/sigh
Hope we'll receive a compensation good enough to make us forget that... Will be harder to get a slot in VW now, tbh it wasn't that easy before either, at least judging from my experience.
/sigh
Hope we'll receive a compensation good enough to make us forget that... Will be harder to get a slot in VW now, tbh it wasn't that easy before either, at least judging from my experience.
And the autumn of life has finally come
with the promise of winter thaw.
Well, SCH's regen capabilities are through the roof now. 46hp/tic off Regen IV, lasts 150 seconds.
Light Arts bonus on regen is main job only also.
Last edited by Kaisha; 10-08-2011 at 09:57 AM.
Complete and utter bullshit.
Lowering the level of Helices makes absolutely no sense bar practically screwing Scholar out of Voidwatch.
Seriously, I'd love to hear the logic behind this. The only possible benefit is a lower MP cost and lower cast time - and they failed to mention cast time while specifically mentioning MP, which isn't all that great considering their MP cost is already negligible - there is no reason to lower the level for Helix II, you learn Stone IV one level after Thunder III, we could learn Geohelix II at level 85 - ten levels after Luminohelix - and then the next every two levels like previous Helices and that would have been perfectly fine. Making their duration based off level certainly doesn't require them dropping 33 levels. In fact, basing duration off level is a poor boost anyway. Do like I said for a change and make it based off Elemental skill (since the duration of Kaustra is based off Dark skill), you could even cut out that "Dark Arts enhancing the duration of Helices" since Dark Arts gives an extra couple ranks in Elemental skill as it is. Don't do that now though, though that's actually what probably will happen. Go for it SE, give Black Mage more powerful Helices than Scholar, it's OK, we can use an ability (just to cut from the ranting, what is the recast on Modus now? Duration of Klimaform, too) with a 90% miss rate - thought they probably ninja edited its accuracy without admitting how horribly broken it is/was - that either does nothing but speed up DoT or has a rather minor damage increase should anyone still have it merited.
inb4 "Scholars' getting lots of attention compared to jobs that are practically near perfect as is". Granted Red Mage should get substantially more attention than Scholar; I'd have high hopes for the enfeebling adjustment that's planned but SE have gone back to proving incompetents at every turn.
And the autumn of life has finally come
with the promise of winter thaw.
I haven't tried a Helix spell with SCH subbed, but if Regens are any indication, /SCH will have a weaker Helix spell by default and perhaps a harder time landing them with shorter duration Klimaforms.
Did some quick tests with Regens, here's what I found out:
- Regen IV is already available at level 90 (maybe earlier too?)
- The amount of bonus Light Arts provide seems to be fixed and not related to some other stats (like enhancing skill etc). At 90 my Regen IV was healing just as much as at 95 (??? see below)
- Savant's Bonnet +2 works, and provides +4 bonus just like expected, following the pattern of +1 for Regen I, +2 for Regen II and +3 for Regen III
- Regen IV was giving 46 hp/tic (without bonnet), Regen III was providing 39 hp/tic (think this was with bonnet, so real value should be 36). Regen IV without Light Arts was providing the basic value of 30 hp/tic
- Lenght seemed to be 160 seconds to me? Whatever it is, it lasts a lot. Packed with Accession and Perpetuance this is getting really nice.
- I admit I just eyeballed stuff but I didn't notice a "faster casting time" for regen spells
Since Kaisha got 47 mp/tic instead of my 46, I suppose I was wrong above with saying that there is no stat influencing it.
Either the stat is not enhancing skill but something else (MND? Sounds strange to me...) or the enhancing magic tiers for Regen are really large, because as I mentioned I couldn't see any difference between level 95 and 90, that's at least 30 Enhancing skill difference.
The gear I used for this test is: Full Empyreal Armor +2, WoE +2 staff, Bugard Strap +1, Incantor's Stone, Twilight Cape, Savant's Neck, Argute Belt, Omega Ring, Refresh/MP+25 WotG Earring, and I don't remember ear 2/ring 2 but they had irrelevant stats.
I have no enhancing magic merits either.
I mentioned 2 hypothesys above:
1) there is a stat affecting Regen but it's not enha skill
2) enha skill affects it but it has wide tiers
I'd like to add a third:
3) Kaisha made a typo, wrote 47 but meant 46.
And the autumn of life has finally come
with the promise of winter thaw.
I edited that post an hour ago. It was 46hp, I just forgot I had /WHM on at the time. With +2 hat you get 50hp/tic.
Regen IV is lvl79 for SCH.
Something has an effect on the regen potency though, as lvl18 for Regen1 with Light Arts up has zero bonus. Could just be strictly level related though as SE mentioned is the case for the helix series.
Waiting to read news on Helix Spells, Modus Veritas (3 mins recast? Same shitty accuracy?) and Klimaform. Also waiting to see how Tabula Rasa further enhances Helixes and Regen.
In theory we shouldn't see the duration buff/nerf for Helixes, since it's mentioned they're gonna put it at a later time, but just the increased potency and duration.
Can someone check if ticks still happen every ~9 seconds like they used to? I suck with these things, need someone better than me to have a more reliable measurement.
And the autumn of life has finally come
with the promise of winter thaw.
Klimaform lasts 3min vs. the old 1min. I'll actually bother using the thing now. Shame you can't use perpetuance with it. ;/
Helix ticks are same as usual. I'm currently looking for a higher-lvl mob to see what the new duration is though.
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