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  1. #71
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,229
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Melee is not utilizing every square inch of SMN, its effectively hurting the party, rather than staying back.
    It's not hurting anybody. And you're taking my statement completely out of context. I didn't say "melee" or <insert role here>. And Beaing up front does not damage the party if they still get their buffs and you don't die. Which you don't if you are aware of your environment and what you're fighting. (I knew you'd troll me to start this up again- but I"m not going to take it any further than this, so get your entertainment somewhere else. You totally missed the point of the statement which had nothing specifically to do with melee at all.)

    Real Summoners know how to do anything that the job is capable of doing, and know when to use what. That's what I'm saying. Real Summoners also play solo as well as parties and Real Summoners understand both the job's flexibilities and strengths as well as its limitations.

    Of course, that's just what I think. Neither I nor Korpg are in any position to declare for the community what a "Real Summoner" really is. I, you, and everyone else should judge this for themselves.



    While we're at it, give my WAR some White Magic. I want my WAR to be the main healer!
    Spoken by one who most likely treats SMN as a gimp WHM with no other capabilities. Your slippery slope and straw man arguments have no weight at all in logic. Note the description of the summon spells: "Summons <avatar to FIGHT BY YOUR SIDE." At the very least, the avatar should be fighting. and I couldnt think of a more creative idea for summoner than letting the summoner himself be imbued with a particular avatar's powers. Command carbuncle and be a better healer, command diabolos and command dark magic, command ifrit or garuda and be a fighter, etc.

    Seriously, there's more to this guy's suggestion than just melee, and like all effects, it would only be a temporary status change.

    This thread and others like it exist because summoner has a reputaiton for power in the FF universe, and for most intents and purposes, summoner's -general- power is sorely lacking, not to say that there isn't anything it does well or is recognized for, but no job should be so shallow in strength or purpose.
    (2)
    Last edited by Alhanelem; 07-23-2011 at 04:44 PM.

  2. #72
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Damnit SMN melee IS HURTING YOUR PARTY.

    TP feed is a serious issue when you're fighting NMs that might actually kill you. Sobek does NOT count.

    Plus when a SMN gets hurt it's just more stress on the WHM's MP pool and recast timers.

    In exp, or on Sobek, or other completely weak NMs have a blast. No one cares if you go hit Sirrush, literally no one. Unless your useless TP feed is preventing Red from being able to proc.
    (0)

  3. #73
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Damnit SMN melee IS HURTING YOUR PARTY.

    TP feed is a serious issue when you're fighting NMs that might actually kill you. Sobek does NOT count.

    Plus when a SMN gets hurt it's just more stress on the WHM's MP pool and recast timers.

    In exp, or on Sobek, or other completely weak NMs have a blast. No one cares if you go hit Sirrush, literally no one. Unless your useless TP feed is preventing Red from being able to proc.
    --------------
    I agreed with your breakdown in the "Watch paint dry" thread when you said that weak melee doesn't really do much for the fight LLH, but this JA would elevate a SMN's melee and DoT to that of Moderate to High depending on how things could be coded and designed. If a SMN could use new powerful weapon skills at an increased rate that was either on par with or slightly stronger than their current BP rage numbers, and they could take hits due to them being paired with their Avatars, they would certainly gain their place up front with the other DDs.

    They wouldn't just be an "Auto-attacking melee mage" at that point, they would be a true-to-life DD, capable of sustaining themselves and others while doing so to boot. They would do so all the while staying true to their job function as a SMN, just up front with the rest of the DDs.

    Remember, they would technically "be the Avatar" so your fears of a "too weak mage" swinging a staff for low numbers wouldn't be directed at a SMN that is using this JA. The specific melee damage numbers would see proportionate increase based on the two entities' attacks being merged, not to mention the possible additional elemental effect damage per swing on top of that. Now if a BLM were up front whacking the monster and trying to nuke, that's where your frustrations would be directed! (no offense to the melee BLMs out there... I'm sure there's some somewhere)
    (2)
    Last edited by kingfury; 07-23-2011 at 05:57 PM.

  4. #74
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Leonlionheart View Post
    Damnit SMN melee IS HURTING YOUR PARTY.

    TP feed is a serious issue when you're fighting NMs that might actually kill you. Sobek does NOT count.

    Plus when a SMN gets hurt it's just more stress on the WHM's MP pool and recast timers.

    In exp, or on Sobek, or other completely weak NMs have a blast. No one cares if you go hit Sirrush, literally no one. Unless your useless TP feed is preventing Red from being able to proc.
    You know you are wrong, I hope. I have both SMN and DNC leveled. My DNC just hundred fists with weak dagger pokes, none of them stronger than my staff pokes. If melee SMN is bad, then melee DNC is the worst thing you could ever find. The comes melee NIN and melee THF, since they also have low damage single handed weapons.

    Fact is, people don't worry about DNC, NIN, THFs feeding TP. So worrying about SMN is just something you'd do because you have no idea how to play the game and you just make up theories that are incorrect and make you look like a fool. Only reason 50 people aren't correcting you, is because it is so common to have bad knowledge of the game and think just as wrong as you.

    PS. My SMN tends to have more HP than a taru DRG... so I guess taru shouldn't be melee jobs period, if you worry someone will die from AOE damage. (Except MNKs, I'm sure taru MNKs have a few HP)
    (0)
    Last edited by Malamasala; 07-23-2011 at 06:29 PM.

  5. #75
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malamasala View Post
    You know you are wrong, I hope. I have both SMN and DNC leveled. My DNC just hundred fists with weak dagger pokes, none of them stronger than my staff pokes. If melee SMN is bad, then melee DNC is the worst thing you could ever find. The comes melee NIN and melee THF, since they also have low damage single handed weapons.

    Fact is, people don't worry about DNC, NIN, THFs feeding TP. So worrying about SMN is just something you'd do because you have no idea how to play the game and you just make up theories that are incorrect and make you look like a fool. Only reason 50 people aren't correcting you, is because it is so common to have bad knowledge of the game and think just as wrong as you.

    PS. My SMN tends to have more HP than a taru DRG... so I guess taru shouldn't be melee jobs period, if you worry someone will die from AOE damage. (Except MNKs, I'm sure taru MNKs have a few HP)
    People don't worry about DNC or NIN feeding TP because of native Subtle Blow trait, and THF DNC and NIN get INSANE amounts in gear. The most Subtle Blow SMN can get is 12 iirc, and that's sacrificing some vital attack/accuracy slots, which SMN is desperate for.

    In terms to this thread, it's all about letting SMN melee, which if SMN could actually manage to pull of a decent hit rate, and decent pDIF ratings, along with the other DD stats (DA TA Crits etc) then maybe SMN melee would have a place.

    However as it stands now, it's not worth it at all.

    Edit: As for Subtle Blow, BLU actually makes a point of gearing for it in certain cases, especially if you melee as BLU/RDM. It's a big deal, and you would know this if you actually played at a high level (Azdaja, Pantokrator, Raja, Rani, Apademak, etc.). I, along with my Cure, PDT, Physical Potency, Charged Whisker, and DD sets, have a Subtle Blow set on BLU to alleviate the stress on the tank, the healer, and most of all the other DDs around me. Causing a mob to use an AoE that results in dead DD = less overall DPS for the party. SMN is about hateless, MP-Sponge-less, and spike damage, while being able to give support.
    (0)
    Last edited by Leonlionheart; 07-23-2011 at 08:29 PM.

  6. #76
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by kingfury View Post
    Character face type, and the gear you'd like to see on your character helps.
    Taru M 6B

    http://i1186.photobucket.com/albums/...723121614a.jpg

    http://i1186.photobucket.com/albums/...723121624a.jpg

    http://i1186.photobucket.com/albums/...723121633a.jpg

    Gear is just Caller's set and a Fay Crozier.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #77
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    Spoken by one who most likely treats SMN as a gimp WHM with no other capabilities. Your slippery slope and straw man arguments have no weight at all in logic. Note the description of the summon spells: "Summons <avatar to FIGHT BY YOUR SIDE." At the very least, the avatar should be fighting. and I couldnt think of a more creative idea for summoner than letting the summoner himself be imbued with a particular avatar's powers. Command carbuncle and be a better healer, command diabolos and command dark magic, command ifrit or garuda and be a fighter, etc.
    Slippery slope and strawman? No, I was just straight up making fun of the idea.

    People have this strange fantasy of taking X job they think they should like but don't because it doesn't fit their playstyle,

    and wanting it to play like Y job that they for some fucking reason don't want to actually GO CHANGE JOBS and play INSTEAD.

    Show me FF precedent for a Summoner doing anything remotely along the lines of physical damage and maybe I'll stop thinking you're a complete failure for pushing this agenda. Seriously. Go change jobs if you want to melee. SMN isn't built for it. NOTHING you can currently do will change that fact. Even the Empyrean staff is a joke. Wishing SE would buff SMN melee is like wishing SE would buff SCH or BLM melee. Or WAR nuking. Or MNK's Treasure Hunter.

    This thread and others like it exist because summoner has a reputaiton for power in the FF universe, and for most intents and purposes, summoner's -general- power is sorely lacking, not to say that there isn't anything it does well or is recognized for, but no job should be so shallow in strength or purpose.
    Yes, SMN has a reputation for power in the FF universe. Through the Avatar alone. Yuna was pathetic. Rydia was physically frail and on occasion unbelievably hard to keep alive in battle. FFV's Summoner should always be in the back rank, and if it picks attack, you're DOING IT WRONG (sidenote: most of this game's job archetypes are a mixture of FF3 and FF5's jobs, derp). Even in FF9 - who were the two Summoners? Dagger and Eiko. Yeah. They certainly hit like trucks with their... oh, right.

    You know you are wrong, I hope. I have both SMN and DNC leveled. My DNC just hundred fists with weak dagger pokes, none of them stronger than my staff pokes. If melee SMN is bad, then melee DNC is the worst thing you could ever find. The comes melee NIN and melee THF, since they also have low damage single handed weapons.
    I hope you're joking. I really, really hope you're joking.
    (0)

  8. #78
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Their arguments aside (I dont agree with all points being tossed out)..

    You're basically saying "They shouldn't do it because they haven't done it before"? Again i don't agree with all of Mala's and Alna's points but at the same time your arguments are just as bland.

    You're saying "This is stupid because it hasn't happened in the past!". You ignore that games constantly evolve, if SE decided "Summoners should be able to truly imbue themselves with celestial powers" they could do it right there, and to F**k with old Final Fantasy titles and what they did.

    That my only disagreement here, is being close-minded for the sake of pigeon holding jobs based on their previous incarnations in a series. Past games are irrelevant when it comes to the future. especially for gaming industries.

    I'm not saying SMN should/Would take this direction, Just that its a flaw to believe nothing will ever change because it hasnt yet.
    (2)

  9. #79
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    Their arguments aside (I dont agree with all points being tossed out)..

    You're basically saying "They shouldn't do it because they haven't done it before"? Again i don't agree with all of Mala's and Alna's points but at the same time your arguments are just as bland.

    You're saying "This is stupid because it hasn't happened in the past!". You ignore that games constantly evolve, if SE decided "Summoners should be able to truly imbue themselves with celestial powers" they could do it right there, and to F**k with old Final Fantasy titles and what they did.

    That my only disagreement here, is being close-minded for the sake of pigeon holding jobs based on their previous incarnations in a series. Past games are irrelevant when it comes to the future. especially for gaming industries.

    I'm not saying SMN should/Would take this direction, Just that its a flaw to believe nothing will ever change because it hasnt yet.
    Well. it's not JUST that.

    My main basis really is that in 10 years SMN has never had any kind of buff to its meleeing capabilities.

    I pointed all the past-history stuff out in response to what Alhanelem said, because it's a significant reinforcement as to WHY summoner can't realistically melee worth a damn in FFXI.
    (0)

  10. #80
    Player Karbuncle's Avatar
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    4,314
    Quote Originally Posted by Tagrineth View Post
    Well. it's not JUST that.

    My main basis really is that in 10 years SMN has never had any kind of buff to its meleeing capabilities.

    I pointed all the past-history stuff out in response to what Alhanelem said, because it's a significant reinforcement as to WHY summoner can't realistically melee worth a damn in FFXI.
    Yah, I don't feel like SE is really a company who is going to break from the normal of their past. They seem to like keeping things relatively the same for jobs through all of their games...

    But things could change. i highly doubt they will. But theres always the small chance

    Again I think this kind of thing would be a blast to toy with if it was implemented, But i just dont see SE taking the job that direction either. In a way we agree.
    (0)

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