I dunno, to me it makes sense that the chat servers are separated from zone servers. I have had odd disconnects where I get R0, mobs stop moving etc, but i still see LS and party chat continue as usual.
I dunno, to me it makes sense that the chat servers are separated from zone servers. I have had odd disconnects where I get R0, mobs stop moving etc, but i still see LS and party chat continue as usual.
Well yeah, they aren't separate like that, as in, you already are able to message people that are on other areas obviously, but for some reason, the transition of a character to another area requires it to lose connection to the 'chat-server(s)'.
Heck, it could be a memory limitation issue of the PS2, that they have to 're-set' it all when changing area. ^^;
...or so the legend says.
UI improvements are never pointless. The UI is one of the most important aspects of the game.
Honestly, I'm sick of people trying to claim that job balance is the only thing SE should ever spend any development time on. -.-
The wider macro buttons make them more intuitive and user-friendly. Text no longer gets cut off because the buttons are too damn small (something that's always pissed me off about FFXI's macros). True, it doesn't change how you play, but it's not supposed to. It's supposed make it easier to do what you're already doing.
Having said that, I would really like it if we could assign icons to the macros in addition to text (like in FFXIV).
Also, if SE could figure out a way to display cool-down timers directly on the macro buttons (again, like in FFXIV), that would be awesome.
In fact, just replace the Macro Pallet with an Action Bar. :P
Last edited by Rhianu; 11-19-2011 at 01:20 PM.
Cooldown timers directly on macro buttons would be difficult, seeing as you can have multiple abilities/spells in one macro. If anything, we'd have to be given a new sort of macro tag that we could use to tell the game which timer we wanted to be displayed. Something like "/macrotimer Provoke"
Hmmm, that's a good point. Perhaps SE could modify the Macro Pallet so it doubles as an Action Bar? For example, they could make it so you can either make a button into a traditional macro with multiple lines, or you can set just one ability to that button but can't type any command lines into it. That would allow for cooldown timers on the buttons.![]()
If anything, we should keep the macro panels, but have an action bar in addition that is directly activated by 0-9 without pressing alt or ctrl.
I dunno though, I would rather have a macro bar that was directly activated by 0-9 with a single keystroke, because macros are much more flexible than a regular action bar.
Instead, SE could make an UI addition that could show us ability/spell timers in real time.
Last edited by Mirage; 11-19-2011 at 09:20 PM.
What I find funny? If you so much as mention FFXI in the XIV forums they're ready to kill their first born, but if you mention something 'is too xiv' or 'resembles xiv' on XI boards no one goes into raged frenzy and try to vomit holy water on you for mentioning it, they just either correct you, like it, or hate it and move on lol.
I personally like the current UI much more since it was something different from other MMOs, sure it may be outdated by new kids standards, but it was fresh and actually shows they put more thought into it than ganking x mmo's template and slapping on custom graphics.
Dark Knight ~ 90: Yes I actually use a Scythe.
Just because something is different doesn't mean it's better.
Other than that, your post doesn't really make sense. You talk about it being "outdated by new kids standards" and then at the same time how it "didn't copy other MMOs". So you're saying it's outdated compared to the MMOs that existed when FF11 was released, and at the same time new and original?? Or what exactly are you saying?
Last edited by Mirage; 11-20-2011 at 04:59 AM.
I don't want my chat window changed. Leave it the hell alone.
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