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  1. #11
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    They could adjust an Inheritance for Each avatar instead of a flat "JT" transaction. for instance

    1) You Gain a stat boost related to the Avatars Element
    *Example: Ifrit=STR+30, Titan=VIT+30, etc

    2) You gain a strong Enspell Effect related to Avatars Element

    3) A Unique buff is gained based on the Avatar

    4) A Unique aura is gained based on the avatar.

    5) Combat skills are enhanced.

    6) Defenses are enhanced
    7) Access to a Unique Staff WS based on Avatar

    Sounds like a lot, But we lose our Avatars... So it seems like a fair trade off? Maybe...,

    If you've read this far bravo, I do have to say this idea does sound a bit ludicrous... But i've always like the idea of Becoming the Avatar, or infusing your avatars power into you to augment your combat capabilities. That being said i think its a bit unrealistic in FFXI.

    It wouldn't fit right and SMN was never meant to be frontline, While i think something like this would be really really fun. I just do not see it being realistic
    ---------------
    Brilliant! Thanks for filling in the blanks Karbuncle! I was in a rush to run an errand this morning and couldn't plug in all these great examples lol. You've explained it perfectly, and the concerns that arise from such abilities and status increases are valid of course.

    In defense of what a SMNs role was designed to be (DD/support/tank'ish), SMNs by no means would be "losing" their Avatars while using this JA technically speaking. The Avatars are still there, just fighting from "within" the summoner's being instead of alongside them. The union of the two entities would alter their battle strategy and play style in a way that allows SMNs the joy of frontline battle instead of spectating from the sidelines.

    They would still have to manage MP, and pay close attention to the battle situations as they arise in order to be most effective in terms of damage output and party support. DoT would depend on the possible potency of the new "Joint Weaponskills" that would be birthed from this pairing. Don't think of it as the Summoner is the only source of strength that would determine the potency of these new WS's, but rather imagine being able to couple a physical WS with a Blood Pact. The DoT could possibly far exceed standard Avatar Only melee(Blood Pact) since these new WS's could be dependent on TP instead.

    In terms of it being "realistic" and it feeling in line with what SMN's were designed for, SMN's can currently melee alongside their Avatars during a fight and add to the damage being done. This new battle mode would simply merge the process allowing for an enhanced experience player-side that really does make sense job wise. The SMN would simple be conjuring Avatars to fight within them instead of outside them.
    (3)
    Last edited by kingfury; 07-23-2011 at 01:07 AM.

  2. #12
    Player Korpg's Avatar
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I honestly think if SE wanted SMN to whack stuff with a staff, they would have given SMN better armor for that.
    (0)

  3. #13
    Player Korpg's Avatar
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Now that is just scary.
    (0)

  4. #14
    Player kingfury's Avatar
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    Kingfury
    World
    Valefor
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    WAR Lv 99
    Quote Originally Posted by Korpg View Post
    I honestly think if SE wanted SMN to whack stuff with a staff, they would have given SMN better armor for that.
    ------------
    Interesting you should say it like that. Technically they did, just not physical armor/equipment. If you think about it, this JA would offer numerous and unique armor-like enhancements to the SMN that would rival a WAR equipping different pieces of armor to achieve the same effect.

    Karbuncle's examples of the types of stat enhancements are a great window to the types of stats that could be achieved based on the situation at hand.
    (1)

  5. #15
    Player Karbuncle's Avatar
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    Quote Originally Posted by Karbuncle View Post
    I have a picture in my head for how each wS would look.

    You should draw them for me King, I can give you descriptions O_O

    Ifrits - Imagine the animation similar to Tachi:Koki, Raises Staff above head (as fire surrounds it) then smashes the ground and causes a shockwave of embers around the enemy.

    Shiva - 3-hits. First hit is a "Slash" from Bottom left, to top right, across the Enemy, an "Icicle" is risen from the ground and remains, Second hit is a "slash" from Bottom Right, to Top left, Icicle emerges in same direction. basically by the second hit theres one icicle from Bottomleft-topright, and another bottomright-top left forming an X shape at the Enemy, the Third his is a Retribution style throw that Shaters the crystals (similar to Shiva's 2hour)

    Leviathan - Holds the staff like Spirit Taker, Water encompasses it, holds it above head and it does the "Retribution Spinning" Animation (Does not throw, It hovers above the SMN) and a Water-Funnel encompasses the SMN and expands largely

    Ramuhs - 3 hits. a Gimpulse Drive like-animation. Each hit causes tiny bolts of lightning to scatter from the enemy.

    Titans - a "Steel Cyclone" Like animation. cocks-back and holds for a moment, stone encases the tip of the staff, does the "Steel cyclone" Round-about and when it lands the rock shatters on the enemy

    Carbuncle - Spirit taker like Animation, A "horn of light" forms on the head (similar size/shape to Evoker's Horn horn), a White-ball encompasses the Enemy and slowly "breaks" (cracks form) then Shatter.

    Diabolos - heavy-swing "Poke", Dark balls tear from the enemy and are absorbed by you

    Fenrir - A Crescent Moon appears on the Enemy, "Full swing" Animation shatters it.

    Garuda - "Crescent Moon"(GS) like Animation, First hit causes a wind effect "updraft" Second hit (coming down) Causes a shockwave like effect (all "green wind" effect, similar to cyclone)


    Why? BECAUSE I CAN D:
    (2)
    Last edited by Karbuncle; 07-23-2011 at 01:15 AM.

  6. #16
    Player kingfury's Avatar
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    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    I have a picture in my head for how each wS would look.

    You should draw them for me King, I can give you descriptions O_O
    -------------
    lol Describe away!

    *Edit* Oops, you already posted'em lol. I was reading the 1st page when I came to your post about the descriptions ^^;
    (1)

  7. #17
    Player Karbuncle's Avatar
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    ITS ABOVE YOU BRO D:
    (0)

  8. #18
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by kingfury View Post
    ------------
    Interesting you should say it like that. Technically they did, just not physical armor/equipment. If you think about it, this JA would offer numerous and unique armor-like enhancements to the SMN that would rival a WAR equipping different pieces of armor to achieve the same effect.

    Karbuncle's examples of the types of stat enhancements are a great window to the types of stats that could be achieved based on the situation at hand.
    considering that very few armor that a SMN can equip has accuracy, haste, or attack on it, then yeah....
    (0)

  9. #19
    Player Karbuncle's Avatar
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    Quote Originally Posted by Korpg View Post
    considering that very few armor that a SMN can equip has accuracy, haste, or attack on it, then yeah....
    I think SMN can get 23% haste in gear total under perfect conditions. But If this thing did happen they could introduce Armor specific for this. like Vanilla armor like

    Possessors Horn
    DEF:44
    Possession:STR+5 DEX+5
    Accuracy+5 Attack+5 Haste+6%
    Set: Enhances "possession" bonus

    "Possessors Robe"
    DEF:50
    Possession: Haste +4%
    Accuracy +6 Attack+6
    Double Attack +2%
    Set:Enhances "Possession" Bonus

    something like that ya dig ?

    Set Bonus could enhance the potency of Aura/Enspell/etc damage by a certain % per piece. like 0/2/3/4/5 (1/2/3/4/5 pieces respectively)

    (again i like to reiterate I'm not all like "DO IT NAOW", But I do enjoy rampant speculation and idea'ing, I'm a sucker for it)
    (1)

  10. #20
    Player Malamasala's Avatar
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    I've never been a fan of the opinion to merge avatars with yourself. I simply want to control them. Tell them "stun now!", though they are so brain dead they go all "Oh, stun? Now you say? Let me try and remember how to" and then they do the stunning seconds later.

    Why does it take so long to ready a BP? Well, it takes that long for monster avatars, so it has to play the same for players.

    So avatars absorb their own element? Nah, that is only for monster avatars. Can't give positive traits to players.

    I.e. everything bad avatars have, we inherited. Everything good (absorb, en-spell, pact potency) we didn't get.



    I can kind of see SE reading this thread and go. Good idea. We give SMNs all the useless avatar bonuses. Like BLM stats, but we give them nothing like 50% physical resist. Awesome idea! That way we'll have extra crippled SMNs meleeing our NMs.
    (0)

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