Duh? this is a specific reference to relic WEAPONS? not relic SHIELDS or relic INSTRUMENTs? PLD and BRD, respectively, both have relic and empyrean WEAPONS, in addition to those other things.Except all the relics aren't designed to damage?
The only visions for the relic weapons and empy weapons were:SE had a vision and it failed utterly with mage relics.
1) special exclusive weapon skills
2) strongest damage-dealing weapon of that weapon-class.
It didn't necessairly succeed on #2 for all weapons, but you can tell thats what the intention was.
They also release ultimate mage weapons that were designed to enhance abilities instead. These are called the mythic weapons. If you want an ultimate weapon slot item that does that kind of thing, get a mythic. Nothing is stopping you besides the difficulty.Devs designed the mage classes, know the gear/skill limitations set that make it impractical to melee on anything worthwhile (worse when these weapons were released) and still decided to release ultimate mage weapons designed to be used in melee combat.
I don't really have a problem with ADDITIONAL stats, and it's entirely possible that level 95 and 99 tiers will add special stats (though i doubt it, honestly). But I DO have a problem with going for a weapon because of the effects it has now, and then them transforming it into something totally different. Even if I want the resulting product, that doesn't mean I don't still want the thing I had before, because they have two completely different purposes.
There is NOTHING WRONG with having two effing damage-oriented staff-class weapons in the game. They will undoubtedly add another superweapon set in the future, and it will probably be ability-centric instead of weapon centric.
It's not about laziness. Frankly, I think DDs would feel cheated if we got both the exclusive WS that every other empy weapon has, and then added something more on top of that (new spell, more stats, whatever) without any of the others getting that kind of a buff. But if you just added something like this to all the weapons, on the other hand, then some of the DD weapons would be too ridiculously good and the staves would still be behind the other weapons in functionality, effectively.It is clear that SE simply didn't want to bother taking the extra step to make the mage weapons mage-oriented so they simply lazily slapped acc/att on the weapons and called it a day.
There is no reasonable, fair solution to this other than add additional features to all weapons in future trials.
BRD: Not a weapon. Talk about the relic dagger instead. This is an apples to oranges comparison.The RNG relics help me control hate better.
The PLD shield helps me stay alive longer.
The BRD horn helps make my songs more potent.
The scythe gives DRK survival options otherwise non-existant.
PLD: Not a weapon. Talk about the relic Sword or Great Sword instead. This is an apples to oranges comparison.
DRK: You got me there, but this is no longer an effect that's exclusive to DRK. Sanguine Blade would like a word with you, and that's not even a relic WS.
RNG relic doesn't help you control hate better; if you're talking about the aftermath, then, well, Gate of Tartarus helps you get MP back better. So what? All of the relic WS have an aftermath or effect that synergizes with the job.