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  1. #161
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tagrineth View Post
    PLD can main heal OUTSIDE ABYSSEA, but it's inferior to anything with a bigger native MP pool, and the other jobs restricted to Cure IV have much better options for enhancing their cures as well as recovering their larger MP pools. Considering this is really only relevant outside abyssea (GL keeping up with cures inside...), the smaller MP and very limited innate MP recovery make it laughably inefficient compared to the other Cure IV options. And BLU is limited pretty badly by recast timers, usually every time I've tried having a BLU main heal even on easy stuff like Gnawtooth it hasn't ended well.

    So uh... no, try again
    You missed the point. Because it can, that means to the melee SMNs that they should. Thats how they think.

    Because PLD could main heal with their Cure spells and their MP, they should.

    Because BLU could main heal with their learned healing spells and their MP, they should.

    Like because SMN could whack stuff with their staffs, they should.
    (0)

  2. #162
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Korpg View Post
    You missed the point. Because it can, that means to the melee SMNs that they should. Thats how they think.

    Because PLD could main heal with their Cure spells and their MP, they should.

    Because BLU could main heal with their learned healing spells and their MP, they should.

    Like because SMN could whack stuff with their staffs, they should.
    Oh okay, you're effectively agreeing with me.

    My post was more saying "Well, it's remotely possible, but not feasible in the slightest" than actually saying "yes, it works".
    (0)

  3. #163
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tagrineth View Post
    Oh okay, you're effectively agreeing with me.

    My post was more saying "Well, it's remotely possible, but not feasible in the slightest" than actually saying "yes, it works".
    I was telling you how they think.
    (0)

  4. #164
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Tagrineth View Post
    My post was more saying "Well, it's remotely possible, but not feasible in the slightest" than actually saying "yes, it works".
    Yes, it works. Hold on to your hat... here we go. SMN/SAM "melee" versus SMN/RDM "sitter."


    100% TP is a guaranteed 360 MP outside of Abyssea, and 500+ MP inside. 1 TP regain = 3.6 MP refresh. Refresh spell = 2.2 MP net refresh. In other words, simply owning the regain earring from WotG is 50% better than subbing /RDM for the Refresh spell. I haven't started meleeing yet.

    Convert, if you are smart about race and gear choices, give you 1200MP every 10 minutes. That then requires, I'll be generous, a full Cure Potency set to recover HP in 3 casts of Cure 3. Net MP gained = 1062 MP. This is equal to one 300% TP Myrkr outside of Abyssea.

    10 minutes as melee SMN to generate 300% TP... First, that's 3.333 uses of Meditate, or 200% TP for free. That means I need 100% TP earned the hard way, by actually hitting something. /SAM generates 11.5% TP per hit, without gear or food. That's 9 hits to reach 100% TP. I need to connect with the mob once every 67 seconds. In terms of accuracy, I have 48% Haste on a 390 delay weapon. I attack every 3.38 seconds, not including any double attack. Let's round down and say I only attack 19 times every 67 seconds.

    I need a hit rate of 5.2% or greater to generate more MP than /RDM. Using Hasso gives me an additional 5% hit rate. From SMN main job itself, any accuracy higher than 0.2% is better at MP recovery than SMN/RDM. I'll skip to the end: accuracy of 20% generates 2000MP more per 10 minutes, the same as wearing -10 perp in gear. 40% = -20 perp, and so on, up to cap 90% (don't forget Hasso) = -45 perp.

    Yes, it works so well, I use it. It's hard to convince me otherwise, as my MP is always full.
    (0)

  5. #165
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Why did I hit view post lol...

    You're such a pathetic troll. That post is so full of GIGANTIC STRAWMAN THE SIZE OF NEW JERSEY that my head's spinning.
    (0)

  6. #166
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tagrineth View Post
    Why did I hit view post lol...

    You're such a pathetic troll. That post is so full of GIGANTIC STRAWMAN THE SIZE OF NEW JERSEY that my head's spinning.
    He's not trolling, he honestly thinks he's the only person, with the only way to have unlimited MP. His argument always boils down to "I don't care if you have unlimited MP, I have more."
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #167
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    I know what the strawman is. The strawman is assuming that SMN/RDM and it's almighty Cure 3 is a competent playstyle which all SMN should strive to achieve.
    (0)

  8. #168
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    I know what the strawman is. The strawman is assuming that SMN/RDM and it's almighty Cure 3 is a competent playstyle which all SMN should strive to achieve.
    But somehow lolworthy melee is?
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #169
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Compared to you, the person competing for my party slot, yes.
    (0)

  10. #170
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Compared to you, the person competing for my party slot, yes.
    You're not even in my league little guy. As a skilled support/DD SMN, I'm competing against other SMNs and support roles. As a SMN/SAM, you think you're competing against other SMNs as well as real DDS, when in reality all you're competing for is the dry seat on the short bus.
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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