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  1. #71
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    But wouldn't the delay from the 2nd weapon ruin the whole store tp set up that makes sam in this game?
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #72
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    Quote Originally Posted by Concerned4FFxi View Post
    But wouldn't the delay from the 2nd weapon ruin the whole store tp set up that makes sam in this game?
    That's a Good Question. It would depend upon how the Dev Team Approaches this scenario if dual weild is put into practice.
    (0)

  3. #73
    Player GailC's Avatar
    Join Date
    Aug 2011
    Posts
    14
    Character
    Gailen
    World
    Bismarck
    Main Class
    WAR Lv 78
    give Samurai a trait representative or derivative of Nitojutsu (i.e. Augmenting a 2H weapon with a 1H weapon equiped in the offhand slot) --
    I wonder if this was originally what SE intended, but eventually put the idea on the backburner: if you play around with Altana View, you'll find that Great Katanas can be set as main-hand weapons for dual-wield animations, meaning it's possible (in the viewer, at least) to wield a Great Katana and a one-handed katana or sword at the same time. You can't do this with other two-handed weapons; not even great swords (although I believe it's possible to wield great swords, or even polearms, scythes and great axes while equipping a shield in the viewer)

    Since, in game, Great Katanas are flagged as 2 handed weapons, there's coding in the way right now of doing it, but in terms of programming, all they would have to do is add a trait to Samurai that worked like Dual Wield when a great katana is equipped in the main hand. Mechanically, the game is already set up to allow such.

    As for how to balance such an ability... this is Samurai we're talking about.
    (0)

  4. #74
    Player DarkBass's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Its nice to see this thread continued, sad to see the laziness people have for not reading all the design ideas people have been throwing around, or not reading the intelligent disagreements made already. The point is, if SE did impliment this, it would work. They design and code the game. They can tweak it however they want. Hell they nerfed restraint and im not even sure why. From a firsthand experience it didn't seem broken. Point is, all of you people that think this idea is stupid simply because you don't agree with it and the lackluster attempt to give a reason is "it wouldn't work" Is just not valid.

    They run the game so they can make it work anyway they like/see fit. Please come with something more than a one line response in disagreement at an attempt to make others laugh lol.
    (1)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  5. #75
    Player
    Join Date
    Mar 2011
    Posts
    57
    dual wielding for sams is something I really really miss, I want my SAM to be able to use Niten Ichiryuu. Katana + wakizashi (miyamoto musashi anyone?).
    I am honestly confused that samurais in ffxi just can use Nodachis and no normal katanas. We dont even get that special nodachi drawing style that Sephiroth uses in Ehrgeiz, which is a well known style.
    (3)

  6. #76
    Player DarkBass's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Seem's like SE's reference to draw style is the kasha and fudo weaponskills. If anything that style would probably be best implimented as a pre ws ja.
    (1)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  7. #77
    Player BT75's Avatar
    Join Date
    Dec 2011
    Posts
    2
    Character
    Arjay
    World
    Shiva
    Main Class
    PUP Lv 10
    (3)

  8. #78
    Player DarkBass's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Hilarious lmao
    (0)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  9. #79
    Player BT75's Avatar
    Join Date
    Dec 2011
    Posts
    2
    Character
    Arjay
    World
    Shiva
    Main Class
    PUP Lv 10
    Quote Originally Posted by DarkBass View Post
    Hilarious lmao
    Well if SAM can dual wield GK's, then I expect WAR to dual wield GA's.
    (0)

  10. #80
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    As amusing as this ability seems, I can see this being added to our list of potential two-hour merits.
    (1)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

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