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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I disagree with a Job trait that decays enmity of those around you, for pretty much all the reasons GG Listed.

    It would really hurt dual tank situations (Which are there) to the point of nerf-level, especially if it was 2 PLD tanks, then both tanks would have their Enmity decaying. (unless it was specifically mentioned PLD's would not be effected, and im sorry if it was)

    It would be more acceptable as a Job Ability, for instance give Rampart that effect? When Rampart is active party members hate decays at 2x the rate or just decays at all (CE?)?

    However I can't say its a necessity, however it could not hurt. But it as a permanent job trait would be unacceptable to me :|, and it would hurt as much as it'd help to a lot of players.
    (0)

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Okay, I'm not saying Paladin needs or does not need a job trait or ability that would decay enmity of people around it. That said:

    Quote Originally Posted by Karbuncle View Post
    It would really hurt dual tank situations (Which are there) to the point of nerf-level, especially if it was 2 PLD tanks, then both tanks would have their Enmity decaying. (unless it was specifically mentioned PLD's would not be effected, and im sorry if it was)
    Specifically excluding PLD is a bad mechanic, as it makes PLD a better tank choice by nerfing other tank jobs that aren't PLD.

    A job trait or ability that decays enmity of party members near the Paladin would be easy to implement in a way that wouldn't hurt tanks. Simply make it dependent on positioning like the way Thief has an improved crit rate when striking an enemy behind it or the way certain mobs perform certain weapon skills dependent of your positioning as in front of or in back of the tank.

    This could be done easily by having it only affect jobs that are behind the Paladin or some other positional setup. Having a behind the Paladin Job Ability with limited duration would also help with SATA setups, and probably be the best way to implement the suggested enmity decay around a Paladin.
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Economizer View Post
    Okay, I'm not saying Paladin needs or does not need a job trait or ability that would decay enmity of people around it. That said:



    Specifically excluding PLD is a bad mechanic, as it makes PLD a better tank choice by nerfing other tank jobs that aren't PLD.

    A job trait or ability that decays enmity of party members near the Paladin would be easy to implement in a way that wouldn't hurt tanks. Simply make it dependent on positioning like the way Thief has an improved crit rate when striking an enemy behind it or the way certain mobs perform certain weapon skills dependent of your positioning as in front of or in back of the tank.

    This could be done easily by having it only affect jobs that are behind the Paladin or some other positional setup. Having a behind the Paladin Job Ability with limited duration would also help with SATA setups, and probably be the best way to implement the suggested enmity decay around a Paladin.
    thumbs up. Good contribution.
    Nice to read good some good posts after all the "waa waa give us berserker stance!" and the "y'all just suck ass" posts.
    (3)