I'm pretty sure they simply had a discussion on the balance changes this could bring, decided it would make some set of job combinations too much or something and just left it at that.
Also, it's not a coding issue, the engine could handle up to level 255. That has always been the upper limit so that they could have as much head room over their max level cap as they needed.
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95 is overpowered compared to 75...
This issue has nothing to do with overpoweredness or balance. 99 > 100 gives only a few additional subjob bonusses, Composure being the wolf in the henhouse and SE could just limit it to RDM main only like they did with the other job's 'special' abilities. 75>95 has brought way more problems then 99>100 would.
It's all about cosmetics. The few English speaking people in favor of 99 are all rejecting 100 due to the cosmetic implications of a 3-digit number.
This game has always been a 5/10 game, and to stop at 99 due to some archaic tradition is a cop-out...
If you prefer 99, you can always stop leveling in a 100 cap game. But if the game is capped at 99, those in favor of 100 are unable to.
Last edited by Kristal; 10-07-2011 at 06:04 PM.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Sorry for any miscommunication, but it was brought to my attention that I left out a portion of the original Japanese post that stated that the question asking if you prefer 100 or 99 was based on numerical reasons (higher stats, the big number 100 itself, etc.) and not talking about new abilities or what could/couldn't be used while having a level 50 support job.
It can be assumed Japanese players were basing their opinions off of this, so I apologize that this wasn't properly communicated when asking for your feedback.
Devin "Camate" Casadey - Community Team
95-99 is only 4 levels whereas other level caps are 5 levels. This means we will lack an entire level of gained HP/MP/STR/VIT etc..
To compensate for this, while maintaining level 99 cap, can you forward to the devs the idea of making skill gains 10+ per level after 95+. It was +5 per level up to 90, then was increased to +7 for 91-95. For 95->99 make it +10 skill per level and increase the bonus attributes per level by a large amount to make it equivalent of 5 levels worth of stats(not that a few points of each stat make a resounding difference at all really when you break the math down). Consequently, I hope they really add a lot for each job this time, most jobs got 1 job ability/ a few spells and a trait or two if they were lucky 91-95. That was 5 levels. I can imagine how little they might add 96-99. Each job should really get some very powerful abilities by 99. BLM is getting Meteor which I assume will do tremendous AoE damage. To make it fair, please add powerful spells and job abilities to every job. I can see DRG for example only getting something lackluster like a 1 min recast breath that removes poison/blind/paralyze or like DRK getting Aspir II.
100 is a cooler number than 99, QED
What does this even really mean?
It seems this post simply makes more miscommunication. I for one can't understand it in the slightest. Let's break it up.
You apologize for a portion that you feel was left out. You state this portion is in regards to what the Japanese player base talked as far as: Higher Stats, 100.
Then you state, not talking about new abilities or what could/couldn't be used while having a level 50 Support Job. Are you stating that they were organized to a T regarding 100, and 99. Unlike the English Based forums?
Now, I do believe that we did in fact touch upon the numerical values within this post as to the potential outcome of new level increase.
What I do know, that brought to us a lot of confusion, is how in nearly 13 pages of people voting 100. The choice is made that 99 is the way to go, in your original post you clearly stated, the majority of the JP player base wanted 99. If this was the case why not simply make a post showing the tally if there was ever one to begin with.
It all seems like it was just a tease. That had already been decided, you and or the devs were simply curious about what the english forum wanted? I'm sure you see the backlash this has created for quite a few posters on the English forums. It feels as if little is taken into consideration outside of what the Japanese Player base wants.
That aside, could you potentially answer exactly what you mean by your previous post and or post something more substantial that eliminates the need to ask obvious questions?
I like level 99 it as cool as an ice cream with the name 99 (Which oddly enough did not cost 99p)
You're dammed if you do and you're dammed if you don't
Yeah to be honest, I'm getting tired of these "Polls" where you state the victor but provide no data. You are wasting your own and everyone else's time if you wont actually post the results.
Quite why the forum doesn't have a poll feature to start with is anyone's guess. Is it because these "polls" are really just SE pretending they are asking our opinion when in reality they have already made the choice? I bet the dev team would be in trouble if they released a REAL poll where people could see the results if the results went against what they wanted.
These polls are a waste of time if you're not going to share the data. What is it with you guys and not sharing the data? The new jug pet "poll", this "poll", the TH testing data on TH9-TH10... none of these actually mean anything for us. For all we know you're completely ignoring how we vote and are going with what the dev team wanted anyway regardless of what the playerbase wanted. That's really terrible Camate. I for one, and I am sure others will agree, want to see the data. I want to see results. I dont want to be told "X beat Y" without any proof, because it makes me trust SE less and less.
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