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  1. #31
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I disagree with SE's reasoning greatly from this part:

    "Unfortunately, such a system required the developers to disallow trading. As Ito explains, "For example, say each player gets 5 items. You have 5 items times 18 players and they can all trade freely. Now one player could collect 90 items. That's no good." The removal of the trading option was specifically in order to counter item hoarding. Every individual participating in the content has an equal chance to get items."

    Allowing trading would NOT result in item hording. Trading is an ACTIVE event. It's not like 1 person can force 17 others to trade them their items. Each individual player must make the decision to accept or deny the trade.

    The ONLY possible thing that could result is SELLING of drops from trade, but imo this is the lesser of 2 evils. Allowing trades would help a solid linkshell out to help it's members get items that each wants. This assumes such linkshell has solid leadership and a fair item distribution program. There are linkshells like that, I try to lead mine with fairness as the basis for all drops, and with a transparent data system that no one, not even leaders are above.
    (6)

  2. #32
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Voidwatch was a mistake.

    At least Abyssea allowed for actual full on LS participation.

    Now it's just: "Oh hey, my shout. Bye guys got to go do Voidwatch with random strangers, that may or may not wipe"

    Now it's just: "Damn, just 0/182 Kaggen, someone who only has BRD got it."

    I like how they want to view it as Oh 18 * 5 = 90 items that could go to one person.

    1: 90 what exactly? 90 Logs? I'm sorry, but even RMT wouldn't touch Voidwatch for Gil.

    2: The drop rates are ridiculously low, or did they just literally say: You have a higher chance of getting more items if you have 18 people? Was he referencing being able to hit more lights, or does that literally mean more drops for everyone?

    3: Abyssea was a great add on, allowing players to enter at 30 was a blind god awful mistake, but the creators of Abyssea, are the same as those of 14, and in both games they have simplified leveling to that degree.

    There is absolutely no rhyme or reason as to why we can't trade these items to people who actually need them. Needing to use up over 100 Voidstones for a single drop is terrible. It's worse than Salvage.
    (11)

  3. #33
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I just get way more negatives out of the interview than the positive. Abyssea was not a mistake. It is what it is and trying to dictate otherwise is pretty heavy-handed. And while anyone with a pulse would understand how the atma system wouldn't outright be reincarnated in future events, there wasn't much reason to eliminate other perks like reasonable drop rates and fights a party or so could handle. I can't think of many who yearn for the old days of HNM drama, point systems, and the hassles of managing 18+ people for an event or two. Current job balance is also pretty laughable, with some being stagnant before the cap increases even began and remaining such with little more than some expected tier ups.

    Had we a time machine to go back and shift when the level cap increases began, sure, I'd agree it would've been better to maybe hit 85 during the era, 95 during WotG, and the final push for the ending of Abyssea. We can't do that, though. The horizontal progression some loved simply can't last forever. People wanted new abilities, better gear that wasn't 5+ years old, new zones with new challenges, and then some. The cap increases had to happen. And while I'm for keeping older content relevant to some degree, I'm not entirely onboard with what we've seen so far. Grinds are grinds, and the rewards don't seem to match the effort alongside the restrictions of access.
    (2)

  4. #34
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    WTS LV95 THF DRG PLD WHM RDM NIN COR BST WAR.
    (1)
    ↓ Trolling sapling ↓

  5. #35
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Seriously though I knew Tanaka thought Abyssea was a mistake and was trying to punish us all for having the audacity to have fun in the world of torture that he created. I just never thought he would actually come out and say it. At what point do we accept that the plane we are on is being piloted by Gary Busey and start beating each other to death over the last 2 parachutes?
    (6)
    ↓ Trolling sapling ↓

  6. #36
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malamasala View Post
    Pet buffs didn't exist until Abyssea and that is just super sloppy balance by SE.
    Drain Samba, for a while (until they stopped that), but on gear (atma is pretty much gear) there were pet buffs - like the AMK hat, or the hat in Crawler's Nest (S) - before there was Abyssea.
    (0)

  7. #37
    Player Kylei's Avatar
    Join Date
    Dec 2011
    Posts
    4
    Character
    Miraie
    World
    Fenrir
    Main Class
    DRK Lv 95
    I loved Abyssea, it's the only place where I can go at level 30 and wake up 95. O.O
    (0)

  8. #38
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    All I have to say is:

    [SIZE="7"]MASSIVE /SIGH[/SIZE]
    (7)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #39
    Player newmonkey's Avatar
    Join Date
    Dec 2011
    Posts
    95
    Character
    Afterdarkk
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Good im happy they have finally come out and admited it, this is the place were the screwed up relic weapons for over a year and they still arn't fixed.

    So even for the above reason alone abyssea sucked
    (2)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Not sure how you screw up a Weaponskill that already sucked.

    They're looking into balancing relics after 99 cap they said, even now (some) Relics are not bad.
    (3)

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