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  1. #141
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I don't. There are other jobs in the game that can co-tank with Paladin, and other jobs in the game that frankly should be having hate over a Paladin in some situations. It is absolutely not a good idea to forcefully limit the pool of working tanks to a single job. I love co-tanking with Dark Knights, Samurais, Monks, Ninjas, and Warriors. There is no need to nerf one of the only useful non-Abyssea aspects of these other jobs (Drk, Nin specifically) just because people don't know how to tank without being handed perma-max Enmity and -100DT.

    Edit: To be clear: Job isn't broken. Players just suck at it.
    (1)

  2. #142
    Player Judge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Judge
    World
    Carbuncle
    Main Class
    PLD Lv 90
    it was just another useless suggestion tossed on the forums lol relax

    just saying that the defensive abilities pld currently has are very minor in regards to options available to DD's.
    this has been pointed out in a dozen different posts.
    anything pdt or mdt is mute. many jobs can equip the same junk and achieve the same effect.
    and besides.... a job should be able to perform its duty w/o gear. gear should only be enhancing the abilities further.

    strip all jobs down to nekkid and a weapon. nin. dnc. thf. mnk. can all still tank. even mages can still nuke.
    nekkid pld is only gonna survive as long as sentinel is active and they can get those 2-3 cure4's off.

    and a 5%~ DA and crit rate is hardly game-breaking nor berserker level. neither is being able to dodge 1 swing and a ws every so often.

    again just ideas SE wont use anyway so its all irrelevant.
    (2)

  3. #143
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I was talking about the Enmity Sap Aura idea that the couple posts above me were lauding.
    (0)

  4. #144
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Cursed View Post
    Best Idea I have heard here is to grant PLD a job trait where his/her presence in party causes everyone else's enmity to decay.
    While the general concept of a Paladin reducing another player's enmity makes enough sense, this would be an awful way to implement it. Such an addition would actually make Paladin worse in some situations, and for the rest, it would muck up any hopes a player on another job might have of co-tanking with a Paladin.

    I wouldn't complain like this, but every time it comes up, it's mentioned as an always-on Job Trait intended to affect a whole alliance and people inexplicably love the idea.

    This just isn't a good idea, and the fact that it recurs more often than my nightmare about having ferrets for hands really puzzles me. Not as puzzling as "How do I shave when this stupid ferret won't lay paws on the razor instead of biting my elbow?", but still...

    A better way to reduce another player's enmity would be through Cover becoming able to target any alliance member, which the development team mentioned they're already mulling over. The addition should be single target, whatever it is, if there is such an addition.
    (0)

  5. #145
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by SpankWustler View Post
    A better way to reduce another player's enmity would be through Cover becoming able to target any alliance member, which the development team mentioned they're already mulling over. The addition should be single target, whatever it is, if there is such an addition.
    That actually sounds pretty good. If this was implemented I see one fault, I find it often times players ignores Cover on them and don't bother to stay in position. If the after effect of Cover still works by lowering their enmity, then I see Cover as just another friendly target ability to use on a random party member.



    -----------------------------
    Of topic:
    I know there is some individuals who might disagree. If you have to, at least leave a positive suggestion in return instead of arrogance.
    (0)

  6. #146
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    People refusing to stay in position for Cover is a player issue. No amount of buffs will fix stupidity.

    Edit: Surcoat's cover boost is still relevant outside Abyssea, and frankly should be used whenever the timer is up whether it's needed or not.
    (0)

  7. #147
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Greatguardian View Post
    People refusing to stay in position for Cover is a player issue. No amount of buffs will fix stupidity.

    The idea about Surcoat's Cover. I prefer not to waste it. When there is a time when its actually needed then I'll use it, it just seems worthless to cover someone when they don't even need it. The enmity boost is not noticeable imo.
    (0)
    Last edited by Andrien; 08-14-2011 at 09:25 PM.

  8. #148
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Andrien View Post
    thread derailed again?

    C'mon guys give feed back and suggestions. lol


    I for one want Cure V for PLD, with some merit tweaks, and a little larger MP pool. Just a little bit
    dont want cure V, want a higher tier cure but with same (bigger) enmity/HP healed than cure IV
    (1)

  9. #149
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    I agree with Cursed. A JT that causes party enmity to decay quickly enough to make it difficult to cap would serve exceptionally well for the job, not just those who know the right people.
    (2)
    Last edited by Hayward; 08-14-2011 at 10:48 PM.
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  10. #150
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I disagree with a Job trait that decays enmity of those around you, for pretty much all the reasons GG Listed.

    It would really hurt dual tank situations (Which are there) to the point of nerf-level, especially if it was 2 PLD tanks, then both tanks would have their Enmity decaying. (unless it was specifically mentioned PLD's would not be effected, and im sorry if it was)

    It would be more acceptable as a Job Ability, for instance give Rampart that effect? When Rampart is active party members hate decays at 2x the rate or just decays at all (CE?)?

    However I can't say its a necessity, however it could not hurt. But it as a permanent job trait would be unacceptable to me :|, and it would hurt as much as it'd help to a lot of players.
    (0)

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