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  1. #131
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kraggy View Post
    I guess if you had a friend who you knew was a criminal you'd look the other way too, as well.

    You don't condone them yet you come here and quote two precise search strings to make it easier for people to find them.

    /clap
    im just saying fixes are out there for their issues
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #132
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kraggy View Post
    I guess if you had a friend who you knew was a criminal you'd look the other way too, as well.
    If they smoke pot, sure. If they're a serial killer, no. Generalizations never work.

    Quote Originally Posted by Kraggy View Post
    You don't condone them yet you come here and quote two precise search strings to make it easier for people to find them.
    He was pointing out how easy it is for any retard to get these without any kind of effort. It's not like he gave them a secret code with which to get that stuff.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #133
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    How about when you're inventory is full and a stackable item drops of which you already have several (Thinking mostly of Beastmen/Kindred Seals etc and Crystals and whatnot), but instead of dropping directly to your stack, it requires an extra inventory space.

    Never made sense to me.
    (4)

  4. #134
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Leonlionheart View Post
    SPELL LOCK FIX IT
    You mean remove it? As it did not exist in the past. It was added as a counter measure.
    (2)

  5. #135
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Sylvr View Post
    How about when you're inventory is full and a stackable item drops of which you already have several (Thinking mostly of Beastmen/Kindred Seals etc and Crystals and whatnot), but instead of dropping directly to your stack, it requires an extra inventory space.

    Never made sense to me.
    This is probably not fixable under the current state of the codebase. (Yes, I'm aware of what that says about the state the code is in. I stand by it anyway.)
    (1)

  6. #136
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Camate View Post
    Hi everyone! Thanks for writing up this list containing a TON of feedback.

    A few of these issues have already been brought up in separate threads (from a while back) and have received responses from the development team:

    Blinking:
    http://forum.square-enix.com/ffxi/th...ll=1#post64481
    We all know that the blinking issue has been fixed with very widespread 3rd party software. It can be fixed. There are many options for doing so.

    Camate please pass along the /gearlock idea posted previously in the "Vanity slots" thread to the devs in regards to fixing the blinking problem.

    It's very simple and a breeze to implement. It would just be a simple command that, when turned on, locks a character's visible gear to whatever they're wearing when the command was used. The /gearlock'ed player can then switch gear all they want and would never "blink," so targets wouldn't be unlocked, people targeting the gear-swapper wouldn't lose them, and it would fix other things like BLU self-skillchains not appearing when triggered immediately after a swap.

    It carries the added bonus of allowing a player to lock in a fashionable set of gear in which to do battle (thereby giving new purpose to the game's many, many unusable pieces of gear). To prevent any potential issues, /gearlock can simply deactivate upon zoning or changing jobs.
    (7)

  7. #137
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Puck View Post
    It would just be a simple command that, when turned on, locks a character's visible gear to whatever they're wearing when the command was used.
    Dose this mean I can run around on whm and look like a blm? After all, I wouldn't blink when I changed jobs. Also, and I think this is an important part to note. What would this do when examined?
    (2)

  8. #138
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Dose this mean I can run around on whm and look like a blm? After all, I wouldn't blink when I changed jobs. Also, and I think this is an important part to note. What would this do when examined?
    Character data is flushed and reloaded on zoning, so after job change should see what they have on now (unless you change at a Nomad Moogle in a visible zone). /check can just show the gear they're actually wearing.

    However, there's workarounds for that too. Simple let the character "blink" and reload new gear as soon as the target on it is removed. So while I target someone, let them appear in the same gear, but when target is off, allow them to blink as much as they want.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #139
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    So realy it should be more of a "hold feature" on bahalf of the targeter and not the blinker in question.
    (0)

  10. #140
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Tsukino_Kaji View Post
    Dose this mean I can run around on whm and look like a blm? After all, I wouldn't blink when I changed jobs. Also, and I think this is an important part to note. What would this do when examined?
    You didn't read the whole post, did you? Like the last sentence, for example.
    (4)

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