Weapon Bash should have a lower recast, and DRK should get a trait that occasionally knocks the mob with a strong enfeeble like Amnesia or Plague. Can't believe they're considering giving that to SAM, makes no sense at all.
Weapon Bash should have a lower recast, and DRK should get a trait that occasionally knocks the mob with a strong enfeeble like Amnesia or Plague. Can't believe they're considering giving that to SAM, makes no sense at all.
In Abyssea sure, but whats it matter, everything is auto kill and you shouldn't be on DRK anyways. Outside Abyssea Apoc sh!ts on every other weapon, bar maybe Rag.
Torcleaver is DRKs best damaging WS but the weapon itself (and the gear DRK can use) really hurts it against Apoc.
Masamune
Arma up next!
Highest I have done with my basics (RR, VV, GN) was 4531 or around there, now I am sure I can get higher with the GC added in, and of course thats not the Norm.
Cata should hit for like 9999 damage![]()
99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
110 +5 Bonecraft
Level 99 Relic Scythe
If all you're doing is looking at things from the perspective of being constantly engaged with high levels of haste, then of course nukes aren't gonna mean much. However, in the odd kited fight (I know, rare right now) DRKs can do things other melee can not when it comes to inflicting ranged damage through their magic. If you wanted to be ambitious, you could also carry a staff or two for the appropriate nukes, which wasn't exactly unheard of for getting the most out of Drain II for SEBW zergs before swapping to your weapon.
Unfortunately, yes, staves are almost too good. RDMs face a similar problem if trying to justify a melee presence, as giving up their potency is grounds for people to tell them they suck at the job. Both jobs deserve some kind of trait that could convert 1H and 2H weapon skill ratings respectively into a raw MACC/MATK value. That way the need to swap is minimized while reducing some of the conflict inherent in being a hybrid class with SE pretty much refusing to mix the needs of such jobs into single gear sets.
A kited fight won't have a DRK in the party. The TP a DRK nuke feeds isn't worth the damage and if the TP doesn't matter then you'll be engaged and swinging.
Draining with a stave died when Kclub zerging did. Now you'll want to open with a WS, so such swap isn't going to benefit.
Masamune
Arma up next!
DRK needs an ability that inflicts Amnesia or Plague, lowered recast on weapon bash, please ask the Dev's about this Camate and put it in our part 2 response.
Nothing really makes sense on Samurai, samurai is the "Japanese" job and therefore gets all the crazy stuff that makes no sense.
This all started when they got Plague on weapon bash.
Last edited by Urteil; 08-04-2011 at 05:48 AM.
Cept Y/G/K all have enfeebs on them, and from what I read it sounded as tho they were gonna continue this with newer ws's or redo some older ones to create this possibility. However if they flat out give sam amnesia and plague as anything other than ws's or blade bash, then I'd agree with you. As for the first part of your post I agree completely, we need lower recast on WB and we need the spells plague and amnesia. Also another response from Camate is much needed.
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