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  1. #21
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kavik View Post
    Who would decide if the suggestion sucks or not? I have seen some suggestions on this forum that people very loudly supported, and yet it was a terrible idea in my book since it was pretty much to be able to level any job without ever leaving your mog house.
    Hey! Being able to kill your Moogle for exp was a great idea!
    (0)

  2. #22
    Player Aramaic's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Aramaic
    World
    Lakshmi
    Main Class
    DRG Lv 99
    There are none listed yet at 95 with capped skill on test server. If that changes I will post in here. But possibly wont see any until 99.
    (0)

  3. #23
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Bleh, i want new ws and not one that i have to get a certain weapon for. tis lame
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  4. #24
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Though the exact implementation time period is still up in the air, we are planning to introduce some new weapon skills around the level 99 cap increase timing.

    As for campaign weapon skills, this is still in the discussion phase and there have been no concrete plans made as of yet.
    (9)
    Devin "Camate" Casadey - Community Team

  5. #25
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    This news kind of annoys me. I really hope everyone gets the ws. The biggest issue I have with game now is there are Jobs that are completely dependant on the emp. Weaponskills. So unless they spend the time to get, might as well not level the job. So casual players are screwed.

    Then there are other jobs that excel without needing those. For a development team that constantly uses the "game balance" excuse they really like to completely screw up game balance. I hope they make emp. weaponskills available on all magian trials at 99, just make the fake emp and emp weapons still stand out but give that option to everyone .

    That is if you guys actually believe in game balance. EG ranger and dark night are two examples of that.
    (4)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Please, dear God do not give out crappy elemental weapon skills again like you did at 80.

    Suggestions:

    Sword= A Spirit Taker-type WS would be nice for PLD/RDMs.
    Dagger= A defense ignoring WS
    Staff= A physical heavy hitting WS like Fullswing/Retribution
    Club= A multi hit crit WS.
    Scythe= A 2-3 hit Crit WS.
    Polearm=A radial AoE that uses Leg Sweep Animation or 'Jump' animation on par with Fell Cleave.
    Great Axe= Some kind of new break that stuns or intimidates the mob.
    Great Sword= 5 hit damage varies with TP or something, Gsword needs a multihit!
    Katana=A drain ws on par with Sanguine Blade.
    Great Katana= A WS that has poor or no skillchain properties but is multi hit like 4-5 hits. Can't be used in a SC but does great damage by itself.(Seriously, SAM doesn't need another strong 1hit ws that makes light)
    Bow= Arrow Rain: Consumes 2-3 Arrows but does average-high damage in radial AoE,
    Gun= Shrapnel Shot! Uses Heavy Shot animation, does wide physical AoE damage or make it cone, like a shotgun!
    h2h= Wave fist, ranged WS deals modest damage and knockback or a ws that adds doom on weaker mobs(Secret Fist from FFT!)
    (4)

  7. #27
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Abyssea makes the empy ws's mega strong, but the comparison gets less excessive in places like voidwatch where damage is significantly less for all weaponskills. I would prefer the new ws's to be similar in damage to empy, and let the aftermath continue to make them a lot stronger. Aftermath isn't always talked about, bit it is huge on empys.
    (1)

  8. #28
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    The Elemental WSes were amazing inside Abyssea. At least, the 2handed ones all were and so were Aeolian Edge and Sanguine Blade.

    They also made it a hell of a lot easier to amber as well.


    instead of new WSes, I'd bew happy is they made it so all physical WSes could crit. It's stupid that they can't crit in the first place.
    (0)

  9. #29
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Well it comes down to RR. that atma made the game fun, but it also destroyed any job that didnt have a Crit weaponskill. in other words they messed up game balance. Yet they spout BS that a bst zoning with a Jug would upset game balance.

    Sometimes I think they have no clue what they are doing.
    (1)

  10. #30
    Quote Originally Posted by Ophannus View Post
    Please, dear God do not give out crappy elemental weapon skills again like you did at 80.

    Suggestions:
    No single-handed axe? I'll try to make one.

    Axe= Not as good as Rampage.

    Hey, that's the same description that's used on every axe weapon skill that you get after Rampage. Especially Cloudsplitter.
    (3)

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