It would be immensly useful ragardless of the cap.
It would be immensly useful ragardless of the cap.
Cure Potency merits would be awesome even if they counted toward the cap as they would free up gear slots for stuff like -Enmity and MND.
It would be nice to see Bene remove more than it does but honestly I think Zombie is an interesting game mechanic and I can't see them including that.
Healing magic effectiveness I agree on utterly. Mine's capped but seeing BRDs, subbing WHM removing Doom when I can't... sucks.
Barstunra, Barlumina and Barnocta would be great along with some way of removing Amnesia.
http://eldelphia.wordpress.com
Benediction weakness away, it is a 2hr ability after all.
Cure Potency merits would be nice for better equipment options, but I'd only get them if it was a Group III merit. Cure Cast Time and Bar Spell Potency merits are too nice.
If they don't add Reviviscence for players, then they should buff Benediction to remove Doom, ST20, Amnesia and Weakness. How about Raise IV with no weakness?
how about raise IV = aoe raise?
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
I've seen two White Mages building a multihitter in my server in the last two days, while I was doing the same. At least one if not both of them were JP players too, with some gear better then me.
It always warms my heart to see a White Mage melee things down.
I really hope that in the next update SE won't forget about our melee side, especially if they give away even more of our abilities and spells to other classes. On that note, silly question format:
As a White Mage, I've noticed a distinct desire for my most potent spells and abilities by others, an alarming amount of anger towards White Mage for having these. Are there any ways I can augment my combat abilities to defend myself from these undesired advances?
Last edited by Economizer; 08-13-2011 at 12:20 AM.
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
It isn't just jobs that want more healing though. Summoners want to be able to use more Staff WS without /WHM so they can melee more, and Scholars want them because they aren't happy unless they've put Black Mage, Red Mage, and White Mage out of a job. And while, despite the fact that Summoners already have a solid way to deal damage without melee (something White Mage pretty much lacks) I can see maybe Summoner deserving some, what does this leave White Mage in terms of a class role? Does this mean Black Mage, Bard, and Dragoon will also get these natively? Where does it stop?
As a sub, White Mage won't be the only job with Haste available forever, and I have doubts that many jobs will be subbing White Mage for Repose at those higher levels. Either Red Mage for Haste, Enspells, Barspells, Ice Spikes, Phalanx, Sleep II, easier Sleep/Dispel, up to Cure IV, and MP longevity (and if your a SCH, Magic Attack Bonus), or Scholar for debuff removal, up to Cure III, MP longevity, Light Arts/Dark Arts (better Sleep/Aspir) and Sleep/Dispel.
Basically, the fact that White Mage is the only mage class (does PLD count?) that gets advanced Staff WS is a major part of the current game balance currently, and a major part of what the White Mage class offers as a sub. It isn't like it is unfair to have to make sacrifices when choosing a sub, that's the nature of the sub job system. But I guess we'll have to wait and see.
Sorry to be such a downer. It is just refreshing to see someone who isn't all angry about White Mage actually having some traits unique to it, but more importantly, being good at what it does.![]()
38% non weather-related gear. Add 10% for Korin Obi + 5% for Twilight Cape. Most SCHs (including me) are asking for double weather effects as well, meaning 30% of weather-related cure potency we can full-time with Aurorastorm that is not subject to the 50% gear cap (I think). If we don't get double weather, we're still at 53% currently with Aurorastorm and no Rapture. As much as I love SCH, I think even my WHM would be jealous of 68% cure potency. My solution is to remove the gear cap! I think WHM can reach 70% with some Facio luck?
EDIT: TimeMage pointed out in the SCH thread that the weather bonus is actually multiplicative after the gear bonus is applied, which I had missed looking at the Wiki formula. So it actually looks like a max potency set on SCH now can go 59%, and with double weather would be able to reach 81%. Unless the Obi and Cape are added first , then it would only be 79% with double weather.
Last edited by Merton9999; 08-16-2011 at 07:27 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |