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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    80

    Alexander and Odin

    So i was watching one of the last ToAU cut scenes, and this is where I got the Idea from. If SE insist on keeping these avatars 2hr only, Then could we have Attack similar to a Skill Chain effect. I'll try to explain it clearly, i hope everyone understands.

    Sooo we all know Alex and Odin hate each other. In that cut scene they both launched an attack at each other as soon as they saw each other.

    So here the Idea, If 2 smn are in the same pty(not alliance) 1 summons Odin, the other Alexander. Timing has to be critical. The set up has to an almost SATA ( where the Tank is infront and the thf behind) set up.
    Where Odin is on 1 side and Alex on the other placing the mob in the middle.
    When this occurs, Odin and Alexander try to kill each other.
    Odin using Zantetsuken.
    Alex using Divine Judgment**, instead of perfect defense.
    But because the mob is in the middle it suffers a Devastating Damage from intercepting the attacks, easily breaking 9999. I would ask for damage to range from 9999 base(greatly resisted) ~ 25000 based on both summoners, smn skill and MP Pool. I know know some people will say 25000 is too much, but Odin can already do 9999 and more on some NMs. This attack uses Astral flow x2.

    This idea was taken from ToAU cutscene. Blm are getting meteor from the 1st cut scene.

    Any positive thoughts?

    Power to the Summoner.
    (6)

  2. #2
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    sounds fun but if someone actually wanted perfect defence to happen it wouldnt work
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    80
    Quote Originally Posted by Clou777 View Post
    sounds fun but if someone actually wanted perfect defence to happen it wouldnt work
    Alex would only use Divine Judgment if Odin is summoned as well. Otherwise they would do what they normally do.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    80
    Could even place weakness on both smn for using this kinda power. Just as a draw back.
    (0)

  5. #5
    Player davidwbean's Avatar
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    13
    Character
    Marcusarilltes
    World
    Phoenix
    Main Class
    RDM Lv 99
    in concept and theory i love the idea and would love to watch the devastation but in reality it would probably be considered a balance breaker for SE :/
    weakness as a drawback is a good start but to balance it out an attack like that would have to have a massive hate spike if the mob survived O.o
    idk just my 2 cents on things
    (0)
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  6. #6
    Player
    Join Date
    Sep 2011
    Posts
    259
    The hate spike wouldn't work, cause the hate is on the pets and not the master :< I really like this idea. It will give us SMNs more reason to use Odin and Alexander(of which I have summoned both only a handful together).

    2 2-hours being used, 2 players becoming weakened and having all their MP used up, That's pretty steep.
    If you want to take it further, though, make it so that the SMNs involved in this attack have all their stats reduced to 1 for 5min and cannot be removed by any means(even being KO'd). They MUST sit through being 1-shotted by anything for those 5min. This is only if you really want a severe "balancing" effect for this attack combo.

    I would seriously love to use my odin/alex macro more haha
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    80
    Quote Originally Posted by davidwbean View Post
    in concept and theory i love the idea and would love to watch the devastation but in reality it would probably be considered a balance breaker for SE :/
    weakness as a drawback is a good start but to balance it out an attack like that would have to have a massive hate spike if the mob survived O.o
    idk just my 2 cents on things
    Quote Originally Posted by Saiken253 View Post
    The hate spike wouldn't work, cause the hate is on the pets and not the master :< I really like this idea. It will give us SMNs more reason to use Odin and Alexander(of which I have summoned both only a handful together).

    2 2-hours being used, 2 players becoming weakened and having all their MP used up, That's pretty steep.
    If you want to take it further, though, make it so that the SMNs involved in this attack have all their stats reduced to 1 for 5min and cannot be removed by any means(even being KO'd). They MUST sit through being 1-shotted by anything for those 5min. This is only if you really want a severe "balancing" effect for this attack combo.

    I would seriously love to use my odin/alex macro more haha
    Having our stats reduced to 1, that's a cool idea.
    (0)

  8. #8
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    25k damage /2 SMN = 12.5k damage per SMN every 2 hours. This is so broken, that's like a well executed self-light SC from a Ukon WAR that they can do every 3 minutes!
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    80
    Another problem is if it would be light or dark damage... non-elemental perhaps?

    On a side note I would make it unavoidable by any means 'Perfect Dodge' I'm looking at you...
    And the base minimum possible damage of 9999 can not be reduced by any spell or ability 'Invincible' I'm looking at you here.
    (0)
    Last edited by Divinechild; 01-24-2012 at 10:59 PM.

  10. #10
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    The damage would be light and dark, since the mob is traped in the middle.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

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