. It used to be a lot lower and they kept increasing it for years until they hit a brick wall. Why would they have done it, according to you? Because 80 is alright, but 81 isn't? And all those years they were just trying to find the right balance?

    The truth is simply that 80 is a number defined by hardware limitations. SE obviously agrees with our playstyle to min/max situational gear. The extent of our gearswapping is no issue at all. Who are you to tell me that if I need 78 items it's ok, but 79 isn't?

    So yes, it's a game issue and not ours.
    Rage more, please.

    Did I ever say SE opposes gear swaps? No. My entire point that everyone seems to be overlooking is that 80 is THE LIMIT. Either adapt, or keep whining about not being able to pump out that extra 30 damage on a nuke that you just absolutely HAVE to have in your mind. The limit won't be increased due to the hardware limitations. No amount of whining is going to change it. The most that will happen is another bag is added like satchel/sack. Thus, my comment, learn to store situational gear that you may need during the event, but do not need right this minute. If you want to have your nuking/healing/DD sets from BLU all sitting in your inventory at once, go right ahead. Just don't whine that you have no room when you're bringing the issue upon yourself because you'd rather have every piece sitting in your inventory instead of actually grabbing it from the satchel when you realize you are going to need it.

    For min/maxers, you all sure don't understand how to minimize unnecessary inventory burdens while maximizing your gear sets for the activity you are participating in.

    I gave you a list of my sets, I'm not gonna list every single item I have. Pretty sure you can figure it out yourself from there (if you wanted to, which I doubt).
    Link me that post please, because I haven't seen it. Also, if you aren't listing every item, then you obviously don't care enough about this topic to actually give an example of why this is a problem. You're just here for the whine, which as I already stated, this forum is notorious for.
    (1)

  9. #69
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    The first part of your post about how it would download the list and allow you to pick out items is technically correct. The issue you point out is the slow gathering of items. I explained it was mass storage process. It would be definitely be slower to download and get a category list of items but in all circumstances quicker then transferring from a mule. I also pointed out this wouldn't be a field inventory.

    Now for the hard part.

    Arcon, I've explained it enough that if you didn't figure it out yet simply you won't figure it out. I've pointed out loopholes in the limitations using a system that's outside the box. The limitations are cemented so deep that no amount of evidence or explanation could undo unless the reader figures it out. I provided the auction house example that has/can access thousands of items on any current platform. This proves there are ways around listing more then 80 items. You still made this comment: "If it was indeed true storage, it would still be limited to 80 items displayed per time because of PS2 limitations."

    The truth is I played on the PS2 for years and the auction house never had an 80 item limit. There may indeed be a display limit but it has nothing to so with storage limitations. At this point pinning this on PS2 limitations is outlandish. Storage is simply a way to store items. There is no such thing as true storage. If items can be put someplace where they don't occupy the player inventory, maintain basic information and can be retrieved within reason it's still storage. The PS2 limitation is inventory related. The developers can create a system to mass store items. If people think still it's impossible because the PS2 limitations then they need to stop thinking that.

    I'm just going to set things straight.

    The server can list more then 80 items, The server can store more then 80 items. The limitation remains because the method of storage and this is what limits it on some platforms.
    (0)

  10. #70
    Player Arcon's Avatar
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    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Shipp View Post
    My entire point boils down to this:
    No job -needs- to have 78 different pieces of equipment in their inventory at once.
    No job needs any equipment. It's just increasing our efficiency. You're just picking an arbitrary line and saying "if you need more than this you're overdoing it". Then you bring stupid examples of a Dorin Obi because you assume we're carrying all obi and all staves with us at any time when you fail to realize that even without it we're at our maximum. We don't carry everything with us we don't need. My THF is over the limit and that's not counting all my ranged accuracy gear and my steal and mug gear, which I all still have stored, just in case I'd ever need it. With that, my THF gear approaches ~100. Same for the earth/fire resist set for my PLD, with which I'd easily be over 100.

    Quote Originally Posted by Shipp View Post
    Go ahead and min/max to the extreme, just don't act like you're superior to those of us who min/max normally without going insane and playing pokemon with gear.
    I'm not. I play with plenty of people who don't gearswap at all and I get on with them just fine. I don't have a problem with people like you, I have a problem with you, and it has nothing to do with your playstyle but with your groundless insistance that our opinion is worth less than yours, because that's all it is. We asked for ways to improve our inventory and you came in on your high horse and tell us we don't need it and we're mismanaging our inventory. You were the one telling us how to play. Don't make me out to be that bad guy.

    Quote Originally Posted by Shipp View Post
    Did I ever say SE opposes gear swaps? No. My entire point that everyone seems to be overlooking is that 80 is THE LIMIT.
    Oh? Because I thought I remembered you saying it's not the game's fault. You seem to mix up your arguments.

    Quote Originally Posted by Shipp View Post
    For min/maxers, you all sure don't understand how to minimize unnecessary inventory burdens while maximizing your gear sets for the activity you are participating in.
    Then how are we playing right now? Or do you think we're all on a strike and sitting in Port Jeuno crowding up Horst with angry shouts directed at SE that we can't play anymore? Newsflash: we do manage. But we'd manage better if the game would let us. Now you don't seem to understand for what we're asking. We're not asking SE to increase the inventory limit, because we already know that that's the physical limit. We're suggesting different ways to bypass this, different systems to work around that shortcoming. This is the part you seem to be confusing with whining. Sarick, for example, has posted his idea on a new system that would completely bypass the 80 limit imposed by the PS2. So what, are you saying we shouldn't even bother, because it is how it is and we should just be fine with it? Then what exactly are these forums for, if not for feedback and suggestions?

    Quote Originally Posted by Shipp View Post
    I gave you a list of my sets, I'm not gonna list every single item I have. Pretty sure you can figure it out yourself from there (if you wanted to, which I doubt).
    Link me that post please, because I haven't seen it. Also, if you aren't listing every item, then you obviously don't care enough about this topic to actually give an example of why this is a problem.
    No, I don't care enough to go through all my gear in my different storage locations and on my mule just to convince any random stranger as to why he needs to get his facts straight. And it's funny you're saying you didn't see that post when you even quoted it. Here it is again, the relevant parts bolded, so you don't skip over it again

    Quote Originally Posted by Shipp View Post
    Quote Originally Posted by Arcon View Post
    [..] My PLD, for example, has a set for HP, Resting, Refresh, Regen, PDT, MDT (one for Shell up, one for Shell down), Haste, Melee, Attack, DEX, Fast Cast, VIT, Enmity, Shield skill, Enhancing skill, Cure potency and several macro items (Sentinel, Rampart, Cover, Shield Bash, etc.), and that is not counting other sets that I have in storage that I only get out for situational use (elemental resist sets, for example). [..]
    Anything except BLU I call BS on. link a picture of this inventory of 78 items that are all needed at the same time for one single event.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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