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  1. #471
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    If they are going to honestly make Shock Squall effective, they need to make it as effective as BLU, otherwise this blood pact will become an unused blood pact. Like Slowga.
    (0)

  2. #472
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Tannlore View Post
    Perp costs are as follows at 95:

    Celestial Avatars/Diabolos: 15 MP a tick
    Carbuncle:11 a tick
    Fenrir: 13 MP a tick
    This is not counting both auto refresh ya?

    **"Edit

    Not sure if everybody saw this.

    Summoner

    Carbuncle Blood Pact: Soothing Ruby
    The number of ailments removed is scheduled to vary according to the character's summoning magic skill, but is currently a set number.

    Ramuh Blood Pact: Shock Squall
    The amount of time before it takes effect as well as its maximum casting distance, effect duration, and MP cost are scheduled to change.
    (0)
    Last edited by Soundwave; 08-30-2011 at 07:10 AM.

    Hail to the king baby, Sig by Kingfury

  3. #473
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Soundwave View Post
    This is not counting both auto refresh ya?



    Theses amounts were calculated with auto refresh II in mind
    (0)
    My other car is a summoner.

  4. #474
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    If they are going to honestly make Shock Squall effective, they need to make it as effective as BLU, otherwise this blood pact will become an unused blood pact. Like Slowga.
    I'm having the same issues but there's also the problem of skills not accurately transfering over. I only have 101 smn skill (WTF) on test server as opposed to my capped on live. The stun duration might be effected by skill level.
    (0)
    My other car is a summoner.

  5. #475
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tannlore View Post
    I'm having the same issues but there's also the problem of skills not accurately transfering over. I only have 101 smn skill (WTF) on test server as opposed to my capped on live. The stun duration might be effected by skill level.
    Oh shi, I didn't look at my skill level
    (0)

  6. #476
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    I noticed it first when I switched to drk and went to use my WS and saw that all my GS Ws were gone.... I checked my skill and had.... 5 skill. I then saw that most of my skills were effected the same, yet others were maxed out that I didn't have maxed on live servers.
    (0)
    My other car is a summoner.

  7. #477
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Do level 95 spirits get new spells? While I'm positive SE didn't add any, they might have some bugged ones like Banish IV. Wouldn't say no to accidental comet on dark spirit or something.
    (0)

  8. #478
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Malamasala View Post
    Do level 95 spirits get new spells? While I'm positive SE didn't add any, they might have some bugged ones like Banish IV. Wouldn't say no to accidental comet on dark spirit or something.
    No, spirits have not been updated.
    (0)

  9. #479
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Korpg View Post
    No, spirits have not been updated.
    I'm sure you wrote that without testing. Then again I'm sure SE didn't actually test spirits for last update, considering we got Banish IV. So at least you are as useful as the normal testers.
    (0)

  10. #480
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I brought out ThunderSpirit, sic'd it at a sapling in C.Mire, it used Thunder IV, enough testing was done to determine that, at level 95, Spirits were not updated and did not get any new spells.

    Why don't you go on the test server and try it out, I'm sure you will get the same results as I did.
    (0)

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