You think that 2hour is bad you should have a look at Overdrive. =\ Suckiest 2hour EVER
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WHY JOO STEAL MY THREAD TITLE!?!
Blood weapon is one of the better 2HRs in the game. You have nothing to complain about.
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There are much worse two hour abilities out there. DRKs does not need to be fixed.
Vivik- Asura
Do you know who you really are? Are you sure it’s really you?
Blood Weapon at this point is in basically the same situation that Call Wyvern was in just before Dragoons got Spirit Surge.
On a 20-minute timer and not usable from subs, Blood Weapon would probably be appropriately powered under its 30-second duration, considering that it's free. (In conjunction with this adjustment, I'd say it should - like tier-2 Enspells - only go off on the first hit of multihit weapons and only in the main hand.)
After that... well, let's go a little further on the "take a page out of the Dragoon adjustment book" path.
Carnage - Effect: enhances Last Resort, Weapon Bash, and Souleater. Duration: 1 minute.
Last Resort: Hits gain an additional effect: damage (based on 5% of your lost HP). If Blood Weapon is activated as well, Blood Weapon's effect is adjusted to actually drain HP based on the amount of damage from Last Resort instead of simply recovering for the amount of your hit. (5% seems like a good figure considering that, with low HP+a Brew, it amounts to an extra 500 damage per hit. I'm not absolutely sold on it, obviously.)
Weapon Bash: Drains TP upon use.
Souleater: Guaranteed to counter attacks; the amount of additional damage under Carnage+Souleater equals the amount of damage you would have taken from the attack you're countering (rather than 10% of your current HP), and no HP is lost due to these.
OMG, what did this ninja just say. Dnc's basically have our 2hr at will, its among the shortest duration of 2hrs in the game and it deosnt even effect the drk's weapon skill. War 2hr is 45 secs and it effects all attacks including WS's. Blood Weapon last 30 secs and only effects regular melee hits, it deosnt save your ass when u really need it. Blood weapon isnt a good 2hr is should be a 15 min job ability, on decent lvl nm's blood weapon cannot keep up with the damage received. Fighting Tammaz a few weeks ago with a low man group, mage died and hate turned my way, with HALF my hp bar left i popped blood weapon & soul eater, I got one swing in, Tammaz proced a Double Attack and I was dead. Now blood weapon is a useful ability but is a shitty shitty 2hr.
Pretty sure Drain Samba isnt as potent as Blood Weapon.
Get one of the several mildly potent multi-hit weapons and your 2H will seem far less pathetic.
Drain Samba doesn't actually drain the cure amount from the enemy's HP; It's more like an Additional Effect: cure hp.
So, no, it's not like the Drk's 2hr exactly.
Edit: Blech, un-clear point being made, plus common ability combinations... (I was just pointing out how much less potent Drain Samba is (I originally typed "Additional Effect: cure hp.03, since it's that weak in my eyes), especially with how strong the Drk's 2hr effect is when combined with their other ability there...since personally I haven't seen the Drk 2hr used apart from the other... and Dnc's drain sambas are hardly worth putting up *most* of the time, even if they'd give more HP over time than Drk's 2hr. Just saying I wouldn't compare the two, myself, and I've already suggested a better 2hr, IMO, agreeing that their current 2hr isn't all that great -- it's good, not great.)
Last edited by AyinDygra; 09-12-2011 at 11:32 PM.
Blood weapon is a crappy 2hr it forces you to fight the mob when u pop it, there no means of escape, and when is blood weapon ever enough to save your butt?
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