The only nerf BLU could have is like 50% reduction in all their mods for their spells, or reducing damage on multi hit ones.
BLU hasn't been nerfed, ever.
The only nerf BLU could have is like 50% reduction in all their mods for their spells, or reducing damage on multi hit ones.
BLU hasn't been nerfed, ever.
This nerf is not a solution to the overcamping of Dynamis by any means....
A solution to overcamping of Dynamis would be to abolish the procsystem from the dropsystem, meaning you only need to proc if you want to stagger your enemys 2 hour and dont need to proc for drops/currency. that way you ACTUALLY have now zomg 10 Dynamis zones you can choose to go in as any Job combination as you like, without worrying for staggers just for TH! Stupid proc systems...
If you have a not-retarded group you can roll through any non dreamlands zone and proc 90%+ of the beastmen mobs you find. It actually comes out to a little worse if not as good as the dreamlands and you can build arch pops in the process etc.
Basically we take DRK/DNCx2 PLD/DNCx2 Healer + Thief, /step all JA mobs, use tier 1 WS (slice, fast blade etc) on WS mobs and when it comes to a Magic mob both drks spam absorbs while the Paladins do Holy Flash etc.
Its really good, you just need to not be brain dead.
There's a reason BLU hasn't been nerfed. Mainly that it doesn't need one.
I just wonder why making Treasure Hunter 4+ less disappointing and Bounty Shot less horrible were never considered?
That wouldn't affect /Thief, but maintaining the relative item-producing potency of White Mage/Thief mule can't be that huge an issue.
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