Last edited by Neisan_Quetz; 06-21-2011 at 02:07 AM.
I like the word handily. We've already looked at SMN's damage. Do I really need to go make a spreadsheet for WHM's now too? Hexa Strike is a 7-hit Critical-based WS with STR and MND mods. It is an absolute beast. And the best part is WHM can take advantage of Haste buffs.
Edit: Any time you want to argue about Damage ability, that's all I really should need to say. Haste buffs. Haste buffs. Haste buffs. Get Garuda some marches and we'll talk, buddy.
Stop bringing up haste. Both jobs have native spell haste. If you can have marches, so can I. If you can have haste samba, so can I. The only citeable gap in haste is a small gap in gear haste.And the best part is WHM can take advantage of Haste buffs.
I'll give you your Hexa, and won't argue that one. But for the love of all that's holy, stop pretending like SMN doesn't have its own haste spell or anything.
Last edited by Alhanelem; 06-21-2011 at 02:14 AM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
But you still wont be as useful for dmg, as say an WAR NIN MNK DRG SAM COR PUP, etc
Frankly I think the best thing to come out of this thread is acknowledgement of PUP being a decent DD now...
Stop editing quotes. When a new page rolls over and you edit a quote, it makes it look like the person really wrote that.We're making progress!
SMN stomps SCH
SMN stomps a BLM in melee and isn't far off from a BLM that isn't suicidal
Due to lack of good weapon skills and no other real spike damage, SMN probably stomps RDM in melee mode. I suppose RDM could spam nukes and that might be better but that takes you to BLM suicide mode
SMN probably on around the same level with BRD
If there was no cap on BP delay minus, SMN would be more competitive in all roles.
Last edited by Alhanelem; 06-21-2011 at 02:26 AM.
It's still the reason why you aren't able to compare YOUR SMN, which hasn't showed up on the radar.
As far as I've seen, there has been no explanation of the following "mathies" flaws:
1) Why they think there is always a pt of exactly 6. Doesn't happen.
2) Why that non-existant pt always has 3 types of haste, only one healer and a WAR who subs /SAM. Doesn't happen.
3) Why a WAR with 80% haste is worried about the WHM running out of MP (in abyssea) instead of the WHM keeping up with heals.
4) Why they think that Ukon math extends to every DD with every weapon.
5) Why SMN being one of the buffers (and backup healers) counts for nothing, and that only DD matters.
6) Why it's OK for a WAR to drop /SAM to fight the claims in #5, as if it does nothing to their epeen setup in #2. They lose Hasso and their Haste Samba is half potency if they use it.
7) WARs are scared to death of the unbuffed maths. Why is that?
Says the "OH NO! 500 DAMAGE!" wimp!
Last edited by Dallas; 06-21-2011 at 02:18 AM.
What the hell did you just type?
Why wouldn't the War be /Sam?
Last edited by Neisan_Quetz; 06-21-2011 at 02:23 AM.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |