憎悪
I like the concept. I think the execution could use work. The test server version of Neo Nyzul was a fairly poor representation of the finished product, as it allowed for various debug cheats, and thus we were rendered incapable of providing proper feedback on the difficulty in the event's testing phase.
Luck has to be involved somewhere, otherwise the event wouldn't be dynamic. Choices have to be made on the fly in order to challenge players. Luck, however, should not be the deciding factor in winning or losing. That should be based on the choices the player makes in response to their luck.
It should not be common to lose when players make all of the right decisions. The challenge should be in forcing the players to make difficult decisions, decisions that are more complicated that right/left, black/white, and making the determination of the "Right" choice difficult.
Sometimes, things will just all go the wrong way at the same time and even the best groups will fail. These should be the exception and not the rule, however.



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