If you are going to quote my entire post just after I post, please split it up, or better yet, only quote the parts you are replying to.![]()
Anyways, to reply:
This sucks, and yes, I can see why a change in the cast of the spell itself is important. I originally had written my comment to catch this, but it got cut for various reasons on progressive proofing.
Stuff like this is almost as bad as the scaling on the elemental enfeebles. Maybe we'll see a change since SE is working on hopefully fixing cures to scale better with level.
Unless you are going against mobs that would totally resist it, you will be getting the TP, even if it does one damage. The ideal would of course be a spell that does the damage, then bases an HP and MP return on that damage number, but being weak vs. undead is basically something DRK has been hit with since day one.
Spells have downsides, but they also have upsides. On the ideal three minute timer, you'd effectively be able to bring that down to every minute and thirty seconds. The spell is designed to do a good amount of damage, but most importantly it would not do zero damage unless going against something that is straight up immune to dark based elements.
Aside from being able to reliably be brought down to about two minutes even by a barely competently geared Dark Knight, the spell would reliably give 100 TP in an instant, something even Konzen-ittai can't do. It would have more utility while still being something that is in the realm of a realistic spell Dark Knight would get.
I'm not even saying it is the solution to everything, just a method to exploit Occult Acumen to its fullest (many of the other suggestions help fill out the other utility gaps) and make offensive spellcasting for Dark Knight more impressive. Maybe it isn't even the most impressive solution, but it is still a more realistic and better one to many of few alternatives that have been proposed for the offensive spellcasting / Occult Acumen void that many feel exists.
There are solid suggestions for other things like Stun II or fixing absorb spells, I'm just trying to help shore up OA for when SE pokes around for suggestions.


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