Quote Originally Posted by Ritsuka View Post
This game has always been about super hard mobs Pandemonium Warden anyone ??? its the main reason why i keep playing it cuz it was hard and not a push over game you can scream through but they changed it into that and now look alot of great players left some friends and others not so friendly but i cant say they wasnt great players
Quote Originally Posted by xbobx View Post
Super hard mobs? Actually mobs that were impossible to beat until SE looked like fools when this issue got the attention of the media.
I don't think Pandemonium Warden was supposed to be that difficult, I think the player base just didn't know how to properly take it down. Square Enix seemed surprised too when they realized people were taking so long to defeat certain monsters. Thus they gave us a "how to kill Absolute Virtue guide" and capped time on monsters...

A lot of people have left the game because it's an old game. They've beaten it, in a sense. They leveled all the jobs they wanted to the current max level, they completed all of the storylines, and they beat some of the hardest monsters in the game. Not really much left aside from the last 4 levels, some more Voidwatch, and maybe some potential new material if Square Enix chooses to create it.

But let's keep in mind the outside world as well. How many of us started playing this game as young teenagers and young adults? How many of us, after eight years, have moved onto college, jobs, and raising a family? There's a lot going on that affects the overall health of an MMO.

And besides, does it matter if we do lose some players? I personally like the elbow room and like being able to go farm Notorious Monsters without having fifteen other people latched onto my calves.