With regard to EXP, Abyssea is a god send. The game would be dead if they hadn't reinventing the leveling scene. Less and less people are playing, and it would be impossible by now to get a job to 75, let alone 90, without months and months and month of effort. Leveling should have NEVER been the forefront of the game, and it only was because things need to take forever so SE could make money.
I hope they add tons of challenging, interesting content, and they can do that OUTSIDE of Abyssea. AF3+3/AF4 is still a possibility, as are additional "Quest only" "merit" abilities and spells. There are still Magian upgrades to be revealed for all weapons and gear, and there are plenty of story possibilities to explore.
Let Abyssea be where people get their basic endgame gear and level 99 -- working from that angle, there are plenty of options for SE to pursue to allow us to continue moving forwards.
I want this back too. But what I -don't- want is that condescending feeling of having to be a slave to a linkshell for months for a piece of gear I didn't really care about, and being treated like a second class citizen because I had trouble amassing a reliable enough group to get things done.I don't mind Abyssea as such, but since Nyzul everything has been geared towards getting ubergear for no apparent reason. When I did the older missions like Promathia many moons ago, every time we defeated a boss, it was a huge event for everyone and although it took a looooong time and a lot of EXP loss, there was a real sense of proceeding through the story and achieving something. Now, I get a vague sense of satisfaction if I see the !! above the mob's head. After that, it's just another expedition to collect items to spawn the next victim. I think we need more depth, here.


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