Absorb-ATB is exactly the kind of thing DRK should have, I'm very impressed with pretty much everything that's been posted today. Looks like they really did put some thought into the job adjustments/updates.
Last edited by Selzak; 08-19-2011 at 11:24 AM.
Will damage inflicted by Souleater count toward this new JA?
The reason that Aura Steal is considered "overpowered" is because its on the same timer as Steal itself.
SE is stating that steal being on a lower timer is overpowered not Aura steal.
While I disagree and feel that Steal should and could be lowered to a much lower recast while keeping aura steal on it, the stealing buff effect is not the reason that SE deems it overpowered.
The DRK version of stealing buffs should have the highest accuracy of any form in the game, because we have an entire useless spell line that is designed for stealing the statistics of an enemy.
And its about time it was made useful.
Does this mean we have to stay at HP≤50% to have a 20% increase in dmg output?We tested it out…
Scarlet Delirium*
→After taking approximately half of your current HP in damage, your damage output increase by over 20%!
(This is also reflected in weapon skills it seems)
Additionally, while under the effects there is no decay over time)
If it's cumulative damage taken, at what point does it begin to accumulate?
Always felt DRK should've gotten Dispel. Absorbing a buff is pretty much that and then some, so yay on that. Not really sure what to think of the other JA, though. If it's a scaling damage multiplier, cool. If it's just an ATK/MATK buff, kinda not as good. Actual duration and recast timers will also factor in to end opinion. Something that last 1m with 5m recast would make me sad. 3m duration with same 5m recast would be tolerable. Being able to keep it on full-time would be nice, though the bane of healers that spazz over yellow HP.
You turn it on ( the ability ) and you take damage which makes you do more damage. If you take enough damage the +damage you do will cap at some point. Currently unknown is: recast of ability and duration of both ability and damage boost.
I think some ppl misunderstood it, you wont need to stay at 50% of your HP, you just need to take damage that is around half of your max hp to get around +20%damage.
It's also no attack + but damage%+. If that would be attack they would wrote "After taking approximately half of your current HP in damage, your attack rises by 100!" and they didn't.
Last edited by Atoreis; 08-19-2011 at 12:55 PM.
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