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  1. #121
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Also, bob, I'd reiterate my T&T advice from earlier; I can't say without a doubt that this will help, but one way you could conceivably raise your coin drop rates is to keep low-value Rare items you get from the chests in your inventory. This will prevent them from loading, and I haven't seen anything to suggest the WoE chest works differently from BCNM chests in this regard.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  2. #122
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I will try that. I just want to see other fluxes get populated. I kept trying to come different jobs to be of use. I first came pup , but puppet kept dieing and the HP down was a nightmare making puppet easy to one shot. So I thought I will come whm since so many people were dieing and no one heals. Then everyone came smn and bst so no one to heal.
    Now I think i will try bst.
    Maybe i should gather a party of bsts, I assume 6 bsts could clear 1-4
    (0)

  3. #123
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Krashport View Post
    IF ya would of read my full post, You would have seen that I've compare them. Out of the lowest time sink and easiest to get: NQ>HQ. All one needs are coins for the NQ there is way more involved in unlocking HQ
    Reread my comparison then because I pointed out how it took less time to get 2 Emp weapons to 85 stage than it would take to get 1 WoE weapon you want to 90. xbobx's numbers don't sound that far off which is why I compared against them. Also I'll argue when factoring in time and random factor for coins it is much easier to get Emp weapon than it is a WoE weapon.
    (0)
    Last edited by Zagen; 09-24-2011 at 12:59 AM.

  4. #124
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by scaevola View Post
    No, I do not. If I am thinking about playing a new job, I need to carefully weigh the costs and benefits of doing so.
    So compensating for lower drops on items that you need to get by increasing drops on items you don't need = waste of time. glad we cleared that up.



    Quote Originally Posted by scaevola View Post
    Gosh, I hadn't thought of that! Tell you what: next time I have to lot against somebody else for a Coin of Decay, I'll be sure to pass!
    I wish you could. Someone else might actually need them and not want to spend a month on it.
    (0)

  5. #125
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    On the other hand, individual treasure chests give one player’s worth of rewards, so it’s possible that the volume feels a bit poor. However, you are guaranteed to obtain these rewards and it is equivalent to the results after lotting. Since we have prepared this on an individual scale, in actuality the total number of rewards have increased. On this basis, the system has been set up so the total amount of coins, as well as the amount gained by a single player, will increase.
    No cause before you used to lot the coins u wanted now your forced to have the coins u don't want
    Either way before i got 30 coins in 4-10 runs now ur looking at 70-100 runs lol so the amount gained by a single player hasn't increased.

    Either way so far WoE is ALOT better but needs some fine tuning.
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #126
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Rezeak View Post
    No cause before you used to lot the coins u wanted now your forced to have the coins u don't want
    Either way before i got 30 coins in 4-10 runs now ur looking at 70-100 runs lol so the amount gained by a single player hasn't increased.

    Either way so far WoE is ALOT better but needs some fine tuning.

    Sounds dead on to me.
    (0)
    Masamune
    Arma up next!

  7. #127
    Player Vitus's Avatar
    Join Date
    Mar 2011
    Location
    The Republic
    Posts
    43
    Here is my personal result so far in 50+ runs:
    Birth: 19
    Advancement: 11
    Glory: 18
    Decay: 17
    Ruin: 20

    Atm, I need glory the most, but only got one in the last 7 runs. I agree with most ppl here, this new system takes longer to get the 30 coins you need.
    (0)

  8. #128
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    At this point I'd say that the Carabosse/Cirein-Croin path is four times faster than farming WoE for coins, for an unbelievably superior weapon.

    Only WoE weapons worth making atm are probably Dagger, Scythe, Polearm, and Staff. As for the rest the Empyrean is either easy as hell, or too good to pass up (HI 2 U GA and H2H).
    (1)

  9. #129
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,229
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I wouldn't mind synthesis materials and such if they were materials that people actually used for high level synthesis, instead of low rank junk that is of no use to a high level player or crafter.

    Also, the drop rate of Devious Dice is absurdly low, considering WoE weapon's inferiority to Empyreans.
    I suppose 150 dice is maybe easier than 1500 whatevers form voidwatch, but the trial upgrade for the emps is bigger in size. if the item is overall inferior and the upgrade smaller, the trial should be measurably easier. But it doesn't feel like it is.
    (0)

  10. #130
    Player Barber's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Barber
    World
    Siren
    Main Class
    NIN Lv 95
    The inherent problem with the dice will eventually be the fact that the only reason to continue doing walk of echoes is to build a walk of echoes weapon. If your server is like mine there are 80-200 people in WoE 24 hours a day. With all that traffic there have been 1-7 sales of the new spells on the AH. Clearly the drop rate for spells is mega low in WoE.

    That being said, if spells are dropped more readily other places (voidwatch, ksnm) then the only people who will frequent WoE will be people upgrading a WoE weapon. This is an issue because once people get their weapon the rewards are so low on a cost/benefit ratio that nobody will continue doing it. This inevitably means people are going to need to farm the majority (if not the entirety) of the dice they will need for their weapon. It will be just like the current situation, but with less people playing and more required items.

    This is just a really poorly thought out system for something that is several years old.
    (3)

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