Ukko's - Looks much more reasonable now.
V. Smite - Shouldn't be nerfed at all.
Blood Rage - Why isn't this being discussed? If WARs don't get crit damage bonus 3 anymore then keeping the damage boost on BR should be fine. I didn't understand this nerf in the first place since it's AoE and helps everyone. Nerfing it for the sake of not overpowering WAR when it boosts everyone in their party doesn't make much sense.
↓ Trolling sapling ↓
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Re-read.
300% Ukko's used to be 80% Critical Hit Rate, and Smite 65%
That's what I meant that those are the main reasons I see for the nerf. Aside of Ukko's Fury being 30% at 100% and V. Smite being 20% @ 100%.
I feel that the value's for both @ 100% should be 15%.
I feel that the value for 300% should not go over 40%.
Is your only purpose on this forum to attack me? WHY 12.5%? I don't know, maybe because it would be a comprimise between SE's proposed value and the current value? Why does that make no sense to you at all?
The inflammatory nature of your posting tells me that you're just being an arse because you can.
I don't understand why people care so much about this nerf. War serves a single purpose: to deal damage, which can be accomplished by any number of other jobs. Get off the bandwagon and play a different job for once. Same can be said for mnk.
Most people would rather see other jobs strengthened more than WAR made worse. MNK is really fine where it is, or at least, Victory Smite isn't the real reason MNK is good.
Also, basing job related adjustments on a special weapon skill only available with a certain weapon is silly. What about all the other weapons WAR might need to use? Should they be denied the originally planned crit rate boost just to trade off for a weapon-specific WS not getting nerfed as hard?
And those people don't see why that's an enormous undertaking as well as how it would be the incorrect decision on SE's part.
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