Out of 30 runs i've got 5 coins of each at max and 10 Devious Dies. 0 pouches, not a single one. Have no need for coins at all, but need 500 Dies. I guess i got really lucky, getting 10 in 30 runs, but even then you're looking at 300 hours for just 1 95 level weapon.
Imo, like i've said before, the simpliest and easiest solution that adresses all of the issues with WoE is:
Get rid of single coins in chests, only pouches should drop with the rate singles are dropping now. Or drastically increase the pouches drop rate.
Add an NPC that gives you dies in exchange for any type of coins.
Pros:
There are no coins that you dont need now, you're either getting coins for particular weapon, or for dies. Its balanced, you either get several weapons to 90, or you get one weapon to 95 by trading all other coins for dies.
Getting particular coins should be much easier,with frequent pouches from your chests.
Cons:
SE deeming it too easy for a weapon thats good for only few extra points of damage and WS over instant to get alternatives.
Last edited by Shellke; 09-27-2011 at 02:01 PM.
The useless synthesis materials that no one needs are kinda annoying and the biggest slap in the face of it all tbh. OH SWEET PETRIFIED LOG AND IRON ORE.
Petrified logs npc decently.
Just let us trade in coins for a 2:1 ratio and give 1 coin guaranteed per win. Even then when the walk of echos rush wears off then nobody is gonna get anything done in WOE anyways. /shrug.
Originally Posted by Frost
*the junk(ores gems etc) should just be removed or exchanged for gil OR turned into a point system you can use to buy either new gear or coins and die.
*coins needs to either: made trade-able or increasing the drop rate and/or the above idea about points
*die needs: a stronger base drop rate(across all fluxes if they are indeed not even), add a pouch drop like coins<if there are die pouches already i totally never seen one at all> and/or the above idea about points
*new scroll and gear can remain, even tho the drop rate on those are lower then before if the developers maintain a good amount of players visiting WoE this will remain balanced until the hype dies down again anyways. These items could be added to the above point system as well if you wish.
~ these are the kinds of changes i would like to see. not saying there is a need for all of this but, these are along the lines i see keeping it fair and balanced going form where it is currently.
EDIT: the above post also brings up a good point, soon as the hype dies down, the new chambers will be impossible, this is something SE really needs to consider.
Last edited by brayen; 09-27-2011 at 06:07 PM.
I smell so much Tanaka in this new update that its hard to breathe.
Please make it clear that the system implemented simply does not reward the players. And as previously stated, we will not be playing WoE forever. Making it harder on people who want rewards from it.
Thank you for changing Crysta payment options :3
IMO a WoE weapon should probably not take much longer than 2-3 weeks of regular WoEing, if you do the event roughly every other day or 1-1.5 weeks if you do it every day. It might seem easymode, but really, the weapons are noticably weaker than the real empyrean weapons, and therefore should also take noticable less time to complete.
-edit-
By "WoE weapon", I specifically mean the lv90 version of it.
Last edited by Mirage; 09-27-2011 at 08:59 PM.
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