I disagree with SE's reasoning greatly from this part:
"Unfortunately, such a system required the developers to disallow trading. As Ito explains, "For example, say each player gets 5 items. You have 5 items times 18 players and they can all trade freely. Now one player could collect 90 items. That's no good." The removal of the trading option was specifically in order to counter item hoarding. Every individual participating in the content has an equal chance to get items."
Allowing trading would NOT result in item hording. Trading is an ACTIVE event. It's not like 1 person can force 17 others to trade them their items. Each individual player must make the decision to accept or deny the trade.
The ONLY possible thing that could result is SELLING of drops from trade, but imo this is the lesser of 2 evils. Allowing trades would help a solid linkshell out to help it's members get items that each wants. This assumes such linkshell has solid leadership and a fair item distribution program. There are linkshells like that, I try to lead mine with fairness as the basis for all drops, and with a transparent data system that no one, not even leaders are above.

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