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  1. #291
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Weapon Bash should have a lower recast, and DRK should get a trait that occasionally knocks the mob with a strong enfeeble like Amnesia or Plague. Can't believe they're considering giving that to SAM, makes no sense at all.
    (0)

  2. #292
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kojo View Post
    Does Catastrophe do 3k-5k though?

    In Abyssea sure, but whats it matter, everything is auto kill and you shouldn't be on DRK anyways. Outside Abyssea Apoc sh!ts on every other weapon, bar maybe Rag.

    Torcleaver is DRKs best damaging WS but the weapon itself (and the gear DRK can use) really hurts it against Apoc.
    (0)
    Masamune
    Arma up next!

  3. #293
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Taint2 View Post
    In Abyssea sure, but whats it matter, everything is auto kill and you shouldn't be on DRK anyway.
    I've never seen Cata do 3-5K... >_>
    (0)

  4. #294
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    I've never seen Cata do 3-5K... >_>

    Not sure how to help you with that, but it can.
    (0)
    Masamune
    Arma up next!

  5. #295
    Player Unctgtg's Avatar
    Join Date
    Mar 2011
    Location
    Sandoria
    Posts
    361
    Character
    Unctgtg
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Highest I have done with my basics (RR, VV, GN) was 4531 or around there, now I am sure I can get higher with the GC added in, and of course thats not the Norm.

    Cata should hit for like 9999 damage
    (0)
    99 Drk, 99 Sch, 99 Bst, 99 Geo and a ton of other jobs there
    110 +5 Bonecraft
    Level 99 Relic Scythe

  6. #296
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by StingRay104 View Post
    All the magic att gear in the world means nothign since our basic melee hits will do more damage and do it faster than our current "Nukes" not to mention our low mp pool makes it even more useless to bring this point up. Rdm has access to all this refresh gear, refresh 1 & 2, and convert, DRK has none of these, all we get is aspir and aspir 2 and we all know how well they work. BTW I have actually gone out in abyssea with hell's guardian and ultimate atmas on my DRK to see if they made Herculean worth using, and the answer is nope. DRK was never meant to cast t3 nukes, period, rdm was built to cast lots of nukes and do it very fast.

    As for all the QQ about no crit ws, well they are still doing a big ws adjustment, so just because they didn't mention it doesn't mean that it won't happen.
    If all you're doing is looking at things from the perspective of being constantly engaged with high levels of haste, then of course nukes aren't gonna mean much. However, in the odd kited fight (I know, rare right now) DRKs can do things other melee can not when it comes to inflicting ranged damage through their magic. If you wanted to be ambitious, you could also carry a staff or two for the appropriate nukes, which wasn't exactly unheard of for getting the most out of Drain II for SEBW zergs before swapping to your weapon.

    Unfortunately, yes, staves are almost too good. RDMs face a similar problem if trying to justify a melee presence, as giving up their potency is grounds for people to tell them they suck at the job. Both jobs deserve some kind of trait that could convert 1H and 2H weapon skill ratings respectively into a raw MACC/MATK value. That way the need to swap is minimized while reducing some of the conflict inherent in being a hybrid class with SE pretty much refusing to mix the needs of such jobs into single gear sets.
    (0)

  7. #297
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Seriha View Post
    If all you're doing is looking at things from the perspective of being constantly engaged with high levels of haste, then of course nukes aren't gonna mean much. However, in the odd kited fight (I know, rare right now) DRKs can do things other melee can not when it comes to inflicting ranged damage through their magic. If you wanted to be ambitious, you could also carry a staff or two for the appropriate nukes, which wasn't exactly unheard of for getting the most out of Drain II for SEBW zergs before swapping to your weapon.

    Unfortunately, yes, staves are almost too good. RDMs face a similar problem if trying to justify a melee presence, as giving up their potency is grounds for people to tell them they suck at the job. Both jobs deserve some kind of trait that could convert 1H and 2H weapon skill ratings respectively into a raw MACC/MATK value. That way the need to swap is minimized while reducing some of the conflict inherent in being a hybrid class with SE pretty much refusing to mix the needs of such jobs into single gear sets.

    A kited fight won't have a DRK in the party. The TP a DRK nuke feeds isn't worth the damage and if the TP doesn't matter then you'll be engaged and swinging.

    Draining with a stave died when Kclub zerging did. Now you'll want to open with a WS, so such swap isn't going to benefit.
    (0)
    Masamune
    Arma up next!

  8. #298
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    DRK needs an ability that inflicts Amnesia or Plague, lowered recast on weapon bash, please ask the Dev's about this Camate and put it in our part 2 response.

    Quote Originally Posted by Selzak View Post
    Weapon Bash should have a lower recast, and DRK should get a trait that occasionally knocks the mob with a strong enfeeble like Amnesia or Plague. Can't believe they're considering giving that to SAM, makes no sense at all.
    Nothing really makes sense on Samurai, samurai is the "Japanese" job and therefore gets all the crazy stuff that makes no sense.

    This all started when they got Plague on weapon bash.
    (1)
    Last edited by Urteil; 08-04-2011 at 05:48 AM.

  9. #299
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    DRK needs an ability that inflicts Amnesia or Plague, lowered recast on weapon bash, please ask the Dev's about this Camate and put it in our part 2 response.



    Nothing really makes sense on Samurai, samurai is the "Japanese" job and therefore gets all the crazy stuff that makes no sense.

    This all started when they got Plague on weapon bash.
    Cept Y/G/K all have enfeebs on them, and from what I read it sounded as tho they were gonna continue this with newer ws's or redo some older ones to create this possibility. However if they flat out give sam amnesia and plague as anything other than ws's or blade bash, then I'd agree with you. As for the first part of your post I agree completely, we need lower recast on WB and we need the spells plague and amnesia. Also another response from Camate is much needed.
    (0)

  10. #300
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Urteil View Post
    This all started when they got Plague on weapon bash.
    Plague makes sense given the era of samurai.
    (0)

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