Quote Originally Posted by Urteil View Post
Who even knows what they meant by that.

Its SE speak, and was probably translated incorrectly.

Just a useless response that nobody cares about.



As far as 'adjusting' the difficulty, its already incredibly easy to level defensive skills:

1. Go to Abyssea Altep
2. Get Regen/Defense Atma
3. Get Accession Phalanx
4. Aggro Every Mandragora in sight, pool them together in front of you using terrain.
5. Target one off in the distance out of your attack radius.
6. Profit.
Incorrect translation or not, something was mentioned that invoked a question about a similar skill. I see no reason for the first bit of your post. Like your opinion of SE's responses, yours was "just a useless response that nobody cares about."

And because everyone has on-demand access to a RDM/SCH or SCH/RDM. /rolleyes

Now that I've fed the troll, let's get some decent discussion here.

Quote Originally Posted by Raxiaz View Post
Evasion is just fine. Parrying and guard definitely need a fix in skill up rates...
I agree that evasion is fine as it is. I've never had a problem with capped evasion, even on my WHM alt. As I mentioned before, I feel shield doesn't need to be adjusted because the main shield using job (PLD) will have that capped fast. My WHM doesn't have too much issue with skill-ups on it either.

The main reason for my post stating that they should look at all is because someone's going to complain about evasion if I agree that they should look at shield. Parry and Guard are the true defensive skills that should have their skill-up rate adjusted, with maybe a small touch to the others, but I don't think those other two need a big overhaul.