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  1. #91
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    /WAR is my favorite sub job, because I'm a cleaving junkie. I cleave for lulz. It's awesome. Fencer helps with that, so does defender. I mean, I cleave outside abyssea just because I can. It's also a fun sub to just play around with, because I use RDM for having fun. It's great for meleeing thanks to Access to Sanguine Blade, aswell as Fencer for increased healing from SB.

    /SCH is probably my least favorite sub. It's very useful, but the fact that I can't cancel Arts when I don't need them (Light Arts Blind II says hi :/) makes it feel cumbersome to me.
    (0)

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Wait... What?
    (0)

  3. #93
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Wait... What?
    I know what the problem is!

    /SCH is probably my least favorite sub. It's very useful, but the fact that I can't cancel Arts when I don't need them (Light Arts Blind II says hi :/) makes it feel cumbersome to me.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  4. #94
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Personally, /SCH is awesome, its our best mage SJ. It provides a pretty good set of tools for us to utilize. On the LA / DA thing, you have to learn to anticipate which mode your going to be in and create your macro pallets around the modes themselves. Also don't be worried to cast minor spells in the wrong arts, nothing wrong with casting Dispel / Blind / Poison in LA mode. Nukes and Cures are a bit different due to their large MP costs, but sometimes you need to Cure IV someone and you need to do it RFN. My only issue is that SE is such a d!ck and won't let us Accession Haste, Temper, Gain-spells or Enspell II's.
    (0)

  5. #95
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    The only reason we can't Accession Enspell 2s is because of how foolishly they were constructed. Their damage is updated by your current Enhancing skill. If you gave another Job your enspell 2s with no enhancing magic skill to go with it, they would hit for significantly less than your enspell 1s.

    My suggestion is fix Enspell 2s to calculate start damage on cast and make it so that it can be used with Accession.

    My actual suggestion is make Enspell 2s calculate off of start damage and apply damage on every main hand hit. Change the elemental Debuff to the element of the enspell, so that it helps your Enspell damage and makes it plain for everyone else what element you are debuffing.

    RDM would need significantly less work, if everything on RDM worked well.
    (0)
    Last edited by ManaKing; 11-27-2011 at 04:07 AM.
    I'm a RequieSCAT-MAN!

  6. #96
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by ManaKing View Post
    The only reason we can't Accession Enspell 2s is because of how foolishly they were constructed. Their damage is updated by your current Enhancing skill. If you gave another Job your enspell 2s with no enhancing magic skill to go with it, they would hit for significantly less than your enspell 1s.

    My suggestion is fix Enspell 2s to calculate start damage on cast and make it so that it can be used with Accession.
    The only reason we can't accession it is because SCH doesn't get it naturally or /subjob
    (1)

  7. #97
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Greatguardian View Post
    Swords are like opinions.

    Great fun to toy around with by yourself or with a close friend or two.

    Horribly inappropriate to whip out in a room full of people, no matter how "good" it is.
    Spoken like a true ignoramus
    (0)

  8. #98
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by ManaKing View Post
    Plenty of people can justify Staff only, because that is how they want to play. I personally don't touch the things and I never really have. I'd rather build a Macc Dark Sword or keep working on my Murgleis. There is some validity to the potency of staffs for those that want to increase their nuking damage, but it will completely nullify your ability to WS or melee at all.

    SE didn't say people couldn't be Pink Mages, they just said that a WHM will blatantly outclass them, because that is their job and they are well equipped to do so. The bigger issue is that RDMs don't have a well defined role because SE made Enfeebling a joke.

    My honest opinion on the matter is that any RDM, regardless of play style, should be up in arms about the current state of enfeebling and they should be up in arms together. It doesn't matter what your play style for RDM is currently, you should have figured out by now that you can't make a RDM good anymore because they broke our most important function: Enfeebling.

    I don't care if you use a sword or a staff, you aren't as good as any other job in the game because neither of those are going to make up for the fact that we aren't better nukers, healers, or melee'ers than any job that actually specializes in those things. If you hadn't noticed, you can only do 1 think at a time. So after you are done checking how immune the mob is to your enfeebles, you can attempt to validify your existence in a serious party by half ass-ing any one of those 3 things. Since you don't have the job abilities, job traits, equipment, or spell library to compete with other jobs, you are going to come up short.

    Stop fighting about your differences and start getting offended that your common ground is barren. There is no actual reason that RDM should be in the state that it is in. It's still a good job and a fun job, but it's not a particularly well equipped to be taken seriously in the current game. Who cares how hard you Nuke or WS? That is secondary stuff. Crippling your adversaries and defending your allies should be your first concern. How you achieve that is up to you.
    Well put and mostly agree with one exception. The fact is RDM was NEVER intended to be the best at anything except enfeebles which is as you stated lousy. With that said being taken seriously for anything other than enfeebling is delusional. It is SUPPOSED to be a SUPPORT job nothing more. Hopefully people arent going out and actually thinking they are supposed be able to deal equal or better damage than those of specialists. Sure it is nice to throw out an additional nuke or assist with healing especially after an AoE move in a party but essentially you are there to support not outshine anybody else. I feel it could be taken seriously if it is looked upon as a SUPPORT job but unfortunately it isnt called upon in that light.

    I am ticked of about the state of our enfeebling with mobs level 85+ they either dont last long or even stick in the first place and even when it does it seem to rarely proc worth anything. I am awaiting to see what all the final changes will be for this last update but if it is more of the same bs I think I'm done with this game. RDM is my favorite job and DNC is my favorite sub. Occasionally I will sub /DRK mainly for the attack bonus traits and /PLD and the defense bonus traits. I dont usually nuke because the mp/damage ratio kind of sucks to me and I rather save that mp for curing unless the mob has insanely high defenses like a Paladin or Elemental or something. Then again I pretty much only solo on this game unless a mob/mission/quest is really a pain or I'm just tired of it and want it done already.

    My least favorite sub I suppose would be /whm because I really hate healing other people because I feel most people should be /dnc, /whm, or /rdm with refresh already if there is no main WHM in the party already. Yeah yeah yeah I know I know no need to repeat the same or crap I know you will type to this opinion as I heard it all before but that is still how I feel nonetheless so save your breath on trying to convince me otherwise.
    (0)
    Last edited by CapriciousOne; 12-03-2011 at 01:00 AM.

  9. #99
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Economizer View Post
    I'm sorry I was just listing a vanilla post about all the possibilities rather then what they mean, but I wasn't trying to say how everything was useful. I'm not about to get into a pointless arguement about which is the most useful sub, but to point out some things you missed on two of the jobs - I'm sure I could (but I won't) point out stuff on the other jobs that was missed - if it actually mattered.



    Counter and Abyssea. Maybe there are more viable solo choices, but this is a working combo.



    Ninjutsu enfeebles are amazingly useful. The resist from low skill only affects damage but even that is mitigated by magic accuracy and magic attack bonus gear.

    Not every sub is going to be useful, but considering how many are, it shows how rounded out Red Mage can be.
    In addition there are magic evasion and defense down magian weapon trials available as well to assist with landing stuff now as well, I doubt he even bothered to look however. Or he has and will try to counter with "the additional effects are irrelevant because they dont proc enough" or some other bs.
    (1)
    Last edited by CapriciousOne; 12-03-2011 at 01:15 AM.

  10. #100
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Stop triple posting.
    (0)

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