There are none listed yet at 95 with capped skill on test server. If that changes I will post in here. But possibly wont see any until 99.
Bleh, i want new ws and not one that i have to get a certain weapon for. tis lame
FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
Burtgang Excalibur Aegis Ochain
Though the exact implementation time period is still up in the air, we are planning to introduce some new weapon skills around the level 99 cap increase timing.
As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.
Devin "Camate" Casadey - Community Team
This news kind of annoys me. I really hope everyone gets the ws. The biggest issue I have with game now is there are Jobs that are completely dependant on the emp. Weaponskills. So unless they spend the time to get, might as well not level the job. So casual players are screwed.
Then there are other jobs that excel without needing those. For a development team that constantly uses the "game balance" excuse they really like to completely screw up game balance. I hope they make emp. weaponskills available on all magian trials at 99, just make the fake emp and emp weapons still stand out but give that option to everyone .
That is if you guys actually believe in game balance. EG ranger and dark night are two examples of that.
Please, dear God do not give out crappy elemental weapon skills again like you did at 80.
Suggestions:
Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.
Dagger= A defense ignoring WS
Staff= A physical heavy hitting WS like Fullswing/Retribution
Club= A multi hit crit WS.
Scythe= A 2-3 hit Crit WS.
Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.
Great Axe= Some kind of new break that stuns or intimidates the mob.
Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!
Katana=A drain ws on par with Sanguine Blade.
Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)
Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,
Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!
h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)
Abyssea makes the empy ws's mega strong, but the comparison gets less excessive in places like voidwatch where damage is significantly less for all weaponskills. I would prefer the new ws's to be similar in damage to empy, and let the aftermath continue to make them a lot stronger. Aftermath isn't always talked about, bit it is huge on empys.
The Elemental WSes were amazing inside Abyssea. At least, the 2handed ones all were and so were Aeolian Edge and Sanguine Blade.
They also made it a hell of a lot easier to amber as well.
instead of new WSes, I'd bew happy is they made it so all physical WSes could crit. It's stupid that they can't crit in the first place.
Well it comes down to RR. that atma made the game fun, but it also destroyed any job that didnt have a Crit weaponskill. in other words they messed up game balance. Yet they spout BS that a bst zoning with a Jug would upset game balance.
Sometimes I think they have no clue what they are doing.
No single-handed axe? I'll try to make one.
Axe= Not as good as Rampage.
Hey, that's the same description that's used on every axe weapon skill that you get after Rampage. Especially Cloudsplitter.
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