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  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As a result of trends on the test server as well as development and QA testing, we will be re-adjusting the critical hit rate from TP.
    • Ukko’s Fury
      <table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Pre-adjustment rate</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">50%</td><td align="center" bgcolor="#eaf2f3">80%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Current rate on test server</td><td align="center" bgcolor="#f5fafb">15%</td><td align="center" bgcolor="#f5fafb">25%</td><td align="center" bgcolor="#f5fafb">40%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Re-adjusted rate</td><td align="center" bgcolor="#eaf2f3">20%</td><td align="center" bgcolor="#eaf2f3">35%</td><td align="center" bgcolor="#eaf2f3">55%</td></tr></table>※In exchange for slightly raising the critical hit rate with the re-adjustment, of the two adjustments that were planned to take place along with this to enhance the effects of Double Attack and Critical Hit Bonus, we will now only be adjusting Double Attack.

    • Victory Smite
      <table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Pre-adjustment rate</td><td align="center" bgcolor="#eaf2f3">15%</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">60%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Current rate on test server</td><td align="center" bgcolor="#f5fafb">10%</td><td align="center" bgcolor="#f5fafb">20%</td><td align="center" bgcolor="#f5fafb">35%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Re-adjusted rate</td><td align="center" bgcolor="#eaf2f3">10%</td><td align="center" bgcolor="#eaf2f3">25%</td><td align="center" bgcolor="#eaf2f3">45%</td></tr></table>

    We plan on implementing these changes to the test server at the end of next week. Please continue to let us know your feedback.
    This doesn't really help much. I don't really sit and hold onto TP much. Most of the other crit ws have a base rate of 15%, why lower the 100tp rate for mnk?

    I'd rather have put it back to 15% and keep the original nerf on 200 and 300% tp.
    (2)

  2. #2
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Cream_Soda View Post
    This doesn't really help much. I don't really sit and hold onto TP much. Most of the other crit ws have a base rate of 15%, why lower the 100tp rate for mnk?

    I'd rather have put it back to 15% and keep the original nerf on 200 and 300% tp.
    Indeed. 15%/25%/35% would have been fine; maybe 15%/25%/40% if you want to be generous with the 200-300 TP range. Mnks certainly won't throw as much of a fit over things as all the wars have, but I don't see a terribly strong reason to make that adjustment at the 100 TP level when it seems (at a guess, since full reasoning has never really been given) most of the problems were at 300 TP due to the abundant availability of TP wings in Voidwatch.
    (1)