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  1. #61
    Player Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Sortis
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    It had to be added in later because being uncapped is part of being a monster. Monsters arent capped in any area we have plenty of NMs that show examples of this, and on top of that we have them saying "pets are monsters" and at one time we were able to bring pets to a 100% stat. Put those 2 together and we have a defined function of a monster

    Monsters do not have caps.

    By adding in a Pet DT cap you have now knocked it out of the monster category because it no longer meets the criteria for being a monster.


    It might sound like im arguing against the DT cap. IM NOT. We have alredy had that battle and lost.

    Im pointing out that SE cant use the excuse "pets are monsters so if we change this about pets we have to change it about all monsters" argument anymore. They have already showed us that when they want to they can seperate the rules that govern monsters and the rules that govern pets. So there is no reason they cant fix the targeting issue of "fight" (for god sakes its an ability that tells the monster attack THIS target, then the pet proceeds to ignore you) And there is no reason they cant allow pets to skillchain with everyone (or at least the master).

    Personally, I would rather they just man up and say "we dont want to do it." Or "its too much work so no thanks" or just plain "no."

    I find the current flawed logic they have thrown at us a little annoying.
    Exactly, the pet should fight what we order it to fight. A. It's called our "Pet" telling us that it doesn't obey because it's still a beast...that doesn't fly with me, piddly excuse in my opinion. B. We're BeastMASTERs we are the masters they are the pets, they should be listening to us. The idea behind us being able to charm them is that we're friends with our beasts, just like the Galka in the AF quest line which had a neat little story by the way. Anyway, the point is, our pets should be our companions, when a Dragoon does a Weapon Skill the Wyvern uses breath, why should we expect any less?
    (2)

  2. #62
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    86 full stacks of jug pets
    Uh.......... Wow? There's no reason for that unless you only visit town once a month >_>; Even in the longest Abyssea session i can comprehend you shouldn't need more than 2 stacks of a pet.

    86 is just mid boggling, thats 1032 Pets not including the partial stacks. Frankly i think thats beyond "Good BST" and nose-diving into "OCD". a Good BST is prepared with at least 1 stack of each pet, what you're doing is obsessive over-preparing/hoarding :P

    HOWEVER AMONGST ALL THIS ANGST I WOULD LIKE TO STOP A MOMENT AND SAY:

    Your idea of BST-pet "Toolbags" for Jugs and Pet Food is an absolutely lovely idea. Since "Jugs" are basically jugs of broth, the "stack" item could be called "Pots", "Kettles"?
    (5)

  3. #63
    Player Crocker's Avatar
    Join Date
    Mar 2011
    Posts
    79
    Character
    Crocker
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    I actually have an extra account to store them on but when im on bst I burn through them very fast usually bring 2 stacks of each with me of what I need to use. Sheep are usually worthless and ladybugs are only good for TH or soloing from the higher evasion.

    Only 1-2 stacks that's like saying ninjas only need 1-2 stacks of shihei or the same for ranger. By the time they use 33 tools/arrows my pet is usually dead so in 4 hours I usually burn 3-4 stacks easy and now with a new ability we lose are pet after it wears we could really use a better way to carry them I cant even gear the job better because my inventory is so full.
    (1)

  4. #64
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    I think people underestimate Colibri. Pecking flurry should do decent dmg and feather tickle can be very useful. Plus having higher magic defence and being a thf and having movement speed and a high atk speed all would go together to make a wonderful pet.

    But, I'm not dissapointed with apkallu. Having another super water resistant choice is nice. I am a little worried since MNK pets usually suck bawls for some reason there atk rounds usually come up almost 100 points lower in dmg for me. I'm hoping there looking into that. The whole fixing plant monsters was obviously refering to our jewish friend flowerpot merle. I don't think its the fact that hes a plant thats making him suck. I think its the fact that hes a monk job pet. Monk job pets have just always had weak hits. And its kinda wierd that Merle is such a sucky monk. You would figure that a jewish martial artist would be like a master at Krav Maga.

    Anyway in the department of TP moves, AoE Para is real nice. Wing whirl has potential if it is stronger than whirl claws and cyclotail. And Dmg + stun moves are always welcome (wing slap). If the charges end up being reasonable on these moves it will be a nice jug.

    Tigers will be a welcome edition. They have always performed very well in the DD department. and Razor fang has a crit chance. Roar is a pretty weak para but its nice to have as a side option on a DD pet.

    Slugs will be very useful on water heavy monsters as they heal from water. I.E. Sedna gon get ownded. And fuscous ooze could possibly add some kiting potential. The other effects will basically depend on how things like HP down and encumbrance translate to monsters. What would be REAL cool. Is if SE Made all the slugs TP moves heavily effected by pet MAB. So far pet magic TP moves are stupid low even with massive MAB and affinity boosts from atmas. (400-500 dmg for a 300% tp charged whisker with blinding horn, lion and ultimate atma's for instance is just dumb)



    And lastly even if everything turns out ok with these new jugs, they will be completely limited by how easy the recipe is. Hopefully SE sets them more like Nazuna recipes and less like bugeyed broncha recipes. If i end up spending 200k a stack im going to buy them for 200k just so i can throw them on the floor and piss on them and then go on a cook murdering rampage.


    P.S. Id much rather get courrier steve with the krabkatoa sprite than some stupid turtle anyday. I have never really agreed with the whole "give us HNM pets" camp, but i find it funny that they finally get their wish and its the most fail HNM in existance.
    (1)
    Last edited by Gotterdammerung; 08-20-2011 at 05:48 AM.

  5. #65
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I'm really unhappy that our only JA is going to make our jugs go away. The job is already pretty expensive... I mean I guess people who have been playing for 7 years and don't need gil don't think so but I have like 70K on my char right now. I won't be able to afford to use this new JA... and BST is not overpowered or anything. Couldn't we get a JA that doesn't cost us craptons of $$$$?
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #66
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Gil's not hard to come by though. Just from drops in Abyssea you can easily make jug money. Farming T4 spells is still fairly nice (Blizzard IV is at ~160k on my server, dunno about yours, AMs work too) and then crafting your own pet food saves you a lot of gil too. You can just craft your own Zeta even if your cooking gets locked at 60 (due to other crafts for example) because the mats are easy to get, it's a 59 synth, and the only costs you should have are earth crystals/flour/water, all cheap. The former is the biggest cost and can be offset by farming eles in sky or in some place with lots of earth weather. This is how I got by for a long time to save gil for my BST; it was annoying at times but it was worth it when I had to pinch pennies.

    @ other person

    I don't understand how you go through jugs so quickly, though. Most mobs aren't too bad with the proper atmas if you plan ahead, and between Pet food and a proper defense set your pet should be able to outlast most mobs unless they are something like Caturae or an AoE-spammy mob. Unless you're doing a pet burn in a party situation, your pet shouldn't be taking hate. In a solo situation, it's a bit more understandable, but burning through so many stacks at once makes it seem like there's an issue.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  7. #67
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    They could have also been talking about the Funguar pet, which was pretty weak if i recall right.

    But i think the funguar pet was actually pretty decent as a melee... just not really good TP moves (All too expensive)

    Edit: The only problem i see with colibri is while, Pecking Flurry sounds nice, it'll likely suffer from "Rush weakness" (A.k.a Shiva's 70BP, Multiple attacks = great chance of whiffs = low low numbers and rare high numbers).

    That and they have the defense of a wet paper tissue, and are over-all rather weak. But Feather Tickle could be potentially decent too... Who knows. I kinda like the idea of Apkallu better so long as they dont make it bad :X
    (0)
    Last edited by Karbuncle; 08-20-2011 at 07:20 AM.

  8. #68
    The new jugs proposed? meh... We've had tigers, they were good, but really not much superior to our 2 coeurls we have now. From a killer standpoint we have 4 beasts post 75. We are short any kind of new aquan and we have always needed a bird. Personally, I like amorphs, but the slug's TP is largely useless against mobs (congrats, you just made the naked raffelisia... naked). A jelly would be MUCH better; a hecteyes would even give us 1 pet witht the potential for magical damage (for those hard to whack mobs). Tiger has a very nice AoE paralyze, the rest of its TP moves never really thrilled me, and quite frankly, ANY AoE move is something I tend to try to avoid... unless I'm farming. Tigers have always been sweet for pet pulling tho'.

    I'm on board with the other people not happy about the JA that's gonna burn my jugs even faster; they aren't free you know, some of them are downright hard on the wallet (or your playtime if you farm/craft your own). And you can tell the devs that their argument about stack sizes being good for game balance is about as smart as saying it's a good idea to feed a baby canned chili since it's already soft. If we can't stack them to 99 then let us bag 'em (food and jugs). Otherwise have them explain a legitimate way to clean up our inventory.

    The apkallu down the road? Cool. Just remember, their awesome TP moves will probably be stripped from them, much the way only a CHARMED lizard will have petrification. As to a new aquan, crab was cool, but I think I'd like a pugil this time, or an Orobon... if you guys are dead set on giving us a bug-eyed freak ;p
    (0)
    Last edited by Glamdring; 08-20-2011 at 07:49 AM. Reason: correction to # of beast jugs post 75

  9. #69
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Gotterdammerung View Post
    I think people underestimate Colibri. Pecking flurry should do decent dmg and feather tickle can be very useful. Plus having higher magic defence and being a thf and having movement speed and a high atk speed all would go together to make a wonderful pet.
    Not that this matters, but they seem to be Red Mages who sub Red Mage. They just have a naturally low delay for some weird reason. Maybe they're dagger-wielding Red Mages? They definitely can't Triple Attack and their evasion isn't anything special, though.

    Your bit about magical pet weapon skills being eternally horrid was really informative. I had always wondered if they could be worthwhile with certain atmas, so it's good to know my tingling pessimist sense was correct. I guess the Slug will be more of a situational pet for inflicting Defense Down and absorbing (or resisting, if it's toned down) water damage.

    Are most slugs Warriors like every other monster in Vana'diel, or do they have some weird job? They tend to forcibly remove my trousers and render them unusable, so I haven't fought many. They're certainly an unusual monster, so I wouldn't be surprised to find out they have an unusual job.
    (0)

  10. #70
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    yeah... pet weaponskills are MEH period unless they are a buff or debuff as far as I am concerned. Lots of the time they do less damage than an ordinary hit... or they do with me anyway.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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