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  1. #21
    Player Krashport's Avatar
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    Mar 2011
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    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Bntyhuntrx View Post
    Let's start talking about storage and inventory space. I know I am not alone that if you have adequate to excellent gear and macros for your jobs, we definitely need more than 80 spaces in base inventory, or a linked bag of some kind, or heck even an "infinite and sortable storage system within the moghouse wopuld be awesome. Muling is such a waste of time and even still many things can't be sent. I wind up going to VW and have to toss all my logs and ores instead of npcing them due to lack of inventory space.
    I agree! ^^b

    Quote Originally Posted by Special.
    Mule it. Mule it back later.
    I'm sure not the only Customer but.. I have given and still giving Square Enix a lot of My money as it is, If I "Need" to pay for another Character, To fix a "Problem" with an MMORPG, There is something wrong. If this is the only way to fix a "Problem" within this Company. Which their making their Customers fix the problem for themselves.. Just isn't right, Mules or at least one should be free at this point.

    I made a Character within Final Fantasy XI, Which is my main Character that I only want to use nonetheless. I farmed, I leveled, I skilled it all up. The Companies inventory system is flawed to where "Us" The Customer have to spend more time and money for access to more inventory space. Which in fact its a problem on the Companies part not ours. The main point is for inventory space as to farming and getting the gear we want and use on our main Character as well as to Play the game!, It's not Fantasy Mules.

    I personally think that the security token shouldn't be tied to the Mog Satchel, It is for Security not inventory that is just bad marketing to me. Maybe giving the Customer the Mog Satchel without having to buy a security token. Adding a bank sharing system to use with our account might help a little. Not having to mule A.k.a logging out and switching between Characters running to the Auction House to Delivery Box then back to Mog House in order to get/send apiece of Equipment would be great. As the system is now its getting old.

    If in fact "not saying it is" the inventory issue is connected with the Playstation 2 limitations or the Xbox Re-log problems. Well sh!t on the Consoles, So sad moving on..., I would like to suggest making the PC user accounts inventory bigger.

    If you think that the Security token should not be tied to the Mog Satchel or you're tired of muling for gear as well as having a mule just to access more inventory space, I feel for you.

    Dear Dev's, Could you please forward this to the man, @ Square Enix. Thanks for you're time. ^^

    Edit; As threads go on and pages go long things are mostly forgotten, So making this thread and maybe Square Enix will fix things seeing they only talk to the OP for the most part.
    (7)
    Last edited by Krashport; 03-05-2012 at 07:32 AM.

  2. #22
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    It's ONE DOLLAR PER MONTH. Christ. That's not gonna break the bank. Aren't you the same people who are telling PS2 players "quit being such a cheapskate, you can get a new computer for three or four hundred bucks!"
    (3)

  3. #23
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zarchery View Post
    It's ONE DOLLAR PER MONTH. Christ. That's not gonna break the bank. Aren't you the same people who are telling PS2 players "quit being such a cheapskate, you can get a new computer for three or four hundred bucks!"
    I would rather put the ONE DOLLAR PER MONTH into something else then a Mule. It's called Presonal Prefence.
    (7)

  4. #24
    Player Midorikaze's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    78
    Character
    Carebear
    World
    Odin
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krashport View Post
    I would rather put the ONE DOLLAR PER MONTH into something else then a Mule. It's called Presonal Prefence.
    This. Also there's no denying the current system is flawed regardless. And laggy as heck. Drag & drop between characters' inventories would be very helpful also. Waiting for a server to register 8 little BMPs, zoning back to the Mog House, zoning, running back to the AH is just stupid, takes alot of time (as does 99.9999% of things in the game), and yes - getting very old and redundant. Maybe I'm just impatient? I don't know....Just my humble opinion. =)

    Yes, it's just a dollar, but those are my dollars, and those dollars add up, over the 8+ years I have played this game - just to put a band-aid on SE's outdated system, and more $$$ in SE's pockets.
    (5)
    Last edited by Midorikaze; 02-24-2012 at 02:46 PM.

  5. #25
    Player
    Join Date
    Mar 2011
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    214
    Quote Originally Posted by Zarchery View Post
    It's ONE DOLLAR PER MONTH. Christ. That's not gonna break the bank. Aren't you the same people who are telling PS2 players "quit being such a cheapskate, you can get a new computer for three or four hundred bucks!"
    Here's the difference. While one dollar per person to gain extra inventory will help the inventory issue. (Mind you this doesn't do anything for the hassle of muling over gear for certain jobs and is just one dollar more towards XIV 2.0) The difference being removing ps2 from the system entirely solves many many more issues. Lack of auto-translate in a multicultural game, lack of new zones (yes they can add them but only so many we only know 1/5 of Vanadiel), lag, macro-size, graphical changes. This is but a small list, all of which is being held back by the PS2. (also with upgrading systems you are not paying SE for a shortcoming of SE. If you think about it as not that big of deal why should they change it? After all if it makes them more money its a BAD thing to fix it? Its like selling a broken item and charging to repair it, its that principle that makes 1 dollar unreasonable.)
    (6)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #26
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Inventory is the only thing the PS2 is holding back, really. Graphical changes they've already started to implement for PC only (so far only interface changes, but graphical changes may be possible as well, though unlikely they'll ever do it, with or without the PS2).
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #27
    Player Sarick's Avatar
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    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    Inventory is the only thing the PS2 is holding back, really. Graphical changes they've already started to implement for PC only (so far only interface changes, but graphical changes may be possible as well, though unlikely they'll ever do it, with or without the PS2).
    Did you even read my post?

    The game can store hundreds of items on any system. They just need to use a different method to store them. This wouldn't work for swapping but it would work for near "unlimited storage" inside a mog house.

    Need proof. look at the ah and tell me how can the game load that auction house list on a ps2 if it's limited to 80 items? Some of those list exceed 160 items.

    Please think about it not to sound rude but its obvious people will believe anything they're told if the developer says it.

    If you're talking only about swappable processed space then the PS2 has a limit. Still players can have a storage that is outside the the limitations. SE doesn't want to do this so we're only hearing half the truth.
    (2)
    Last edited by Sarick; 02-24-2012 at 08:27 PM.

  8. #28
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    it's more an issue of what space is left in memory after everything else is accounted for in the game. The PS2 has a limited amount of memory to use for all operations. It was designed with only so much space reserved for certain registers to ensure assets would be available for other processes. Granted, whether those assets remain unused and could be transferred could be open to debate. There could also be the issue that such unused resources might be needed for future plans, so they are unwilling to release them to something else.

    As for the AH, that's a different animal I guess. Ever notice how long it takes for that list to load? Notice how it loads in chunks? And you can only scroll down so far, then you have to wait for the next block to load? It's like it is stacking blocks...kind of like how you have your normal inventory with the temp items stacked on top in a seperate block. When you auto-sort the temp block, it doesn't auto-sort your normal block--have to select a normal item to sort normal inventory because they are seperate containers. So, even though it may be possible to stack multiple containers in a list view, there is the performance issue that has to be taken into effect. Think about how bad things lag sometimes just loading the AH list. Imagine that happening in the field....mid fight, trying to unpack a toolbag or quiver, or gettting at that item you need right away that isn't on a macro.

    There's a lot more to consider besides just whether it is possible.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  9. #29
    Player Zerich's Avatar
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    Mar 2011
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    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    why would a company want to miss an opportunity to profit?

    am i missing something, or is this thread full of completely naive people?
    (1)

  10. #30
    Player Divinius's Avatar
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    Sep 2011
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    38
    Character
    Divinius
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zerich View Post
    why would a company want to miss an opportunity to profit?
    Pretty much this.

    You remember that update where they made it so you could send EX items to mules on the same account?

    Do you think SE did that solely to alleviate player inventory issues?

    Hell no. They did it because it gave players another reason to pay them an extra $1 or 2 a month.

    Having a game designed around collecting gear, and then sticking with a system that almost forces you to use mules that you have to pay extra for if you want to hold it all, is a business decision. Some people will pay for mules, others won't, but until it can be proven that enough people are cancelling their accounts entirely that they would actually make MORE money by making mules free (or spending the development time to work on system improvements that remove the need to use them) there is no business reason to change it.

    Personally, I think it's a brilliant business move, even if it is kind of a dick-ish one. But, this is SE we are talking about.
    (5)

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