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  1. #21
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    If you could exchange seals for other seals, what would be the point of teaming up with friends and strangers to defeat NMs for them?
    (1)

  2. #22
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I like a lot of these ideas, but some (as Karbuncle pointed out) would involve a lot of work to do. Even something simple like an idea I propsed once to allow us to lock the job by trading a testimony for that job to the quest/op NPC's would take a fair bit of coding to do.

    I think the best options would be to allow restricted trading amongst players, or implement some sort of filter when the reward was given--preferably blocking seals from jobs you don't have 76+, possible even higher. Even that second option may be a bit of work though...would have to poll character data, create a temp table, compare the reward to that table and if it doesn't qualify, make it re-roll. Sounds simple enough, but programatically it could be a challenge to implement. This would have to be restricted to just quests/ops though as those are more controlled environments with specific triggers to kick off the subroutine. Applying something like this to a group killing an NM could pose a much bigger problem, from a programming standpoint.
    (0)
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  3. #23
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I believe we have enough methods to obtain seals.
    * NM
    * Quest
    * Dominion Op
    * KCNM (little information about which seal drops where though)

    Not all methods are equal in difficulty, even between seals, but they are there.
    (0)

  4. #24
    Player Izzybella's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    56
    Character
    Izzybella
    World
    Sylph
    Main Class
    NIN Lv 99
    I would like to see af3 seals from Dom Ops drop into the lot-able pool (like off a NM). It would fit in with SEs plan of being party oriented and benefit all.
    (2)

    "I have wept in the night for the shortness of sight that to somebody's need made me blind, but I have never yet felt a tinge of regret for being a little too kind." ~~ anon

  5. #25
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    I was about to make a similar post. Instead I'm just bumping this one.

    I'm 11/10 on scholar body from doing "Let There Be Light" for my monk and ninja seals and scholar is a job that I will never level...
    (0)

  6. #26
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I support this idea, although I must say, it is quite easy to get the seals one needs. 30 mins tops shouting in port jeuno has always gotten me 4/4 (BLU WHM BLM NIN always).
    (0)

  7. #27
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Izzybella View Post
    I would like to see af3 seals from Dom Ops drop into the lot-able pool (like off a NM). It would fit in with SEs plan of being party oriented and benefit all.
    If they did this I'd like it to be optional. Frankly put I don't really want some leech lotting a Seal that i got because it auto-pools.

    However, as stated, If there was an Option to pool it, i wouldn't mind that, Maybe a confirmation window saying "Would you like to take this or pool it?"
    (2)

  8. #28
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    I'd prefer to keep them Ex and do 3 for 1 trades. 5 to 1 would lead to loting wars for junk seals. Making them sellable would mess up the economy. If they're Ex, odds are they've contributed something in the PT to get that seal. Concerns about seals have been popping up all over the place, but I doubt Square plans to do anything about it. Make me wrong devs.
    (0)
    The Original Blue Mage

  9. #29
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by radicaldreamer View Post
    Heyo it would be nice if there were a gob npc that could exchange 5 seals of one type, for 1 random job's same type of seal.

    For example, if you traded 5 Unkai Seal: Hands to the npc, he would pull from a lottery, a random "Job Seal: Hands" in exchange. EXCLUDING from the random pull, the job that you exchanged. So you wouldn't be able to give 5 Unkai Seal: Hands to the npc and have him give you 1 Unkai Seal: Hands. lol

    This would make it so it still takes a while to get the seals you want, but now you don't throw away a billion before you get 8/8 on the job you want.

    I myself am currently 7/8 on RDM hand seals and been trying for over a day now to get the 8th, only to complete SAM and BLU sets instead, and have many excess Mavi and Unkai seals that I'm just tossing.
    I wholly support this idea.

    +1
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  10. #30
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    This would eliinate 95% of the reason Abyssea, Abyssean NM and the stagger system exists. What's left?

    I tend to take the LONG view of this game, namely that at some point down the line I want to have ALL jobs with their gear. So saving seals while a drain in inventory space is ok by me. However, once I do unlock a piece of gear to "max" what to do with remaining seals...

    I'd be into trading seeks for NON-seal returns. Namely, Gil or BCNM orbs.

    As far as BCNM, SE could concievably create a series of JOB fights similar to Maat-type. However, players would use these new orbs to fight and be rewards with JOB specific seals and items. So each solo BCNM could reward individual players with random piece of 5 gear seals. If extra seal could go back into the "pot" sorta speak. This would be a system where you take "useless" seals and have a challenging solo fight. Obviously, this system would be slower than the normal Aby-NM fights, but fitting for those players who solo.
    (0)
    Last edited by Covenant; 07-26-2011 at 10:59 AM.

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