Absolutly right, i was mearly using blu as an example as to why sch aoe'ing w/ kaustra shouldn't be considered in this debate.
Since we're talking about blu, blu has one of the highest zerg potentials vs. mobs without super high defense. The 2 hr is still limited to 30seconds but the 5-6 spells you can fire + skillchain bonus add up quickly. After this wear they can maintain decent and consistant damage w/ almace and aftermath. However, the 2hr trick relies on the blu SCing, and therefore becomes less damaging in a zerg, since the SC progression will be messed up by other WSs. So i wouldn't put blu up in a party zerg situation, but as a DoT or a solo zerg, it seems pretty top notch.


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. 1 idea that I think could work, and would benefit other jobs in the process AND will help level the playing field for all DD is to make every WS have a natural chance to crit; Just have the existing WS that already crit give higher crit rates for their TP, hell even make then crit better at 100TP for originally being a crit WS. That will help in Abyssea anyways. Outside Abyssea, everything levels out much better which makes keeping balance a little harder. I for 1 think if they reverse the timers on SD for DRK and change it around so that for the 1st min that you take damage it builds up the damage bonus and once that min is up it goes into a 2-3min timeframe where you now benefit from the damage bonus. Maybe make it for every 50~100 damage you take that's 1~2% damage bonus you get with a maximum of say +50% damage. However, we need something that's more instantaneous than this.
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