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  1. #21
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Pesh View Post
    A few suggestions. I'm sure I'll think of more later on.

    1. Remove shared timers on Collaborator/Accomplice.

    The fact that Accomplice and Collaborator share a timer makes Accomplice a wasted ability. As a primary tank in our Abyssea group, I am constantly using Collaborator every minute that it is up as a hate tool. If one were to sit down and do the math on these two abilities, they'd notice that repeated use of Collaborator over a 5 minute period heavily outweighs the single use of Accomplice. Either remove the shared timers or reduce the cooldown time of Accomplice from 5 minutes to 3 minutes.

    2. Heavy Tweaking of Steal/Despoil

    As one who did not merit Aura Steal (full merits in AC/Feint), it serves me no purpose to use the Steal ability anymore, especially since AF3 has boosts to Despoil. Since NMs have nothing to take, Despoil seems like a wasted ability as well.

    3. Lower the recast timer on Mug to 5 minutes and make it a damage dealing ability.

    In previous games, Mug was used as a Steal ability while also combined with an Attack. With Abyssea as the predominant activity now, Mug has no use anymore.
    Omg pesh!! I 100% agree with these things.. acc/colab timer drives me nuts! and Mug needs to me more freaking useful.. esp now that hardly any mobs drop gil its like wtf is the point...

    My only thing with thf is we need a little more power for solo endeavors.. outside aby anyway id like my ws dmg to be a bit more consistent in the 1.5k+ range without sneak and trick.. but a girl can dream lol
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  2. #22
    Player Myew's Avatar
    Join Date
    Mar 2011
    Posts
    7
    I also think TH has either been nerfed with the update, or the large numbers prove that it is next to useless. More of a feel good number than anything else. Should just rename it "Placebo Hunter".

    Would be nice to see an upgrade for Mug. I agree that it should do damage like it does in every other FF. And 15 minute timer? So if I played 24/7 and was able to Mug every 15m on the spot, grabbing a way above average 100 gil every time, it would take over 100 days of this to generate 1 million gil. And let's be honest, that isn't a lot of gil.

    Steal and Despoil being on the same timer is retarded, especially with them claiming items from different pools. What are they trying to balance against exactly. If anything it just prevents us from experimenting with despoil on those few mobs we really want to steal against. (Dynamis, Salvage cells, etc)

    Maybe I just feel disenfranchised by DNC and my opinion should be ignored...
    (0)

  3. #23
    Player Kinkie's Avatar
    Join Date
    Mar 2011
    Posts
    1
    I agree with everyone's suggestions. My biggest beef was with the "Mug" ability. It always should have dealt damage.
    (0)

  4. #24
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    When I say offensive and defensive abilities I'm not looking for anything amazing. I would love a JA similar to SA that works from the front but only when you have hate. I dislike that when I tank and intend on keeping hate both SA and TA are off the table. Collabo will allow you to TA a co-tank or random unsuspecting DD but the downside is they end up with way less hate than before you TAed them and you also don't have it for hate resets and "oh crap my WAR friend just did a 7k ukko's fury" moments. Defensively something similar to MNKs perfect counter would be nice or a level tactical parry or even a native counter trait. Just something more useful and less passive than TH tweaks.
    (1)

  5. #25
    Player ribjr's Avatar
    Join Date
    Mar 2011
    Location
    sandy
    Posts
    2
    Character
    Ribjr
    World
    Asura
    Main Class
    DRG Lv 99
    i think stealing good items is a great idea and fits in with SEs overall game ethics
    look at all the console FFs most of the best items in the game are obtained thru stealing
    tbh u should be able to steal anything the mob can drop and/or is useing like steal there weapon

    also yeah mug should do damage or have it add damage to your next attack while stealing gil
    (1)
    Last edited by ribjr; 03-10-2011 at 05:34 AM. Reason: +mug

  6. #26
    Player Laotian_king's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Laotianking
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Yeah having a JOB title of Thief and not being able to steal anything of value makes you one big failure. Or how about implementing something like "being able to steal from a mob without it noticing" since if I have to beat something to death it's not consider stealing anymore.
    (1)

  7. #27
    ok, revise steal and despoil this way; if the mob is distracted (i.e. someone else has hate) your chance of success goes up, proportional to the difference between their hateload and yours.

    As to TH, I have yet to get ANY drops on any mobe when my TH goes up due to repeated blows outside Abyssea, so this is one change I think hasn't worked. Maybe it requires you to have the AF3 +2 set to actually work, I don't know.
    (0)

  8. #28
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    As for people complaining about TH, I don't think it's well founded. I've seen an increase in drop rates personally. When you trigger grellow on a mob you expect to see 3~4 seals, and most times you do. However, that one time you only get 1 seal, that will carve itself into your memory. It's easier to remember the failures than the successes, I think that's where this comes from. I especially notice it with gear/trigger drops really. Triggering blue on a NM often doesn't give a low drop rate item regardless, neither does TH. But both together increase the chances a lot, from my own experience. It's really hard to make assertions about TH without large testing, but if people wanna compare, go to SSG and farm, check out the difference between TH4 a few months ago and TH6~7 now, it's quite noticeable.
    (0)

  9. #29
    Player Crazze's Avatar
    Join Date
    Mar 2011
    Location
    Windurst is my home but other nations are also Rank 10
    Posts
    22
    Character
    Crazze
    World
    Odin
    Main Class
    BLM Lv 99
    They should make a magian trial for a TH +1 dagger or make Thief's Knife upgradable through magian trials.

    TH has not been reduced in any capacity from my experience and when combined with !! procs drop rates are very respectable.

    I am a well geared THF and for the most part I can keep up fairly well with other straight DD's yes they will usually end up beating me in a parse if they are also geared well. But I would take a well geared THF over a full perle DD job any day of the week. I really don't think we need more offensive abilities.

    That being said lowering recast and adding a small bit of damage to it wouldn't be a horrible idea.

    And I think the other thing mentioned was Accomplice vs Collaborator, personally I only use collaborator and agree Accomplice is pretty much useless. So a lowered recast on that would be amazing.
    (0)
    90 Jobs THF BLM RNG SAM RDM WAR

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Draylo View Post
    I would like if they made Thief able to steal more things, not useless things either.
    In Final Fantasy Tactics, Thief could steal ANYTHING!

    I'd like to see Despoil changed to where Thieves can take the Accuracy, Attack, Defense etc. of the mobs and give those stats to themselves. In fact, the word "despoil" essentially means to steal.

    As it stands now, Thieves steal the defense of the mobs all right, but goodness! what do they do with them afterwards, throw them away? It would be smarter to just keep them for themselves :P
    (0)

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