on buffs a little of both, but can live with either or. Our AF3 set proc only affects enemy targeting spells it seems, be nice if the proc set or something along the lines came to enhance our buffs as that is a big piece of our repetoire as well.
on buffs a little of both, but can live with either or. Our AF3 set proc only affects enemy targeting spells it seems, be nice if the proc set or something along the lines came to enhance our buffs as that is a big piece of our repetoire as well.
sure, the more damage the better. SC is our biggest form of damage atm. its not like everyone has the triat set 100% of the time, so just an effect that stacks with the trait would be nice. like how there's armor that increases magic burst damage, even though some jobs have Magic Burst Bonus trait.
There skillchain dmg + equipment in the game.
Crimson/Blood Greaves can give up to +3% Skillchain Damage.
Skillchain is not our biggest form of damage atm.
maybe not over time but doing 2k+ ws and then 2k+ spell then Light or Dark sc does another 2k+, i dont think anything would be more dmg then that combo.
of course SATA does a ton too. but combine it into a sc and its even more dmg. what does more dmg then a SC? i didnt mean only wear SC gear :P
are you talking about charged whisker? i guess thats more if you mutliply how many enemies you hit, but you could do 5k with SATA too.
Oh you didn't mean "over time".
i said "maybe not" but how would you beat it? either Charged whisker or spamming delta thrust idk. for a melee blu you cant possibly think SC doesnt matter.
You stated SC is our biggest form of damage atm. I said it's not, not that it doesn't matter.
To pick out something exclusively, meleeing is our biggest form of damage atm with a critical hit build. For the sake of comparison:
In a build with 26% Equipment Haste, Loki's Kaftan, Store TP 1, Rajas Ring, Brutal Earring, Animating Wail Dual Wield 3 and Suppanomimi roughly your using a Almace/Khanda +2 stats are:
- 192 Total Delay (3.35 Seconds)
- 5.5 TP Per Hit
This means it takes 19 Hits for 100TP. Before calculating additional attacks (DA, TA), assuming capped accuracy, and before factoring any haste samba it'll take 33.5 seconds (3.35 x 10 Attack Rounds ((20 Hits)) to reach 100 TP.
If we assume on average the amount of damage you're doing for each melee attack is 200, you're doing 400 for every 2 hits. Every 33.5 seconds, you will have done ~4000 damage.
In summation, the above example argues that every 2 minutes you spend waiting for Chain Affinity to reset, you will have done roughly 14,328 damage through meleeing alone.
how does DW effect tp? cuz 5.5tp per hit seems pretty low
The amount of TP gained is dependant on your Delay. Dual Wield reduces your delay, and the lower it gets, the less TP you gain per hit.
Of course when you dual wield, you hit at least twice per round. In the above example you gain ~11 TP per attack round.
On the other hand, it seems like a good enhancement to Blue Magic Attack would be the best way to increase spell damage on anything with more defense than a peeled, boiled potato. Something like +10~25% from a job trait, or +50~100% from a one-spell job ability.
Of course, it could just be changed to receive bonuses from food, which would probably make me happier than any other change.
Or am I way off in thinking this? I'm sure you've examined the effects of Blue Magic Attack way more than I have.
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