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  1. #31
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Ophannus View Post
    Great Axe= Some kind of new break that stuns or intimidates the mob.
    No, please not another break WS.

    Those suck because they expect the effects to outshine the damage. The best Full Break I did while in Dynamis (only reason to use a break WS outside of Abyssea) was ~600 on a demon in Xarc, and the effect never sticks. Best Ukko's Fury I did in Dynamis? ~4500 damage AND the slow actually sticks, same type of demons.
    (1)

  2. #32
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Thankies for the info camate, while i am dissapointed we do not get any new weaponskills till 99, i'm glad they plan to implement more eventually. There are some really nice ideas on this thread for you guys if you don't have plans already ^^.

    As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.
    Sooooo... it's at least a distant possibility? Because that would be teh awesome to have access to them outside of campaign battles.

    instead of new WSes, I'd bew happy is they made it so all physical WSes could crit. It's stupid that they can't crit in the first place.
    This is off topic. Talking about new ws, not messing with the old ones.
    (1)
    Last edited by Kavik; 09-01-2011 at 06:19 AM.
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  3. #33
    Player Drai's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Drai
    World
    Bahamut
    Main Class
    DRG Lv 99
    I want Drachenfall for DRG, the Ark Angel Galka ws, I think it'd be nice to have an AoE WS that doesn't suck, since Drakesbane and Camlann's Torment are already awesome single target WS'
    (0)

  4. #34
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    it's off topic of new WSs, but it's still on topic of WSs and New, so I think it fits. It would do a lot more than new WSes we won't use ever would. hell if they made it so all WSes would crit we might actually see people use stuff like SS, SC, SH, Y/G/K, Guillotine, PK, Any Relic WSes, Non-Wildfire ranged WSes, and many others.
    (0)

  5. #35
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Ophannus View Post
    Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.
    I like this idea.

    Dagger= A defense ignoring WS
    Mandalic Stab has a 1.66x Attack mod, Which is a fancy way of saying "ignores some defense". So we already have this. But i suppose another couldn't help so long as it was better than Mand Stab -.-

    Staff= A physical heavy hitting WS like Fullswing/Retribution
    Doesn't staff already have like 8 of these ^^? Why not something that actually boosts the primary jobs on these (BLM/SMN?) Can't boost em all, But i think my suggestion (A WS thats magical and hits decent, and raises the users Macc/Matk by 10) Might be better.

    Club= A multi hit crit WS.
    I'd say "Hexa Strike", but since its WHM only, a second club skill for those without hexa would be nice.

    Scythe= A 2-3 hit Crit WS.
    Same as my suggestion

    Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.
    I was thinking "Sanguine Blade, That converts HP to Wyvern", But with all the Buffs to wyvern defense... Imagine your character jumping in the air, pulling back his sear mid-air and throws the spear at the enemy on the ground causing a massive shockwave/explosion type deal. Not sure of a name. But could be interesting/AoE?

    Think the Sanguine Blade for Wyvern might have more utility. the other one would look badass though.

    Great Axe= Some kind of new break that stuns or intimidates the mob.
    would be nice if it stunned well and did decent damage. You cannot hope to outclass Ukko's fury or Raging Rush... So might as well go for Utility.

    Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!
    5-hit might be too powerful, or suck because of it. 3-hit with crit might bring balance to it!

    Katana=A drain ws on par with Sanguine Blade.
    Could work ;O

    Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)
    Eh, Not a SAM, dunno how this would be looked at >_>

    Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,
    AoE huh, Could be fun.

    Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!
    You like your AoEs >____>

    h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)
    I Vote Dolphin Punch! like from FF7/8. Complete with Dolphin noises and dolphins.
    (3)

  6. #36
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    It would also be nice to have new job specific WS, assuming we're not adding more procs. Why should a Blue Mage be as proficient as a White Mage at using a club for damage? Why should a Ninja get the same Dagger WS as a Thief? Why should a Dragoon get the same sword WS as a Paladin?

    Everyone can use a Club, almost everyone can use a Dagger, and many jobs can use a Sword. Not everyone should get the badass WS with it, especially if the weapon is one job's signature weapon. Sure you might be upset some job that you don't consider a damage dealer can use weapon skills you can't, but that's because they are supposed to use the weapon and you aren't.
    (0)

  7. #37
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Camate, all I want for christmas is Lights Blade. Like the one from Kam'lanaut. and a spinning shield ^_^
    (0)

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    301
    As far as the new (last?) club WS (and, for that matter, katana): these are the only two 1H weapons that don't have an AoE damage WS. I mean, hell, daggers get two.

    So, uh, AoE club and katana WSes at ~375-390 skill.
    (1)

  9. #39
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by MDenham View Post
    So, uh, AoE club and katana WSes at ~375-390 skill.
    Especially club... a Ninja can equip a dagger if you are working on magian trials in Abyssea (there should still be an AOE WS though), but a White Mage is sol since the only good AOE damage you can do on WHM is with a Staff.
    (0)

  10. #40
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by MDenham View Post
    As far as the new (last?) club WS (and, for that matter, katana): these are the only two 1H weapons that don't have an AoE damage WS. I mean, hell, daggers get two.

    So, uh, AoE club and katana WSes at ~375-390 skill.
    I'll give you Cyclolone in exchange for Blade: Jin and Hexa Strike :3
    (0)

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