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  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    If you have to take your offensive atma off, it's pointless. Why lower damage to guard when you can counter and still be one of the top DDs in the game? Besides, 70%+ counter rate is easily obtainable, let's say you could get a 70% guard rate (which you can't).

    Which mitigates more damage? 70% of the time of taking 0 damage (as well as dealing damage yourself) or 70% of the time taking reduced damage?

    Besides, you wouldn't even need have capped guard to test this. Capped guard for 75? Go to the lv 80 monsters in the earlier abyssea zones, fight mobs that are IT to a lv 75 mnk. Could test just like that, lol.
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  2. #2
    Player Franklyn's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Franklyn
    World
    Lakshmi
    Main Class
    NIN Lv 90
    Like I said I'm more interested in learning about guarding MNKs against Ironclads and Shin, things you can't counter. And its more of a test thing to see what the results are, I've tanked as PLD and NIN. I've seen WAR blood tank, I've seen MNK blood tank. More interested in seeing a MNK act like a PLD but put out slightly better numbers damage wise, or atleast see them hold their own for a longer amount of time than straight blood tanking.
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  3. #3
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Cream_Soda View Post
    If you have to take your offensive atma off, it's pointless. Why lower damage to guard when you can counter and still be one of the top DDs in the game? Besides, 70%+ counter rate is easily obtainable, let's say you could get a 70% guard rate (which you can't).

    Which mitigates more damage? 70% of the time of taking 0 damage (as well as dealing damage yourself) or 70% of the time taking reduced damage?

    Besides, you wouldn't even need have capped guard to test this. Capped guard for 75? Go to the lv 80 monsters in the earlier abyssea zones, fight mobs that are IT to a lv 75 mnk. Could test just like that, lol.
    Until you get hit by something like Spike Flail or Ruinous Scythe, in which case Guard can end up negating the damage altogether (it can "block" WS)
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  4. #4
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malacite View Post
    Until you get hit by something like Spike Flail or Ruinous Scythe, in which case Guard can end up negating the damage altogether (it can "block" WS)
    You post with incorrect information. It can block the first hit of a ws. Spike flail, you should never be getting hit by in the first place.

    Ruinous Scythe, is 4 hits, you're not going to negate it with guard.
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  5. #5
    Player
    Join Date
    Jul 2011
    Posts
    22
    Quote Originally Posted by Malacite View Post
    Until you get hit by something like Spike Flail or Ruinous Scythe, in which case Guard can end up negating the damage altogether (it can "block" WS)
    Spike Flail is dangerous? I tank wyrms at that end so they solely/mainly use spike flail (in abyssea). Outside, how often do you fight wyrms? And you fight them so they don't use it.
    (0)