Why don't we make a mob to kill that takes the character's level from 1 to fully merited 99 while we're at it? Shame no one wants to work at their characters anymore. Rawr.
Player
Just because we don't want exp to be a horrific experience like it was, does not mean we want things handed to us.
FFXI always had one of the worst exp curves in MMO history, now that they've fixed that problem by making the acquisition (means getting, as I'm sure some of you don't know big words like that) of exp easier, we would like to keep it that way.
Last edited by Emdub; 03-17-2011 at 10:38 AM. Reason: Removed previously deleted comment from quote;Inflammatory comments
90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
90 Twashtar 85 Kannagi
On topic, it's not that we want everything to just be given to us. What we want to spend time doing the things that are actually enjoyable in this game like fighting NMs and doing events instead of beating up Pink Birds for hours at a time before the boredom of it makes us go kill ourselves. I've done the grind to 75 repeatedly, it's not fun, and I don't want to be forced to do it that way when there is a much better alternative available.
Last edited by Emdub; 03-17-2011 at 10:39 AM. Reason: Minor content edit due to previously deleted post
well truthfully i was assuming a low man, duo, trio setup removing the pickup alliance aspect.
The chests you open (or are deprived of, in this case) matter plenty, especially for under leveled people who need to rely mostly on gold/ebon lights to get their base EXP rate up fast. Every ebon/gold light you miss is essentially 10~20 (or whatever the actual number may be, I have no idea) less EXP per mob you kill until you are getting capped EXP.
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