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  1. #101
    Player Mirage's Avatar
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    I dunno, to me it makes sense that the chat servers are separated from zone servers. I have had odd disconnects where I get R0, mobs stop moving etc, but i still see LS and party chat continue as usual.
    (0)

  2. #102
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    2,103
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Mirage View Post
    I dunno, to me it makes sense that the chat servers are separated from zone servers. I have had odd disconnects where I get R0, mobs stop moving etc, but i still see LS and party chat continue as usual.
    Well yeah, they aren't separate like that, as in, you already are able to message people that are on other areas obviously, but for some reason, the transition of a character to another area requires it to lose connection to the 'chat-server(s)'.

    Heck, it could be a memory limitation issue of the PS2, that they have to 're-set' it all when changing area. ^^;
    (0)
    ...or so the legend says.


  3. #103
    Player Rhianu's Avatar
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    Mar 2011
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    Bastok
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    115
    Character
    Rhianu
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Yeah, I'd focus on stuff needed. Much better to focus on pointless UI changes like this over fixing, I don't know, the jobs.

    If I wanted pretty UI's above everything else I'd move to another game.
    UI improvements are never pointless. The UI is one of the most important aspects of the game.

    Honestly, I'm sick of people trying to claim that job balance is the only thing SE should ever spend any development time on. -.-

    Quote Originally Posted by Runespider View Post
    Even the macro change is a waste of time in reality since it offers no real change aside from being able to write longer descriptions, offers zero change to how anyone plays the game. The macro change shoudl of come with longer macro lines or another change that actually made playing the game slightly better.
    The wider macro buttons make them more intuitive and user-friendly. Text no longer gets cut off because the buttons are too damn small (something that's always pissed me off about FFXI's macros). True, it doesn't change how you play, but it's not supposed to. It's supposed make it easier to do what you're already doing.

    Having said that, I would really like it if we could assign icons to the macros in addition to text (like in FFXIV).

    Also, if SE could figure out a way to display cool-down timers directly on the macro buttons (again, like in FFXIV), that would be awesome.

    In fact, just replace the Macro Pallet with an Action Bar. :P
    (2)
    Last edited by Rhianu; 11-19-2011 at 01:20 PM.

  4. #104
    Player Mirage's Avatar
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    Mar 2011
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    Cooldown timers directly on macro buttons would be difficult, seeing as you can have multiple abilities/spells in one macro. If anything, we'd have to be given a new sort of macro tag that we could use to tell the game which timer we wanted to be displayed. Something like "/macrotimer Provoke"
    (0)

  5. #105
    Player Rhianu's Avatar
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    Mar 2011
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    Bastok
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    115
    Character
    Rhianu
    World
    Asura
    Main Class
    MNK Lv 99
    Hmmm, that's a good point. Perhaps SE could modify the Macro Pallet so it doubles as an Action Bar? For example, they could make it so you can either make a button into a traditional macro with multiple lines, or you can set just one ability to that button but can't type any command lines into it. That would allow for cooldown timers on the buttons.
    (0)

  6. #106
    Player Mirage's Avatar
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    If anything, we should keep the macro panels, but have an action bar in addition that is directly activated by 0-9 without pressing alt or ctrl.

    I dunno though, I would rather have a macro bar that was directly activated by 0-9 with a single keystroke, because macros are much more flexible than a regular action bar.

    Instead, SE could make an UI addition that could show us ability/spell timers in real time.
    (0)
    Last edited by Mirage; 11-19-2011 at 09:20 PM.

  7. #107
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Fusionx View Post
    yes.. "too FFXIV" because no other MMO has a chat log that's smaller and tucked into the corner. Not a single one.
    What I find funny? If you so much as mention FFXI in the XIV forums they're ready to kill their first born, but if you mention something 'is too xiv' or 'resembles xiv' on XI boards no one goes into raged frenzy and try to vomit holy water on you for mentioning it, they just either correct you, like it, or hate it and move on lol.

    I personally like the current UI much more since it was something different from other MMOs, sure it may be outdated by new kids standards, but it was fresh and actually shows they put more thought into it than ganking x mmo's template and slapping on custom graphics.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #108
    Player Mirage's Avatar
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    Just because something is different doesn't mean it's better.

    Other than that, your post doesn't really make sense. You talk about it being "outdated by new kids standards" and then at the same time how it "didn't copy other MMOs". So you're saying it's outdated compared to the MMOs that existed when FF11 was released, and at the same time new and original?? Or what exactly are you saying?
    (0)
    Last edited by Mirage; 11-20-2011 at 04:59 AM.

  9. #109
    Player Tarage's Avatar
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    Jun 2011
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    Character
    Tarage
    World
    Ragnarok
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    SMN Lv 99
    I don't want my chat window changed. Leave it the hell alone.
    (0)

  10. #110
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Tarage View Post
    I don't want my chat window changed. Leave it the hell alone.
    The special thing about customization, is you don't have to partake at all.
    (2)

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