noit'snot.
Their memoized cache was getting too big for the 360 because it happens to share system/graphical RAM (PCs and PS3s do not, and PS2 plays at a lower resolution). The 360 only has 512MB of RAM compared to PS2's 256MB, overall not a huge jump in active memory even though it's generally a more powerful console.
The issue is extremely simple to look at, but extremely difficult to fix because you're basically forced to say "Well. The 360 is straight up too weak to handle all these animations in the memoized cache at the same time. Wat do?"
The easiest solution would be to start lowering the resolution that 360 players can play at, which a reasonable person might understand because, frankly, the console isn't strong enough any more, but unfortunately the majority of players are not reasonable and I'm sure this would never get cleared by management.
Beyond that, they either need to find a way to flush the memo more often (creating more strain on the processor and hard drive, which may not help at all), or reduce the file size of the textures being pulled by the game and stored in the memo without affecting their apparent resolution (Which may not even be a permanent fix).
I do not envy the programmers assigned to this.



Reply With Quote




