Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Like a working Shell, non-gimped barspells, and Cures greater than 4?
Generally, yes. Those are fairly staple spells.
and there are other jobs that fill that support role slot much better than you do is my point.
Am I saying summoner is useless, no. Am I saying it's generally one of the back burner "I couldn't find anything else so I'll take you" type of jobs, yes I am.
Light spirit shell works great bro
Hey, man. If you're willing to main heal on Summoner and feel that you can do so effectively, you're welcome to it. It's not like you're missing much over Red Mage aside from Shell V, which really is a bit of a big deal. But good luck trying to convey the message that Summoner is perfectly capable of main healing, because the rest of the SMN community will likely roast you before you even get a chance to try.
Bullshiat. Asking a black mage to cure is like (insert something horrible you could ask someone to do.)
Besides, you're going to have a BLM anyway. You're not giving up a party slot to them.
Plus, if they have no concern other than procing, They don't even need to be in the main party.
Summoner is invaluable in the roles that I listed earlier. It's plenty useful, it's just not always useful. I'd say it has more strategic uses at the moment than Ranger, Scholar, and Puppetmaster. Probably several other jobs as well.
Also, I reverted some verbatim page lifts from BGwiki. He at least bothered to re-write the other NM strategies he copied, so I let him keep those.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |