Costs to upgrade from Vicious Engine 1 to 2 was at the time (4 years ago now) going to cost the company I was working for $35k not including the programmer time for them to learn the changes from 1 to 2, not including their time to learn how to upgrade the titles customized programming from VE1 to VE2. The estimate on the project wast at minimum $100k when accounting for the additional programming time as well as another 6 months which would have been 250k-300k from a missed milestone.
Keep in mind these are prices on a lower end costing public engine.
Return On Investment? Nah no clue because I haven't had to convince investors why X game design additions were worth the time and money they would take in addition to what was already planned or later explained which things could be cut without hurting their ROI.
Upgrading the Graphics Engine and Server program upgrades do not equal a complete overhaul. Still missing the AI and core engine at the very least (assuming the AI isn't being handled by the core engine itself in FFXIV).
If XI has 300,000 active subscribing accounts that means we're feeding SE $46,800,000 a year give or take. XIV currently has about 30,000 active subscribing accounts which means XIV right now XIV is bringing in a big fat $0 for SE in its first year. (not including game sales etc cause we could just add abyssea and mini expansions etc blah blah)
Let's say SE overhauls both 11 and 14 and releases them in January 2012. Let's also say (for fun) each overhaul cost 100 million each which game would start to turn a profit first? Which game would be the better investment? Would new gamers automatically subscribe to XIV because it has a newer title if XI has the same graphics and quality? What would make 14 turn into a success story that it turns such a bigger profit than its older sibling.
This is my prediction that I really hope doesn't come true. SE will start charging for XIV later this year, something like half of its free subscribers will quit. Over the next two years the population of XIV may slowly rise, but it will be forgotten by anyone who is not Japanese because SE will not market outside of Japan. SE will continue to put extremely small amounts of effort and money towards FFXI, and the population will decline and rightfully so. In 2-3 years time both games will sit at around 100k subscribers until the day maybe 5 years down the line, SE finally realizes that we were right and they're a bunch of tools.
Last edited by Sesh; 11-01-2011 at 08:51 PM.
They're not going to do something that will encourage players to stay in FFXI rather than switch over to FFXIV.
The thing you have to understand is that SE wants FFXI to slowly fade away while everyone switches to FFXIV. They have taken an "all or nothing" stance on this. FFXIV must succeed at all costs and they are willing to risk everything to achieve this even if it means burning their MMO department to the ground in the event that the plan fails.
Last edited by Atomic_Skull; 11-01-2011 at 06:35 PM.
Even if the cost was $35 million, The return on FFXI would be better because it already brings in that much annually.
See above.Return On Investment? Nah no clue because I haven't had to convince investors why X game design additions were worth the time and money they would take in addition to what was already planned or later explained which things could be cut without hurting their ROI.
Out of curiousity, were you the one who sold them on FFXIV's design? Because that would explain a lot.Upgrading the Graphics Engine and Server program upgrades do not equal a complete overhaul. Still missing the AI and core engine at the very least (assuming the AI isn't being handled by the core engine itself in FFXIV).
You're speaking as a gamer who is attached to FFXI, investors don't care about you personally or any of us past the money we pay to play. They don't care about how things are done just how long, how much it takes for them to get results, and how much the profits will be. This isn't how it should but it is.
LOL no.
You're not making a proper comparison here. If both games revamped, which one would increase it's current income level by more? It's highly unlikely that a major revamp of FFXI is going to bring in a lot of new customers. FFXI has been around for a long time and is already very well known and still has a userbase above what the typical random start-up MMO achieves (which isn't very much when you consider the rising number of fail MMOs). Because FFXIV's current user base is relatively low, it has much more room to gain customer base with the proper improvements.Let's say SE overhauls both 11 and 14 and releases them in January 2012. Let's also say (for fun) each overhaul cost 100 million each which game would start to turn a profit first? Which game would be the better investment?
The fact that they haven't tells me that they honestly feel they can succeed with the project. Of course, since this is an FFXI forum, nobody wants that to happen, but hey, fandom is a fickle thing.If this were the case they would've written off FFXIV as a loss by now and moved on to other projects.
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