http://forum.square-enix.com/ffxi/th...d-game-balance
I addressed the issue before but I might as well as add something new to the issue. BLU had 2 spells per element in abyssea.That was a headache on its own when you try to set spells to function. I left off 8-10 points of spells so i could set what i needed to proc and limit changing out. Now void watch has it where a blu is just a leech getting procs. I wish procs died in abyssea and had a different system or just having hard mobs. I hate the carryover from abyssea "only one person on it, the tank on the mob so we kill slowly to get procs." That is not fun. It is not fun being a proc leech. It is not fun stressing over procs.
Then you have SE learning from the abyssea mistake by letting us only have one element per spell, so why did they make a known problem worse? I REALLY want to know what they were thinking when they made the stupid proc system in void watch. SCH has a similar problem with Modus Veritas. For once I would love to see SE to think a head or test something before coming out with it.

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