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  1. #91
    Player Yamimarik44's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    45
    Character
    Yamimarikk
    World
    Bismarck
    Main Class
    SMN Lv 95
    Yes I'm definitely looking forward to hopefully Spike Flail and Thunder Bolt at least from those two HNM's would be fun, if nothing else, but they said HNM not which ones, just an idea wouldn't be awesome to get Hydra,Cerberus, or Khimara spells? Remember they're considered HNM's too and having at least one of their moves would be incredible, though knowing SE ours would be gimp as hell but again fun to have!!!!
    (0)

  2. #92
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I'd like to see at least the breath spells hp modifier all scaled up to heat breaths 50%, but really they could probably bump that up to 100% compared to the amount of damage and relative size of a black mages mp pool. Breath spells are already limited in functionality compared to black magic. I see no reason they shouldn't at least be on par with it damage wise, especially since magic attack bonus doesn't work on them.

    Probably already mentioned this, but streamlining the stat modifiers we need would be nice. No one want's to carry around specific sets just for one spell. I think making all physical spells strength and dexterity, and all magic intelligence mind would be reasonable. Also granting Magic Attack Bonus a physical spell attack bonus would also work well and would probably be fairly balanced.

    I'd also like to see the effect duration of some of our enhancement spells increased. That includes benefits you steal via osmosis.
    example: cocoon, metallic body, plasma charge, amplification, zephyr mantle, diamondhide, memento mori, Plenilune Embrace
    doubling the duration of most of these spells would not break anything and make them a little more appealing to equip.

    Granting us the proper level of job traits at high level would also make a lot of things much much more useful:
    attack bonus, defense bonus, max hp bonus, magic attack bonus, dual wield. We're generally limited on how many of these we can use anyways because of our blue magic points, I see no reason why they couldn't be full strength, or one level less than a main job.
    (0)

  3. #93
    Player Sylvr's Avatar
    Join Date
    Aug 2011
    Posts
    16
    Character
    Sylvr
    World
    Phoenix
    Main Class
    BLU Lv 90
    Anyway, back to the subject at hand...

    Personally, I absolutely love xbobx's idea from page 1 that would give us a Job Trait that lowered all spells' set cost by 1. 55 points really is not enough. There are so many spells on my list that I have literally never used that it's kinda sad (and I leveled BLU back in the Aht Urhgan days, not in Abyssea). If I had that kind of point leeway, there are a ton of spells that look really fun that I would start using (Jettaturra, Osmosis, Blood Saber, Reaving Wind, Feather Tickle just to name a few).

    If something like that isn't possible, then perhaps a job ability with a modest cooldown (5-10 mins) that would unlock our full spell list for :30-1:00.

    In any case, I very much hope that they increase the limit to Assimilation merits as well as give us more native set points as the level cap goes up.

    I would very much like if our spell damage wasn't so harshly effected by mob's defense/level. As it stands, it's very hard to get good numbers on HNMs with Blue Magic sans Sneak Attack. Combined with the inherent weakness of Swords and Sword Weapon Skills, we have little to no value on most high-end fights (aside from gimmicks like stagger procs).

    Most importantly though, I would like to be able to save spell sets. Hell, I'll give up entire Macro books for it! Something similar to how Atma sets are saved. I know that PUPs are asking for something similar for their attachments, and I believe the dev's response was something about the UI Interface requiring changes to make it possible, but it's worth it IMO.
    (0)

  4. #94
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    I like that idea, a JA that lets us use any spell from our library once. I don't think it would be overpowered.
    (0)

  5. #95
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    I want equipment with the following effect to be implemented:

    "Blue Magic Physical Damage +??%"

    And not just the odd piece with 1%/2% on it. Or at lesser extent, more equipment with "Occasionally Augments Blue Magic" (but meh).
    (0)

  6. #96
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    enhances skillchain dmg would be cool too
    (0)

  7. #97
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Skillchain Bonus?
    (0)

  8. #98
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    ya we already got that as a trait, unless your asking for gear that augments that trait
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #99
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    something that adds to Blue Magic attack or "Enhances" Blue magic buffs.
    (0)

  10. #100
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    + Blue Magic ATK (physical) would have pretty poor returns unless it was in seriously substantial amounts.

    Like +20 on a single piece, with several pieces being made available and a food buff.


    How would you like Blue Magic buffs enhanced further? Duration? Effect?
    (0)

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