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  1. #341
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I'm still lol'ing at the thought of brutal being beyond the reach of a casual.

    I guess buying 75 coins from a bazaar for about 700k or less is hardcore >_>

    - I got mine when it first came out, back when most groups did a "Split coin" bit at the end of each run, each member coming out with about 3-4 per run, and them costing ~15k each. Took me a while back then =.=
    (7)

  2. #342
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Boy did I miss a lot going home from work and shopping for some goceries... I had a response for Natasha but felt it only fair I caught up on the rest of the thread and couldn't remember my response after the lols about Brutal Earring.

    A serious question for the rest, did I miss something where Brutal isn't still one of the best earrings to have anymore?
    (2)

  3. #343
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zagen View Post
    A serious question for the rest, did I miss something where Brutal isn't still one of the best earrings to have anymore?
    Although it has been like this since 75 cap, the Brutal is not good whenever you have a multihitter that hits more then twice a round, such as a Kraken Club or the magian multihitters.
    (0)

  4. #344
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Natasha View Post
    yes because you need an extra 5% double attack rate to do things these days... VV?
    You garnered goodwill with me when you made the 'Boost Entropy' petition thread and you seem like a honestly decent sort; but i'm stopping at post #289 to say just stop. Please, just stop posting in this thread.

    I'm gonna finish this thread now and i pray to god that you stopped shortly after the quoted post....
    (5)

  5. #345
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Natasha View Post
    If thats the case then you should stop complaining about stuff being a time sync then.
    What exactly do you mean by a time "sync" in relation to MMOs?
    (3)

  6. #346
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Why is it the people that want the old ways back are usually the ones that did it the least (or that quit for FFXIV and now are crawling back on their hands and knees cause it sucks).

    Most people I know of that actually did old endgame hardcore don't want to go back to that horrible s***. I did Salvage 3 times a week, Dyna twice, Limbus twice, Ein twice, Assault over and over to get points to...do salvage, HNM every other moment I was free and playing the game I pay to play (fu sandwowrm/DI) cause the LS would guilt trip you if you didn't fkin go and you were online and I'd would rather not go back to it.

    Some scrub saying how easy the game has become that doesn't even have a brutal earring needs to be seen as the pure troll they are and stfu seriously.
    (9)

  7. #347
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    FFXI is running on a skeleton crew. The development team has been reduced to so few people that they simply don't have the manpower to put out abyssea style content as fast as the players can burn through it. And SE increasing the development team size is highly, highly unlikely at this point in the game's lifespan. Abyssea was originally intended to cut player's ties to FFXI and allow them to have a sense of completion with the game before everyone transitioned to FFXIV. They weren't looking at FFXI long term when they made it because they assumed FFXI would be a ghost town by now.

    FFXIV is the new focus not FFXI and you can yell and scream all you want but that's not going to change. No matter how wrong you think they are about this, that is the direction SE is taking. They have taken an all or nothing stance on this and either FFXIV will succeed or they will burn the MMO division to the ground trying.
    (2)
    Last edited by Atomic_Skull; 12-06-2011 at 06:48 PM.

  8. #348
    Player Ritsuka's Avatar
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    Mar 2011
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    210
    Quote Originally Posted by Arcon View Post
    You don't get it. Abyssea was fun, no one argues that. But it's far from a success. It's bad, and it killed FFXI, possibly for good this time.

    FFXI is a MMORPG, and one of any MMORPG's main goals should be longevity. Part of longevity is finding the balance between enjoyable content and slow progression. Too slow, and players lose interest, too fast, and you're not able to dish out enough content in time to keep people entertained. Abyssea tipped that balance way into the latter category. It's as if the development team forgot what most gamers, especially online gamers, are like. They plow through content. Just a few weeks after Heroes of Abyssea was released, all the mobs in there have already been defeated, more than once. Three months after it was released, many HNMLS have quit for good, because they had all Empyreans finished and every piece of gear they wanted. And for casual players it only took longer (and not much, because they're getting the hang of it as well.

    In short, Abyssea removed a large chunk of the hardcore players from FFXI. However, those players were the ones who were able to deal with real content better, which is why now everyone complains about Voidwatch. It's very hard to go back to "normal" FFXI, after Abyssea, which was FFXI on ecstasy. And I'm not sure if people will ever be able to recover.

    Old FFXI had it right. You may have considered it too slow, or too hard, or whatever, but thankfully what you think doesn't count, only numbers count. And in the decade that FFXI existed, never have more people quit than after Abyssea was released. Maybe some people will return some time from now, but a large part of the damage is done. We'll see what will become of this game, but whatever you wanna think, Abyssea was a bad move on SE's part (and they know it, as you can see).

    About the interview... I'm quite surprised SE admitted this. Honestly, I wasn't even sure if they even knew what was going on. But kudos to them for saying it like it is, let's hope they get back in gear to give us real content.

    Also, shut up:
    I agree i think it killed the game bad made to easy made so many ppl lazy now new players dont know jack about how to play this game the real way.
    (0)

  9. #349
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Runespider View Post
    Why is it the people that want the old ways back are usually the ones that did it the least (or that quit for FFXIV and now are crawling back on their hands and knees cause it sucks).
    We apparently know completely different people, because in my eyes it's exactly the opposite. People who did old content regularly are the ones who want it back, including me. And I know plenty of people who quit because of it.

    But guess what, neither my nor your fucking opinion matters. SE cannot sustain content like Abyssea over any long period of time. It is not possible. Impossible. Do you know what that fucking word means? No matter what you argue about how awesome Abyssea is and how much the old FFXI sucked, it doesn't change the fact that Abyssea-like content can not be maintained regularly. It is wishful thinking. And not just because XI runs on a skeleton crew, even before it was pretty much impossible. Developing Abyssea took them over a year (just from what we know, quite possibly a lot longer). It took players a few weeks per each release to burn through it (longer at first, because it took people some time to figure it out, not much though). You do the math. It doesn't work. It doesn't matter if it's better. It's not healthy for the game. Period. The end. If you wanna argue this (which, sadly, apparently you do), you just don't wanna admit it to yourself.

    Quote Originally Posted by Runespider View Post
    Some scrub saying how easy the game has become that doesn't even have a brutal earring needs to be seen as the pure troll they are and stfu seriously.
    If some scrub without a Brutal Earring finds the game too easy, then it fucking is too easy. Why are you hanging on what they said? Let it fucking go already, it was over ten fucking pages ago. It doesn't change anything. Abyssea-like content cannot be maintainted. It is a physical impossibility. Get over your fucking self.
    (6)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #350
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    the only mistake was the lvl 30 access to Abyssea
    (2)

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