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  1. #171
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Amador View Post
    A 5% drop is worthless on 100% TP. IF anything look at the 300% TP Values.

    80% Crit Rate, 65% Crit Rate. Those value's were the only ones who actually needed the adjustment.

    As far as Ukon goes, the FIRST nerf Adjustments made it perfectly fine, this 2nd set makes it pointless to even nerf it at all.
    The 300% tp is now 55%, not 65%, down from the original 80%. Seems ok. It needed a nerf hope this is a middle ground for people.
    (0)

  2. #172
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Ukko's - Looks much more reasonable now.

    V. Smite - Shouldn't be nerfed at all.

    Blood Rage - Why isn't this being discussed? If WARs don't get crit damage bonus 3 anymore then keeping the damage boost on BR should be fine. I didn't understand this nerf in the first place since it's AoE and helps everyone. Nerfing it for the sake of not overpowering WAR when it boosts everyone in their party doesn't make much sense.
    (5)
    ↓ Trolling sapling ↓

  3. #173
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Insaniac View Post
    Ukko's - Looks much more reasonable now.

    V. Smite - Shouldn't be nerfed at all.

    Blood Rage - Why isn't this being discussed? If WARs don't get crit damage bonus 3 anymore then keeping the damage boost on BR should be fine. I didn't understand this nerf in the first place since it's AoE and helps everyone. Nerfing it for the sake of not overpowering WAR when it boosts everyone in their party doesn't make much sense.
    All I can guess is that they figured there were too many wars, and thus it was always up? Dunno, it's lame though.
    (1)

  4. #174
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Siiri View Post
    The 300% tp is now 55%, not 65%, down from the original 80%. Seems ok. It needed a nerf hope this is a middle ground for people.
    Re-read.

    300% Ukko's used to be 80% Critical Hit Rate, and Smite 65%

    That's what I meant that those are the main reasons I see for the nerf. Aside of Ukko's Fury being 30% at 100% and V. Smite being 20% @ 100%.

    I feel that the value's for both @ 100% should be 15%.

    I feel that the value for 300% should not go over 40%.
    (1)

  5. #175
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Amador View Post
    God, everytime you post. Non-sense. WHY 12.5%? What even makes that number process in your head?

    That you would even say that the Ukko's Fury adjustment is "More reasonable" is just so annoying. I'm with you on V.Smite, that makes sense at 15%.

    Ah man, Al. You make me laugh like no other galka man. Sport that pup hat. Wear it proud.
    Is your only purpose on this forum to attack me? WHY 12.5%? I don't know, maybe because it would be a comprimise between SE's proposed value and the current value? Why does that make no sense to you at all?

    The inflammatory nature of your posting tells me that you're just being an arse because you can.
    (6)

  6. #176
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Amador View Post
    Re-read.

    300% Ukko's used to be 80% Critical Hit Rate, and Smite 65%

    That's what I meant that those are the main reasons I see for the nerf. Aside of Ukko's Fury being 30% at 100% and V. Smite being 20% @ 100%.

    I feel that the value's for both @ 100% should be 15%.

    I feel that the value for 300% should not go over 40%.
    Ah, ok, get it now. Yeah, 80% at 300 tp was sick, who thought that was ever fair.
    (0)

  7. #177
    Player
    Join Date
    Mar 2011
    Posts
    274
    I don't understand why people care so much about this nerf. War serves a single purpose: to deal damage, which can be accomplished by any number of other jobs. Get off the bandwagon and play a different job for once. Same can be said for mnk.
    (2)

  8. #178
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Helel View Post
    I don't understand why people care so much about this nerf. War serves a single purpose: to deal damage, which can be accomplished by any number of other jobs. Get off the bandwagon and play a different job for once. Same can be said for mnk.
    Most people would rather see other jobs strengthened more than WAR made worse. MNK is really fine where it is, or at least, Victory Smite isn't the real reason MNK is good.

    Also, basing job related adjustments on a special weapon skill only available with a certain weapon is silly. What about all the other weapons WAR might need to use? Should they be denied the originally planned crit rate boost just to trade off for a weapon-specific WS not getting nerfed as hard?
    (1)

  9. #179
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    And those people don't see why that's an enormous undertaking as well as how it would be the incorrect decision on SE's part.
    (0)

  10. #180
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As a result of trends on the test server as well as development and QA testing, we will be re-adjusting the critical hit rate from TP.
    • Ukko’s Fury
      <table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Pre-adjustment rate</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">50%</td><td align="center" bgcolor="#eaf2f3">80%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Current rate on test server</td><td align="center" bgcolor="#f5fafb">15%</td><td align="center" bgcolor="#f5fafb">25%</td><td align="center" bgcolor="#f5fafb">40%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Re-adjusted rate</td><td align="center" bgcolor="#eaf2f3">20%</td><td align="center" bgcolor="#eaf2f3">35%</td><td align="center" bgcolor="#eaf2f3">55%</td></tr></table>※In exchange for slightly raising the critical hit rate with the re-adjustment, of the two adjustments that were planned to take place along with this to enhance the effects of Double Attack and Critical Hit Bonus, we will now only be adjusting Double Attack.

    • Victory Smite
      <table width="400" border="0" cellpadding="4" cellspacing="1" class="ta01"><tr valign="middle" align="center" class="th01"><td width="55%" align="center" class="th01" bgcolor="#a8d0d7"></td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP100</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP200</td><td width="15%" align="center" class="th01" bgcolor="#a8d0d7">TP300</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Pre-adjustment rate</td><td align="center" bgcolor="#eaf2f3">15%</td><td align="center" bgcolor="#eaf2f3">30%</td><td align="center" bgcolor="#eaf2f3">60%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Current rate on test server</td><td align="center" bgcolor="#f5fafb">10%</td><td align="center" bgcolor="#f5fafb">20%</td><td align="center" bgcolor="#f5fafb">35%</td></tr><tr valign="middle" class="td01"><td bgcolor="#c6e9ef">Re-adjusted rate</td><td align="center" bgcolor="#eaf2f3">10%</td><td align="center" bgcolor="#eaf2f3">25%</td><td align="center" bgcolor="#eaf2f3">45%</td></tr></table>

    We plan on implementing these changes to the test server at the end of next week. Please continue to let us know your feedback.
    This doesn't really help much. I don't really sit and hold onto TP much. Most of the other crit ws have a base rate of 15%, why lower the 100tp rate for mnk?

    I'd rather have put it back to 15% and keep the original nerf on 200 and 300% tp.
    (2)

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